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Maybe they keep it as a multiplayer anti-cheat?
That said, should paying customers have to concern themselves with what pirates do, frankly?
Besides, i've seen that type of sharing as an option for purchases on g2a and kinguin, for definitely not under a dollar.
Cheaper than legit purchases yes, but still a not-negligible price. And imo, between paying 30% of the price for the login credentials of an accoubt with the game and not being able to use the online features, or just 50% for a legit key for example, is that really a better option?
It seems like there's some confusion here: Kinguin only deal in account selling, which, while controversial to some, operates as a legitimate business. In contrast, websites offering offline activations are engaging in piracy. These services bypass Denuvo’s online checks without the need to crack them, typically selling access to games for less than a dollar, especially older titles. I’ve never seen an offline activation cost more than $5, a third of the price would be unreasonable for what amounts to a short-term "rental" of an illegal copy.
From a practical standpoint, these services are actually more appealing to pirates than cracking Denuvo games. They get it immediately on release instead of waiting for the scene to crack the game, the activation is instant due to most of the process being automated, users benefit from Steam’s offline mode, and the price is so low it’s nearly free. This also creates a financial incentive for hackers, leading to a more consistent flow of pirated content compared to the past, where cracks were developed by a small group of enthusiasts working in their spare time. Some of these services even offer customer support, and since piracy of Western games and software is even encouraged in Russia to counteract the sanctions imposed by Western countries, they're difficult to stop.
What’s ironic is that many pirates are now willing to pay for these offline activation services rather than buying directly from publishers. This mirrors the unintended consequences of the War on Drugs—escalating enforcement can lead to more sophisticated methods and a deeper entrenchment of the illegal market.
Ultimately, the gaming industry’s heavy-handed focus on combating piracy, rather than improving the experience for paying customers, has contributed to the rise of this underground economy. In the process, publishers haven't gained much, and the overall gaming landscape may have suffered as a result. As always, us paying customers end up being the ones having to shoulder the weight.
Last minute note: As a matter of fact, the number of titles with Denuvo is down 45% compared to last year with barely 30 titles out of 13898 released so far. https://www.pcgamingwiki.com/wiki/Denuvo#List_of_games_using_Denuvo_Anti-Tamper
Anyway, you really should see piracy and Denuvo as a separate issue even if second is designed to combat the first. Simple because issues of it's implementation.
It's illegal. Steam doesn't allow account transfer (outside of "inheritance" to family member in case of death of the previous owner).
No, the storage space on PC isn't unlimited.
Do not mix such guys who profit from the... licensing compromise that doesn't require IT knowledge and the actual Scene who have better knowledge of game engines than average devs. The Hacker Scene is no-profit in the first place, for the most part, and only care about reputation.
Duh, Sega doesn't sell games in Russia anymore. What do you expect. Still, game piracy in my country is prerogative of poor students, in large part thanks to Steam making getting legal copies convenient. Some richer people still pirate games (or just DLC), but there is culture of buying them if they turn out to be good and with the changes of the Steam return policy there is less of them.
Films are something that everyone and his grandma pirates instead.
You are wrong to thing that Russian are a major customers of game activations services thought. We mostly use twink accounts in other countries instead. Personally I don't, I simple refuse to buy any game from companies like this. Well, not quite right, I actually have Singapourian account of Sony, but I had it for many years for purpose of getting DLC for Gundam games that never has been released in Europe, and I hasn't used it for like 5 years.
Yes, Denuvo isn't free, and it hasn't helped Pharaoh sales.
I'm indeed confused above.
If those offline activations aren't selling accounts with the game, is it like the classic download a copy of the program from a file-hosting/torrent and input a code like the old keygens?
I don't think it's that because then the users wouldn't be taking advantage of steam. But if they're taking advantage of steam then it has to tied to some account, which would imply having a real key?
That handful of companies known for their long history of anti-consumer practices is clearly not paying for Denuvo to fight piracy.
Obviously, discussing the details of how pirates are now leveraging the Denuvo offline activation token here isn't the best of ideas. While I understand its mechanisms, I don't condone it and I don't want to educate people on how to pirate but feel free to add me out of scientific curiosity.