Total War: WARHAMMER II

Total War: WARHAMMER II

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Walled cities. Why can I *sometimes* attack w/out siege equipment?
Hello,

I’ve been able to attack walled cities w/out siege equipment (using ladders and just attacking gates) so I just set off fairly far away with an army only to arrive to find the city walled & I can’t attack it w/out besieging it because the option to simply “launch battle” is greyed out. (Which I really can’t do even if I wanted to bc my army is being depleted by corruption.) Anyone know what the deal is there?

Also, can I just use the “Vaul’s Hammer” in this case? (A Rite that High Elves can use).

Thank you for any help!
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Showing 1-13 of 13 comments
Elitewrecker PT Feb 15, 2021 @ 11:12am 
Certain units have the "siege attacker" trait, which allows you to launch the siege immediately.
zefyris Feb 15, 2021 @ 11:15am 
Also, on top of what Elite wrote, a few settlements on the map (the gates on Ulthuan and the empire fortresses) in reverse do not allow siege equipment to be built.

And yes you can use vault's hammer, it gives all armies the siege attacker trait.
Last edited by zefyris; Feb 15, 2021 @ 11:15am
Namhaid Feb 15, 2021 @ 11:16am 
You need artillery, monsters or special units in your army in order to be able to launch the attack without building siege equipment.

You can know which units allow you to launch the attack because they have the ability "siege attacker" in their unit cards.
wpegg Feb 15, 2021 @ 11:33am 
It's very annoying given that, especially as a race like Lizardmen, you don't even have to use the equipment. It just becomes a tax on the army progress where you could just run all your troops over the walls anyway.
Goin’_Commando Feb 15, 2021 @ 11:36am 
Thanks!

Ugg! I’m unable to build monsters, artillery in the region I’m in. It’ll be a long march home I guess.

Does anyone happen to know of a resource that might explain how to avoid these mistakes? I try to read whatever information is available as various screens pop up but I’m pretty certain nothing like that has appeared telling me this might be an issue. I’m sure there is in some 3 hour video or manual but if there’s something more concise that’d be **very** helpful. There’s tons of stuff on how to fight battles but not much that I’ve found about the strategic/campaign stuff.

Thank you again for the help!

wpegg Feb 15, 2021 @ 11:45am 
Originally posted by robert.e.hall2:
Thanks!

Ugg! I’m unable to build monsters, artillery in the region I’m in. It’ll be a long march home I guess.
It's not the end of the world, you can build a battering ram in 1 turn of siege and then put it down and run over the walls.
Goin’_Commando Feb 15, 2021 @ 12:06pm 
Really? I think on my screen it said 6 turns. By which time my army will be over half dead from corruption. I haven’t actually yet tried laying siege anywhere. I have seen where the intro screens will say one thing (like that you have no chance to defeat an enemy & may just want to choose autoresolve or escape if you can) but when you click start the odds are different. Do you know if that might be the case?

Also, thanks for responding to the earlier question!
wpegg Feb 15, 2021 @ 12:22pm 
Originally posted by robert.e.hall2:
Really? I think on my screen it said 6 turns. By which time my army will be over half dead from corruption. I haven’t actually yet tried laying siege anywhere. I have seen where the intro screens will say one thing (like that you have no chance to defeat an enemy & may just want to choose autoresolve or escape if you can) but when you click start the odds are different. Do you know if that might be the case?

Also, thanks for responding to the earlier question!

I think it depends on your army size (not sure about this), but a full stack should be able to build 1 battering ram in 1 turn.

The odds and auto-resolve on sieges are incredibly pessimistic, the AI is terrible at actually defending a siege and will just stand around while you shoot his men. Given a well configured full stack there are few siege battles you can't win if you fight manually, but very few the auto-resolve will give you decent odds on. Once you start the battle then the balance of power is more geared towards the strength of the army rather than the fact it's a siege.
yojimbo1111 Feb 15, 2021 @ 12:32pm 
you need to click on the battering ram to build it, they cost 6 points. just put a bolt thrower in every army and you can to avoid needing to wait a turn
Also note that armies laying siege do not suffer from corruption based attrition. And both encamp and raiding stances also provide immunity.
Goin’_Commando Feb 15, 2021 @ 12:56pm 
Ah! I thought it was 6 *turns*. Doh.
yojimbo1111 Feb 15, 2021 @ 12:59pm 
Originally posted by robert.e.hall2:
Ah! I thought it was 6 *turns*. Doh.
ya, one of my friends had the same problem so I thought it was worth mentioning
Goin’_Commando Feb 15, 2021 @ 1:00pm 
Yes, thanks!
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Date Posted: Feb 15, 2021 @ 11:10am
Posts: 13