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Also you cna establish them via hero actins. considering moneyshower you have as VC - that is not a problem
Also would be nice if Lokhir (just his army, not every army in his faction) got something along the line of vampire counts ship building (but a black ark instead).
Black arks cant land. Thats the difference. While VC can. So i guess that would make VC too abusive on campaing map.
Nevertheless - what is the difference if you can land and attack city on same turn anyway?
Well one issue is (As OP mentioned) that if you attack the city and not take it or raze it (instead sacking it or establish a vampire coast) you might then not be able to go to sea again since the settlements area of denial might cover the beach area.
A second issue is that, sometimes, you can't attack on the same turn, its not 100% consistent.
P.S That is not to say that there isn't any issues with giving them the ability to attack from sea as well. There might very well be.
Well, pirate cove one is minor. You still can enter encamp stance. So you can defend yourself efficiently.
I mean, sure, there are a lot of things that can be done with sea and sea battle in general. BUt that is another story. In current iteration i think giving VC ability to attack from sea and retreat is quite too abusive.
But yeah, vampire coast should able to had attack port from sea just like Black arks, but I think there should be option click, do you want to attack from/to land or attack from/to sea,
if attack land, then if attack from sea, it's will move to land after attack port from sea, if attack sea, then it's will return to sea after attack port or to sea after attack from land.
something like that idea and gameplay fun.
maybe there is check box if want to return sea after attack port, or land, something like that.
I'm not sure it'd be an actual problem to let VC lords also be Black Arks. They already have the same Horde Mechanics, and the only difference between a VC army and a Black Ark army is the massive upkeep discount that Black Arks get, and their special abilities are not as potent.
If you kept their current mechanics the same, that they only provide abilities to the parent army in a conflict and don't share it with all conflicts with a massive sphere of influence (like the Black Arks), I don't see how it would be considered OP or broken.
The cooldown is so slow that it makes more sense to recruit a vampire fleet captain for the sole purpose of establishing a single cove and then dismiss and recruit a new one for the next cove.