Total War: WARHAMMER II

Total War: WARHAMMER II

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l_pha Feb 13, 2021 @ 6:48am
How to Beat Unit Spawning in Battles
The lizardmen and Vampire counts aren't really bad at spawning units but holy heck the freakin Skaven will spam clanrats on your ranged units and artillery every chance they get. I've seen them spam spawn Clanrats about every 30 seconds. Yes they are easy enough to beat but they can still destroy your back line and keep your ranged units from firing and you have keep 1-3 melee units behind just to deal with them. It's such a cheap ability being able to spawn clanrats anywhere on the battle and doing so non stop. Especially on top of all the other BS abilities the skaven have.
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Showing 1-10 of 10 comments
yer Feb 13, 2021 @ 6:57am 
Keep something in reserve to protect your back line
Siodog Feb 13, 2021 @ 7:33am 
You only need one unit back since it can only spawn one unit even on legendary at a time, they are more of a bother than a problem
Zane87 Feb 13, 2021 @ 7:34am 
Every 45 seconds to be precise ^^ And yes, keep stuff in the back, nothing you can't prepare for honestly.

Just beware if you fight in a region they control and have build a wall building. Warpbombs can truly ruin your day.
Last edited by Zane87; Feb 13, 2021 @ 7:34am
Chibbity Feb 13, 2021 @ 7:34am 
The summoned rats have terrible leadership, keep something near your ranged/arty that can rout them easily. (Ie. something with Fear or Terror if possible, if not; just anything elite enough to make the clan rats "lose decisively.")

Playing as Tomb Kings right now, and for instance; if they summon clan rats and Ushabti are standing near they literally rout instantly before even fighting.
Last edited by Chibbity; Feb 13, 2021 @ 7:38am
fmalfeas Feb 13, 2021 @ 7:56am 
Wulfrik can keep /anything/ on hand, since all his marauders have Fear.

Greenskins can keep some trolls there with the same effect as ushtabi of them running the moment they realize trolls are nearby.

The vampire counts...well, they don't really have a back line, and everything causes fear at least.

High Elves have it a bit rougher, but a unit of Rangers (yes, the T1 unit) will simply do so much damage to the summoned clanrats so quickly that they'll rout straight away.

Dark Elves, have it much rougher, as their cheap DPS unit causes rampage, and the goal is to get rid of the clanrat summon, not make it stay and fight to the death (that path leads to Warp Bombs), and their monsters are generally too useful on the front line.

Lizardmen...um...go ahead, clanrats, attack the giant dino, or the salamander hunting pack. I DARE YOU.

Dwarfs? Um...only the artillery and Thunderers are under any threat at all. So keep just a 'whatever' nearby to run them off.

Wood elves? I suppose if the clanrats don't damage-rout from the opening volley from just showing up around asrai archers, they could be an issue, but any of the wood elf melee units (literally any) will shatter them in the blink of an eye. Including Eternal Guard.

Empire? This one is rough. We're talking Dark Elf rough. Because anything that can insta-rout them is WAY too valuable to be hanging out in the back generally. So I keep a unit of 'sacrificial flagellants' back there, that are only to fight menace below summons, and chase things once I win.

Vampire Coast? It all causes fear, and bonus, Depth Guard, while very valuable, are too fragile to be up front. So I keep a unit of them back with the artillery. That way they can't get swarmed (so they can make good use of their innate Hunger). Which means they butcher clanrat summons, and sneaky flankers. Once I'm free of that issue, I move the depth guard up to join in on any frontline fights that could use some support, as a flanking force, and watch the carnage.

Chaos? Um...go ahead, attack the hellcannon. Go. Right. Ahead. If you manage to defeat the Chaos Dwarf crew, the cannon will try to eat you. Good job. Also, it's no longer shooting my Chosen.

Mr Robert House Feb 13, 2021 @ 8:19am 
They only get 2 summons if skaven corruption is low or none if it’s at zero. If you’re vulnerable to it fight somewhere favourable. They’ll waste them before your armies meet anyway.
JODEGAFUN Feb 13, 2021 @ 8:26am 
Originally posted by Zane87:
Every 45 seconds to be precise ^^ And yes, keep stuff in the back, nothing you can't prepare for honestly.

Just beware if you fight in a region they control and have build a wall building. Warpbombs can truly ruin your day.
Thats why a dragon, lord on a big mount is the best, they run before they can use the bomb. This ability is really awfull if you play dwarfs. You can only hope they run because you shot enough of them.
Last edited by JODEGAFUN; Feb 13, 2021 @ 8:28am
happyscrub Feb 13, 2021 @ 8:40am 
I'm amazed by all these expensive "answers". Better to just use something cheap. You'll probably have some cheap spears in the back with most races anyway
Stepfan Feb 13, 2021 @ 8:47am 
Originally posted by Zane87:
Every 45 seconds to be precise ^^ And yes, keep stuff in the back, nothing you can't prepare for honestly.

Just beware if you fight in a region they control and have build a wall building. Warpbombs can truly ruin your day.
yes warpbombs are the skaven strongest ability.
zefyris Feb 13, 2021 @ 8:52am 
first, always space your ranged unit enough so that only one can be meleed at a time.
second, make the spawned unit flee asap. Several way to do it, but fear or terror inducing unit as well as heavily damaging charge in the back are useful for that.
third, you don't need more than one unit kept in the back to handle that.
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Date Posted: Feb 13, 2021 @ 6:48am
Posts: 10