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star dragon does do damage to single entity and since he said lord i suspect magical resistance and ward saved blocked it or it missed.
sun dragon is like normal damage moon dragon is like armor piercing damage star dragon is like magic damage. if you dont know the difference between damage types then that means nothing and the only thing you need to know is when a lord has enough magic resistance and wardsave magic damage is worse then armor pericing damage
all dragon breath is magic damage. it wont do damage to the lord because of the resistance which you can see if you pause the game. it was like 50-60 combined and its pointless because you do half damage at most.
That requires a good shot on an almost stationary and very big target though. Most lords' mounts aren't nearly big enough to eat all of that and they're unlikely to remain still enough unless you've engaged them with units of your own that have a lot of mass - who will likely eat some of the breath attack too.
Even the biggest lord on foot will likely only take a few hundred damage and that's before you factor in missile resistance, physical resistance, and ward save. I don't know how often most foot lords get knocked down by a star dragon's breath but if that happens it, being knocked down will also prevent further damage until the lord gets up. (This is part of why cavalry is terrible at killing fleeing units.)
So you should save that breath attack for either densely-packed elites like wpegg said or a really high-value, really big, and really stationary enemy unit. For a lord on foot or horse just drop out of the sky on his head, preferably when he's already engaged with your infantry or cavalry.
The value in star dragons is being a deadly anti-elite unit that can pick and choose which fight to engage in, almost always get the charge bonus when engaging a unit, and inflict fear and terror where you most want it, when you want it. The breath weapon is just one part of that, and honestly kind of the hardest of them to really use well outside of sieges (which enough breath attacks will trivialize).
(P.S., if your super valuable dragon ever gets in an engagement you don't like the easiest way to make a getaway is to walk through a line of your own infantry to peel off the enemy so you can get back into the sky. Goodbye armor-piercing antilarge!)
Where do you get all this nonsense, really?
https://www.youtube.com/watch?v=7SQWhCxqM7E
https://www.reddit.com/r/totalwar/comments/dz402q/best_dragon_breath_testing_analysis/
https://docs.google.com/spreadsheets/d/1SP8LZEWiDEr4ecujNO0nKd5wwtJ8s5UdQ7YOgmKMEfM/edit?usp=sharing
https://totalwarwarhammer.fandom.com/wiki/Star_Dragon%27s_Breath
the only thing i mis remembered was dragon breath being magical and you utterly ignored what i said.
instead of magical resistance physical fire and missile would block it the core of what i said was and is unchanged
there are multiple videos of this too so you can just go back to youtube and find one that shows what you are looking for and thanks to people like legend of total war you are guranted to see in game instead of the lab if you want actual footage thats been posted for 6 years.
go back to that cess pool vermin tide 2 or mind your manners.
its like 3 breath attacks that hit to delete a carnosaur a single target creature you can use 2 and just finish it off in melee the only reason a lord specifically wouldnt take damage despite being hit is if the breath attack missed or was blocked by resistances.
you are the definition of petty if you are throwing a fit over which resistance blocks it.
the only way something doesnt do damage in tww1 or tww2 or even tww3 is if the resistance is high enough to block it or missed.
oh no its missle instead of magic reistance that blocked it. i literally said it was blocked by a resistance or missed. thanks for confirming it in your "disagreement"
you can also literally just go in game and confirm things by targeting certain heroes which are known to have higher resistances.
a star dragon breath on a lord will easily do close to 1k or more if it hits unless resistances are high that 1k is on a dawrf lord with missile resistance magic resistance and armor/shielded. it can be higher especially if everything hits.
and if it misses. ya missed. a miss wont do damage.
wg is being a prick because of statements like that which are factual btw. it sounds stupid until you do it in game and get results that show. you can literally zoom in on the hybrid units and ranged units vs spear units hyrbid units will literally behave like ranged units and literally take their spears out meaning it even has an animation for the behavior change.
thats archers vs lothern sea guard vs spear...
another one is with the sheilded. things like mortars break the formation so they dont get "sheilded status" so you can increase the ranged damage you deal. the same thing happens with Calvary and large charge defense from spears and agian the animations will show it. there is a visual representation of it. Calvary will get stuck on a "wall" and take damage where as the spears will get flung and take damage and its visually notable.