Total War: WARHAMMER II

Total War: WARHAMMER II

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DARJUSH May 2, 2024 @ 7:08pm
teclis vs tyrion in sfo grudgehammer
i play in mod sfo grudgehammer so lords are nerfed, also modified save file to have 40 unit stacks. but man, there no way tyrion takes 26 units of savage orcs all by himself... maybe, but i have not tried. but teclis, as im short on money so i can afford only tyrion full 40 unit stack, elite units exalted lothern guard, gate guard, exalted chariots, lothern skycutters etc... but i keep my legendary lords in every important settlement, but all just themselfes, no armies , just one man in every settlement lol
so i have teclic near capital city, imrik guarding vaul anvil, and alaster guarding whit tower of hoeth.
now comes invasion of 26 units of savage orcs, i think like 1 lord, 17 savage orca, and 8 savage orcs archer. so i send teclis and he fooock em up all by himselft,
even in sfo grimhammer mod which boosts units entity like skavenslaves you got now 240 entities xD
but im talking about orcs. i send teclis an man.. what he did xD
he killed like 2000 orcs out of 5000 all by himselft xD
im using mod for confederate fallen factions so normally i would not have teclis in ulthuan, but with this mod as teclis was wrecked in lustria, he come to me begging plox let me in, so i agreed, xD and now i have this mage to defend my settlements as tyrion trying to weaken other enemies with his full 40 stack army xD
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Showing 1-12 of 12 comments
Ardariel May 2, 2024 @ 7:28pm 
have not played SFO for couple of years a least (find it tedious and too easy compared to vanilla for my taste), but last time i played, tyrion was still capable of taking down couple of high-tier armies himself. Sure, not as good as vanilla one, but still quite strong. As to savage orcs... it all comes down to what equipment do tyrion have as only thing that makes them strong is phis res, so if you dont have magic damage output, they would persorm as t3-4 units (up to t5, depending, but not quite), so it is possible if you control him right. If you let him stand in and soak damage, yeah, he would be overrun. But that is pretty much same for teclis, if you let him stand and soak damage, you gonna lose him.

P.S.

Kinda surprised by how prolific SFO is, tbh. I dont quite uunderstand the appeal, yet i see still plenty of people using this mod. Kind of suspect it as a "status" thing, or longing for belonging to smth, cause i dont see what it offers, that is worth either for new or for seasoned player. For new player it makes even harder to get into, as effects of decisions on campaign map is delayed even further (and in vanilla they are already too far, it is one of criticism about a game for new players), for experienced player it reduces difficulty, while increasing amount of turns you spend "developing", so... less good stuff and more boring stuff. What is the point?

Sry, just needed to get it off my chest, ig uess, cause i realy am flabbergasted by it. And plz dont start usual talking points about how it is harder, than vanilla, or it bring mroe focus on units, than SEM. I dont buy it, cause i played it and i know it is a lie. It only is that way if you dont engage in battlefield tactics and at that point i dont see why you dont just use "ai general" in vanilla for same result.
Last edited by Ardariel; May 2, 2024 @ 7:34pm
DARJUSH May 2, 2024 @ 7:36pm 
im playin in 40 unit stacks , garrioson at capital i have now 26 units, others cities i have 12-16 max 20 units and those attacked by 40 units so i cannot hold em., game so hard now i never set a foot aboard ulthuan xD i just defending now. so cannot give tyrion many equipment, as i said i not tested him alone against 26 savage orcs, but i have him tested him +39 units vs 40 units of dreadfreet and man,., those casualties xD so many times i lost my units i cannot count xD
. then i send teclis alone. against 26 savage orcs and he wrecks em. xD not even much effort i just runing around spamming those lightings till they panick and shatter xD
DARJUSH May 2, 2024 @ 7:45pm 
Originally posted by Ardariel:
have not played SFO for couple of years a least (find it tedious and too easy compared to vanilla for my taste), but last time i played, tyrion was still capable of taking down couple of high-tier armies himself. Sure, not as good as vanilla one, but still quite strong. As to savage orcs... it all comes down to what equipment do tyrion have as only thing that makes them strong is phis res, so if you dont have magic damage output, they would persorm as t3-4 units (up to t5, depending, but not quite), so it is possible if you control him right. If you let him stand in and soak damage, yeah, he would be overrun. But that is pretty much same for teclis, if you let him stand and soak damage, you gonna lose him.

P.S.

Kinda surprised by how prolific SFO is, tbh. I dont quite uunderstand the appeal, yet i see still plenty of people using this mod. Kind of suspect it as a "status" thing, or longing for belonging to smth, cause i dont see what it offers, that is worth either for new or for seasoned player. For new player it makes even harder to get into, as effects of decisions on campaign map is delayed even further (and in vanilla they are already too far, it is one of criticism about a game for new players), for experienced player it reduces difficulty, while increasing amount of turns you spend "developing", so... less good stuff and more boring stuff. What is the point?

Sry, just needed to get it off my chest, ig uess, cause i realy am flabbergasted by it. And plz dont start usual talking points about how it is harder, than vanilla, or it bring mroe focus on units, than SEM. I dont buy it, cause i played it and i know it is a lie. It only is that way if you dont engage in battlefield tactics and at that point i dont see why you dont just use "ai general" in vanilla for same result.
did you saw latest warhammer 3 patch? they bring mechanic to empire that was there in sfo many years earlier lol
spending authority points for decrees xD but in sfo it still much better decrees than they did in wh3 patch lol
but i guess now CA feels like cannot steal mechanics from modders xD hahaha
man what you even talkins about? game easier or harder? just more units, like dismounted reiksguard, nuld ironsides, man xD so much better than vanilla. i dont care if easier or harder, as i always play lore accurate, takin my land and defendin em untill chaos come xD
Ardariel May 2, 2024 @ 8:13pm 
Hard to call it "new units". Andthat is definetly not worth using overhaul mod for.

As for decrees... there is a stoy to it. And its not like SFO created them. But thats neither here nor there. You basically have those "decrees" in wh2, when you reach high authority. Problem was, that by that point you did not need them. You can count it into SFO favor, i guess, but again, not worth overhaul.

Anyway, it digress again into pointless bickering. I dont see a point of using it, so i dont. You see so you do. More power to you. All that i said, that i am surprised, as i dont see value in it and so far i hear same ♥♥♥♥ regurgitated again and again, like some sort of cult, to explain why people use it. Kinda like you did there. I`m not trying to say you should not use it, its your choice and if you have fun - MORE POWER TO YOU, i was only expressing my surprise about this whole state of affairs.
DARJUSH May 2, 2024 @ 8:14pm 
i guess it could be pssible to take such army with tyrion which i took with teclis. but that would require me to active playing , i mean charge, retreat, charge, ratreat etc.
but with taclis ? man xD no effort needed just place him in place to let im send his spells, spam lightings and thats all lol. so easy even noob could do lol so easy and satysfying battle lol
Ardariel May 2, 2024 @ 8:17pm 
Originally posted by DARJUSZ:
im playin in 40 unit stacks , garrioson at capital i have now 26 units, others cities i have 12-16 max 20 units and those attacked by 40 units so i cannot hold em., game so hard now i never set a foot aboard ulthuan xD i just defending now. so cannot give tyrion many equipment, as i said i not tested him alone against 26 savage orcs, but i have him tested him +39 units vs 40 units of dreadfreet and man,., those casualties xD so many times i lost my units i cannot count xD
. then i send teclis alone. against 26 savage orcs and he wrecks em. xD not even much effort i just runing around spamming those lightings till they panick and shatter xD
teclis uses magic. Savage orcs dont have any advantage vs magic, so it is basically 26 units of total trash. It is not about sfo or not sfo, or who is stronger, teclis or tyrion, its about enemy you chose and equipment you use. Bring high mres and fire def army and use only fire magic vs them - it gonna suck too. Or use no AP army vs high armor low dmg army and latter will win, even if they suck otherwise. Same here, you use magic vs units with no magic def and which strong point is high ttack and phis resistance.

Tools for a job, you see. Simple as that.
Ardariel May 2, 2024 @ 8:18pm 
Originally posted by DARJUSZ:
i guess it could be pssible to take such army with tyrion which i took with teclis. but that would require me to active playing , i mean charge, retreat, charge, ratreat etc.
but with taclis ? man xD no effort needed just place him in place to let im send his spells, spam lightings and thats all lol. so easy even noob could do lol so easy and satysfying battle lol
or have 40 stack of ranged units and teclis will suck w/o active playing, while you can leave tyrion on its own and go drink tea, he will finish them off himself on attack-move order.

Right tool for a job.
Last edited by Ardariel; May 2, 2024 @ 8:19pm
DARJUSH May 2, 2024 @ 8:21pm 
Originally posted by Ardariel:
Hard to call it "new units". Andthat is definetly not worth using overhaul mod for.

As for decrees... there is a stoy to it. And its not like SFO created them. But thats neither here nor there. You basically have those "decrees" in wh2, when you reach high authority. Problem was, that by that point you did not need them. You can count it into SFO favor, i guess, but again, not worth overhaul.

Anyway, it digress again into pointless bickering. I dont see a point of using it, so i dont. You see so you do. More power to you. All that i said, that i am surprised, as i dont see value in it and so far i hear same ♥♥♥♥ regurgitated again and again, like some sort of cult, to explain why people use it. Kinda like you did there. I`m not trying to say you should not use it, its your choice and if you have fun - MORE POWER TO YOU, i was only expressing my surprise about this whole state of affairs.
lol dude, imagine archeon comes and you need 10% more firepower, you sacrifice 2000 authority for 10% missile power, its called "borow dwarf technology" decree xD i dont see how thats not needed xD now look what they give in wh3 vanilla patch ? those decrees? i saw em as legeng of total war showed us new patch xD they useless lol xD
i guess CA didnt want to steal modders work lol xD
Ardariel May 2, 2024 @ 8:27pm 
Originally posted by DARJUSZ:
Originally posted by Ardariel:
Hard to call it "new units". Andthat is definetly not worth using overhaul mod for.

As for decrees... there is a stoy to it. And its not like SFO created them. But thats neither here nor there. You basically have those "decrees" in wh2, when you reach high authority. Problem was, that by that point you did not need them. You can count it into SFO favor, i guess, but again, not worth overhaul.

Anyway, it digress again into pointless bickering. I dont see a point of using it, so i dont. You see so you do. More power to you. All that i said, that i am surprised, as i dont see value in it and so far i hear same ♥♥♥♥ regurgitated again and again, like some sort of cult, to explain why people use it. Kinda like you did there. I`m not trying to say you should not use it, its your choice and if you have fun - MORE POWER TO YOU, i was only expressing my surprise about this whole state of affairs.
lol dude, imagine archeon comes and you need 10% more firepower, you sacrifice 2000 authority for 10% missile power, its called "borow dwarf technology" decree xD i dont see how thats not needed xD now look what they give in wh3 vanilla patch ? those decrees? i saw em as legeng of total war showed us new patch xD they useless lol xD
i guess CA didnt want to steal modders work lol xD
man, what are you talking about?

I said that idea of empire-wide buffs for authority ("decree" or w/e yu want to call it) is there in vanilla. But by the point you can have it, you dont need it. That is what i`m saying. SFO modified that idea (well, they modified other modders idea, but same difference), that is all. So what you have in wh3 is basically what CA did themselves WAAAAAY back, just modified, just like SFO modified their idea.

Can you understnd that? Its one thing if modder came up with idea of spending authority for buffs and CA used it. Its another if CA came up with that idea, then modder changed it to be more usable and then CA used that experience to modify the very same idea they came up with. In one scenario CA steals idea, in another CA uses their own idea but after basically recieving feedback in form of mod.
DARJUSH May 2, 2024 @ 8:35pm 
Originally posted by Ardariel:
Originally posted by DARJUSZ:
lol dude, imagine archeon comes and you need 10% more firepower, you sacrifice 2000 authority for 10% missile power, its called "borow dwarf technology" decree xD i dont see how thats not needed xD now look what they give in wh3 vanilla patch ? those decrees? i saw em as legeng of total war showed us new patch xD they useless lol xD
i guess CA didnt want to steal modders work lol xD
man, what are you talking about?

I said that idea of empire-wide buffs for authority ("decree" or w/e yu want to call it) is there in vanilla. But by the point you can have it, you dont need it. That is what i`m saying. SFO modified that idea (well, they modified other modders idea, but same difference), that is all. So what you have in wh3 is basically what CA did themselves WAAAAAY back, just modified, just like SFO modified their idea.

Can you understnd that? Its one thing if modder came up with idea of spending authority for buffs and CA used it. Its another if CA came up with that idea, then modder changed it to be more usable and then CA used that experience to modify the very same idea they came up with. In one scenario CA steals idea, in another CA uses their own idea but after basically recieving feedback in form of mod.
i dont remember in vannila spendint authority for "copy elven trade routes" which give 10% more trade income, or "hire dawi contractors" which reduces building time to -50% xD or "borrow dawi technology" which increase 10% firepower, or "advanced tactitians" which increase movementr range 25% xD and i dont think those are needed only in late game lol xD i use em always if i need. they even speak in wh3 latest patch that late game you end up with 100000 authority and this mechanic useless then,
in sfo you always balanicng arouns 2000-3000 using those decrees. you did not played sfo long time then ? huh ?
Ardariel May 2, 2024 @ 8:42pm 
Originally posted by DARJUSZ:
Originally posted by Ardariel:
man, what are you talking about?

I said that idea of empire-wide buffs for authority ("decree" or w/e yu want to call it) is there in vanilla. But by the point you can have it, you dont need it. That is what i`m saying. SFO modified that idea (well, they modified other modders idea, but same difference), that is all. So what you have in wh3 is basically what CA did themselves WAAAAAY back, just modified, just like SFO modified their idea.

Can you understnd that? Its one thing if modder came up with idea of spending authority for buffs and CA used it. Its another if CA came up with that idea, then modder changed it to be more usable and then CA used that experience to modify the very same idea they came up with. In one scenario CA steals idea, in another CA uses their own idea but after basically recieving feedback in form of mod.
i dont remember in vannila spendint authority for "copy elven trade routes" which give 10% more trade income, or "hire dawi contractors" which reduces building time to -50% xD or "borrow dawi technology" which increase 10% firepower, or "advanced tactitians" which increase movementr range 25% xD and i dont think those are needed only in late game lol xD i use em always if i need. they even speak in wh3 latest patch that late game you end up with 100000 authority and this mechanic useless then,
in sfo you always balanicng arouns 2000-3000 using those decrees. you did not played sfo long time then ? huh ?
Do you remember 20000 (not 2000, twenty thousand) decision spending?
It is in vanilla. As i said, by the point you have access to them you dont need it. And pretty much a lot of people were saying, that basically you use this resource as a buffer and in mid-lategame you stack it to get those 2 (IIRC, maybe more) empire-wide buffs. Cause you cant collect it earlier realistically, since if you dont spend it on some dilemmas, your empire authority will tank. And you pretty much balance around samenumber, but you spend it on random events. So what SFO did is making those permabuffs cheaper and weaker and making those dilemmas that affecting authority more rare.

And btw, it is also pretty much my experience with SFO praisers on this forum (not all players, but those who run and praise on forum), they dont have real experience with vanilla game. Nor do they have experience with other mods. Yet they are so fast to cast judgement.
DARJUSH May 2, 2024 @ 8:59pm 
dude you sure hate sfo dont you ? xD
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Date Posted: May 2, 2024 @ 7:08pm
Posts: 12