Total War: WARHAMMER II

Total War: WARHAMMER II

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Whats the point of bone giants
So just to make this clear, I love bone giants. I love the idea of a massive construct pulling a bow with thousands of pounds of draw weight firing a magic arrow into large creatures. BUT, theres a unit that does the exact same thing the bone giant does... but better. Ushabti with great bow. The amount of armor piercing dps that the ushabti can output just shames the bone giant. Focus fire from a group of ushabti melt any large creatures faster than a bone giant hitting 100% of its shots could.
The bone giant hits like 50% of its shots on a good day, it has massive amounts of anti large damage but the ushabti dps just destroys the bone giant in terms of damage. I understand the bone giant is easier to defend but the ushabti have mobility too.
Im just confused why you would ever pick bone giant over ushabti.
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Showing 1-15 of 17 comments
Gamefever May 19, 2020 @ 1:45pm 
Bone Giant has cooler model.
zacharyb May 19, 2020 @ 1:46pm 
Bone giants because of their height usually won't have LOS issues, they're also pretty good at sniping Artillery and killing mobs of Infantry. Plus the Bone Giant is also pretty decent in melee from what I remember. They both have their place and you don't have to use one over the other and because of the unit caps using both at the same times is a likely scenario.
Sins May 19, 2020 @ 1:47pm 
I think its a case of "why not both?" due to Tomb Kings mechanics more than anything else.

Its not like you can build two tier 4 Ushabti buildings in a capital or something after all.
Mactalon May 19, 2020 @ 1:52pm 
Originally posted by Zoey:
Im just confused why you would ever pick bone giant over ushabti.

Well for me I'm one of those weirdos who really enjoys making builds around themes and characterisation and whatnot and Bone Giants are really one of the most impressive looking units in the game and I give them all names like Murr'ay.

In terms of gameplay, as zacharyb said they do have the better LOS but I've always found them to be a hardier unit. The ushabti do have mobility but I find that once they're either out of ammo or caught in combat they're essentially boned (dawwwhawhawhaw).

The Giant fits the hybrid role much more efficiently as it's effective essentially no matter what you're doing. I don't remember off the top of my head but aren't his shots magical too, meaning you can break through ghosts and phys resistant units much quicker with him. I could be wrong on that though, it's been a while.

Ultimately, I don't ever make it a choice anyway, I almost always get both.
Last edited by Mactalon; May 19, 2020 @ 1:52pm
Hollywood May 19, 2020 @ 1:53pm 
Ushabti can't attack walls and towers. To expand: Basically Bone Giants replace catapults.
Last edited by Hollywood; May 19, 2020 @ 1:54pm
Mactalon May 19, 2020 @ 1:53pm 
Originally posted by hollywoodkik:
Ushabti can't attack walls and towers

They super can.
Hollywood May 19, 2020 @ 1:54pm 
Originally posted by Mactalon:
Originally posted by hollywoodkik:
Ushabti can't attack walls and towers

They super can.
No they can't, I'm playing a TK right now, Ushabti great bows cannot attack towers and walls.
Fastwinstondoom May 19, 2020 @ 1:55pm 
It's been a good while since I played Tomb Kings but can't Bone Giant also function as siege artillery for taking out towers... or am I daydreaming again?
I can definitely say the bone giant counters artillery more than the ushabti do. They do have better LOS but one issue i find with them is they refuse to fire. They start the animation go half way then cancel and repeat. This really hurts their fire rate imo.
Daliena May 19, 2020 @ 1:56pm 
Originally posted by hollywoodkik:
Originally posted by Mactalon:

They super can.
No they can't, I'm playing a TK right now, Ushabti great bows cannot attack towers and walls.

Dunno if it's an SFO change, but my Ushabti Great Bows actually wrecked a tower *without me even intending to or being aware they could* as I sieged an enemy and the Ushabti just fired away at the enemy on the walls.
Agemouk May 19, 2020 @ 1:56pm 
Originally posted by Fastwinstondoom:
It's been a good while since I played Tomb Kings but can't Bone Giant also function as siege artillery for taking out towers... or am I daydreaming again?

No daydream, that's exactly his role. He's a walking Ballista.
Last edited by Agemouk; May 19, 2020 @ 1:57pm
Hollywood May 19, 2020 @ 1:58pm 
Originally posted by Fastwinstondoom:
It's been a good while since I played Tomb Kings but can't Bone Giant also function as siege artillery for taking out towers... or am I daydreaming again?
Yeah, that's what I was saying, Bone Giants are basically the top tier siege engine for the TK. Ushabit Great Bows lost their ability to manually target walls and towers, they used to have it but no longer, so now Bone Giants are the way to go for that.
Hollywood May 19, 2020 @ 1:59pm 
Originally posted by Daliena:
Originally posted by hollywoodkik:
No they can't, I'm playing a TK right now, Ushabti great bows cannot attack towers and walls.

Dunno if it's an SFO change, but my Ushabti Great Bows actually wrecked a tower *without me even intending to or being aware they could* as I sieged an enemy and the Ushabti just fired away at the enemy on the walls.
Yeah they can still do damage to walls and towers, but can't manually target them anymore. At least not in the beta.
Dreagon May 19, 2020 @ 2:00pm 
Originally posted by hollywoodkik:
Originally posted by Mactalon:

They super can.
No they can't, I'm playing a TK right now, Ushabti great bows cannot attack towers and walls.
I was playing tomb kings last week and they totallly could.
Inardesco May 19, 2020 @ 2:10pm 
Originally posted by hollywoodkik:
Ushabti can't attack walls and towers. To expand: Basically Bone Giants replace catapults.

Bow Ushabti can
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Date Posted: May 19, 2020 @ 1:41pm
Posts: 17