Total War: WARHAMMER II

Total War: WARHAMMER II

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Fenrir_El May 16, 2020 @ 7:19am
Is it okay to be slow with expansions?
Whatever race I play, I feel like I am playing too safely. I move to the next settlement when:
1) my enemy current enemy defeated
A N D
2) when I build walls on all the settlements and there is no public order that would force me back.

But I've noticed people completing campaigns in 100 turns or so, whereas when I am around 70-80 turns, I have only 3-4 settlements and 2-3 armies.
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Showing 1-15 of 32 comments
Sardorim May 16, 2020 @ 7:23am 
Depends on who you're playing as.

Like... If you're Greenskin, even after the rework, you want to constantly be expanding and fighting.

If you're Empire then you can chill a bit and bolster your defenses.

Wood Elves can literally beat their campaign and never leave their tree area after absorbing the other Wood Elf forces nearby.

High Elves kinda wanna take over their whole island area. You don't really need to expand beyond that unless you want to.

And ect...
Tricks May 16, 2020 @ 7:25am 
I feel like 3-4 settlements and 2-3 armies is a bit lacking for 70/80 turns for most factions. It's not like you can't play that way, the problem is that while you're taking your time, there are other factions out there getting much stronger than you. Eventually they will find you and then it's over.
Fenrir_El May 16, 2020 @ 7:26am 
wait, why with orcs you gotta always expand? Also how can you win without expanding as wood elves? by simply creating defensive alliances?

I play mostly druuchi and vampire count.

Originally posted by Tricks:
I feel like 3-4 settlements and 2-3 armies is a bit lacking for 70/80 turns for most factions. It's not like you can't play that way, the problem is that while you're taking your time, there are other factions out there getting much stronger than you. Eventually they will find you and then it's over.
that's what I was thinking, but in power levels I am usually top 10.
Last edited by Fenrir_El; May 16, 2020 @ 7:26am
jonoliveira12 May 16, 2020 @ 7:26am 
Some factions are better played slow, some demand you be really fast or get slaughtered early.

For Example: You can turtle as Naggarond, but with Norsca you have to race against everyone else or lose to an Empire or Brettonian stack.
Sardorim May 16, 2020 @ 7:27am 
Originally posted by Tricks:
I feel like 3-4 settlements and 2-3 armies is a bit lacking for 70/80 turns for most factions. It's not like you can't play that way, the problem is that while you're taking your time, there are other factions out there getting much stronger than you. Eventually they will find you and then it's over.

Eh. Wood Elves this is fine. You don't need to leave your forest at all as you can fulfill your win objectives without ever expanding.

Though may wanna help your allies... When I beat their campaign my allies, the Empire and Dwarves, were getting demolished by the Greenskin and Vampire Counts.
Wh1te_Substance May 16, 2020 @ 7:27am 
Yeah its not bad to slow down. Most my campaigns have ended up with the whole world fighting me and taking my Mass territory that I can't defend. Rather have a few settlements that can be bolstered and have a strong economy than expand only to be outmanuevered.
Fenrir_El May 16, 2020 @ 7:28am 
Originally posted by Wh1te_Substance:
Yeah its not bad to slow down. Most my campaigns have ended up with the whole world fighting me and taking my Mass territory that I can't defend. Rather have a few settlements that can be bolstered and have a strong economy than expand only to be outmanuevered.
that's what happened to me so many times :D
DarkFenix May 16, 2020 @ 7:31am 
Yes, you're playing far too safely.

Why bother waiting until you have walls? If your army is positioned remotely sensibly, you can intercept any enemy army moving towards your settlements, in a manner of speaking they are your walls. And if you lose a settlement that didn't have walls, so what? It was too low level a settlement to cost you much anyway.

Regarding public order, you don't have to obsess over it constantly. As long as you have a plan for dealing with it, you can quite safely let it fall quite low. Depending on circumstance, that plan might simply be to let the rebellion happen, let it tick up at +20 for a few turns, then stamp out the rebels and milk the bonus from that too. Or it might be that you simply know you can have a public order structure built in 4 more turns, at which point there will be no further danger of an uprising.
Last edited by DarkFenix; May 16, 2020 @ 7:32am
wrought82 May 16, 2020 @ 7:33am 
i'd argue the game is better when you're expanding slowly. the AI cant handle fast expansion past a certain point.

The way the game is set up, you can win battles without losing units which means you get gold for fighting wars, and sacking cities can provide almost as much income as your buildings. that means tha if you keep winning battles you become stronger so you'll start winning more battles etc, you also make a lot of friends doing this by murdering their enemies so if you figure out what relations to keep you can pacify threats so you rarely have to fight more thn 1 strong enemy
to do this you'll have to either figure out how to spend as little time/resources on defending your settlements from enemies/rebels or learn to know when its ok to lose a settlement to wage a war. The problem is around turn 100 whether the game agrees or not you will likely have won playing like this and no AI faction is anywhere close yo your power.

Personally im looking for mods that force me to slow down, most recently unit caps for all and zorbas greater garrison, so the game never stops being a challenge, at the moment its a little too hard first 30 turns then you'll have a few pivotal turns with some hard fights but if you prevail the game becomes too easy
Last edited by wrought82; May 16, 2020 @ 7:35am
Harmania May 16, 2020 @ 7:34am 
Some stuff like Norsca and Dark Elves, like to be on the offensive, and constantly fight and attack things. Some stuff is fine with being a turtle. Like Alariele. The most turtle-y campaign until we get the next DLC.
Wh1te_Substance May 16, 2020 @ 7:47am 
With dark elves for example, I just focus on getting the cities that ties with naggarond and hag greef. After that get on clan rictus good side n let them expand. They'll be a frontline against enemies sailing across the seas.
Last edited by Wh1te_Substance; May 16, 2020 @ 7:47am
Fenrir_El May 16, 2020 @ 8:28am 
hm... mixed opinions here. Usually when I can roflstomp enemy, I don't do it, unless I am ready to expand and capable of defending my cities. Too many times I'd attack and expand only for someone to just come out out of nowhere and attack me. Or when I have to move back to put down rebels, whilst enemy takes back why I captured.
Next_Xeneration May 16, 2020 @ 8:42am 
Unless it's woodelves I would say for 70-80 that is certainly not ideal, don't wait for walls or public order just plan ahead for defending and stabalising
jonoliveira12 May 16, 2020 @ 8:43am 
Originally posted by No0ne:
hm... mixed opinions here. Usually when I can roflstomp enemy, I don't do it, unless I am ready to expand and capable of defending my cities. Too many times I'd attack and expand only for someone to just come out out of nowhere and attack me. Or when I have to move back to put down rebels, whilst enemy takes back why I captured.

Always roflstomp when you acn, because if you let them grow, thy will do it to you.

The less factions you ahve to deal with, the better.
Styles May 16, 2020 @ 9:05am 
Its a sanbox game you can play it however u want there is no right or wrong way.
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Date Posted: May 16, 2020 @ 7:19am
Posts: 32