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Like... If you're Greenskin, even after the rework, you want to constantly be expanding and fighting.
If you're Empire then you can chill a bit and bolster your defenses.
Wood Elves can literally beat their campaign and never leave their tree area after absorbing the other Wood Elf forces nearby.
High Elves kinda wanna take over their whole island area. You don't really need to expand beyond that unless you want to.
And ect...
I play mostly druuchi and vampire count.
that's what I was thinking, but in power levels I am usually top 10.
For Example: You can turtle as Naggarond, but with Norsca you have to race against everyone else or lose to an Empire or Brettonian stack.
Eh. Wood Elves this is fine. You don't need to leave your forest at all as you can fulfill your win objectives without ever expanding.
Though may wanna help your allies... When I beat their campaign my allies, the Empire and Dwarves, were getting demolished by the Greenskin and Vampire Counts.
Why bother waiting until you have walls? If your army is positioned remotely sensibly, you can intercept any enemy army moving towards your settlements, in a manner of speaking they are your walls. And if you lose a settlement that didn't have walls, so what? It was too low level a settlement to cost you much anyway.
Regarding public order, you don't have to obsess over it constantly. As long as you have a plan for dealing with it, you can quite safely let it fall quite low. Depending on circumstance, that plan might simply be to let the rebellion happen, let it tick up at +20 for a few turns, then stamp out the rebels and milk the bonus from that too. Or it might be that you simply know you can have a public order structure built in 4 more turns, at which point there will be no further danger of an uprising.
The way the game is set up, you can win battles without losing units which means you get gold for fighting wars, and sacking cities can provide almost as much income as your buildings. that means tha if you keep winning battles you become stronger so you'll start winning more battles etc, you also make a lot of friends doing this by murdering their enemies so if you figure out what relations to keep you can pacify threats so you rarely have to fight more thn 1 strong enemy
to do this you'll have to either figure out how to spend as little time/resources on defending your settlements from enemies/rebels or learn to know when its ok to lose a settlement to wage a war. The problem is around turn 100 whether the game agrees or not you will likely have won playing like this and no AI faction is anywhere close yo your power.
Personally im looking for mods that force me to slow down, most recently unit caps for all and zorbas greater garrison, so the game never stops being a challenge, at the moment its a little too hard first 30 turns then you'll have a few pivotal turns with some hard fights but if you prevail the game becomes too easy
Always roflstomp when you acn, because if you let them grow, thy will do it to you.
The less factions you ahve to deal with, the better.