Total War: WARHAMMER II

Total War: WARHAMMER II

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How does the empire work with confideration?
Kinda confused with this system being I am currently friendly towards a few faction near me but I am wondering why I cannot confiderate with them.
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Showing 1-9 of 9 comments
Sardorim May 14, 2020 @ 1:16pm 

The Empire uses its Elector Counts system. Their friendship isn't really important. What's important is gaining 10 of that Green stuff and they'll willingly offer to Confederate into you.

Regular Confederating places a Debuff on you after doing it to prevent mass Confederates in 1 turn. You also cannot Confederate if you're weaker than them.
Last edited by Sardorim; May 14, 2020 @ 1:17pm
PlasmaHanDoku May 14, 2020 @ 1:17pm 
Originally posted by Sardorim:
The Empire uses its Elector Counts system. Their friendship isn't really important. What's important is gaining 10 of that Green stuff and they'll willingly offer to Confederate into you.
How do I obtain more of the green stuff?
Dreagon May 14, 2020 @ 1:17pm 
You need to increase fealty with an elector count to 10 after which they will offer to confederate. Confederating an elector count costs 3 imperial authority which you can get through events that cost about 1000 prestige or by declining confederation after which they will offer again in 10 turns provided they still have 10 loyalty. Try to keep authority at maybe -1 or -2 at the least because those penalties can become serious and at -10 results in war against all the electors.
Sultschiem May 14, 2020 @ 1:18pm 
You need to reach 10 (I believe its called "fielty") with them. If you hover over the settlements of another Empire Faction, you see a unique icon with a number from 0 to 10 next to it.

You gain these through the dilemmas.

Once you reach the 10, the faction offers to confederate with you, which you can accept or decline for 20 turns, where they offer it again, but you gain something for that.
Sardorim May 14, 2020 @ 1:18pm 
Originally posted by PlasmaHanDoku:
Originally posted by Sardorim:
The Empire uses its Elector Counts system. Their friendship isn't really important. What's important is gaining 10 of that Green stuff and they'll willingly offer to Confederate into you.
How do I obtain more of the green stuff?

You'll get quests, battles, and dilemmas throughout the campaign to increase for them.
Last edited by Sardorim; May 14, 2020 @ 1:19pm
Sultschiem May 14, 2020 @ 1:19pm 
Oh and the easiest way to actually get the fielty, is to conquer back settlement, that have been taken by non-empire factions and giving them back to a faction, rewarding you with 1 fielty for that faction each AND you don't even pay for reconstructing the settlement, if it is a ruin.
RCMidas (Banned) May 14, 2020 @ 1:21pm 
NOTE: Accepting their confederation invitation will drop your Authority, since you are effectively "spending" it to increase your holdings and power at the expense of the freedom of others (even if the Elector Count offered this). This means it is a good idea to store up some spare Authority by declining the confederation a few times, so that you do not drop into negative Authority and encourage the other Elector Counts to view you in a bad light.
Dreagon May 14, 2020 @ 1:23pm 
Originally posted by Sultschiem:
Oh and the easiest way to actually get the fielty, is to conquer back settlement, that have been taken by non-empire factions and giving them back to a faction, rewarding you with 1 fielty for that faction each AND you don't even pay for reconstructing the settlement, if it is a ruin.
But don't do this to the same settlement in a short period of time. You'll lose -1 authority for that because you attacked an imperial settlement.
Gate Keeper May 14, 2020 @ 11:37pm 
Empire is pretty simple, but very different and not that great when coming to a tutorial on the new mechanics.

You have two of them, and some modifications to diplomacy.

# DIPLOMACY

You start off as pseudo allies. No one will outright declare war on you unless you are openly hostile. You can't confederate through diplomacy at all.

You still have happyness (how much they like you), but it's less important towards confederation, it's there more for trade and military access.

# Prestige

Prestige is basically a diplomacy resource, think of it as "diplomacy money". You do favors for people, you get prestige. You want to force people to do stuff for you, you spend prestiege.

You get this resource from combat, capturing settlements - especially human ones that aren't loyal.

Each new turn (after you receive your gold income) will have a chance at an event that will either ask you to spend prestiege for an advantage, substitute it with gold, or loose some bonus, but get prestiege.

# Fealty

Fealty is how close a nation is to either confederation, or seccession. There are a few ways to increase it.

1) Always have positive imperial authority (see below).
2) Events. Some cost money, others prestiege, others shift fealty +1 to A, -1 to B.
3) Say orcs take a human settlement. You can attack, and instead of occupying or sacking - you can return it to it's rightful owner. +1 Fealty.

Once fealty is at 0, it will declare war. Once it is at 10, it will ask you to confederate. You can decline confederation ant it will be offered again in 20 turns. As long as fealty is still at 10.

# Imperial Authority

This is a measure of how well you are seen by your fellow empire nations. As long as you have 2k gold on your next turn (with the next turn income added) and at least 1k prestiege - you will never loose authority - except for confederations.

If your authority is above 0, other nations will slowly increase fealty towards you. Otherwise it will stagnate or go down.

You mainly gain authority from events. Just wait and it will come.

# Confederation

Offered exclusively at 10 fealty (next turn after hiting 10). Accepting causes -3 authority. If you decline, it is reoffered in 20 turns - if fealty is still at 10 by that point.

So remember, never go to negative authority intentionally.

### GENERAL STRATEGY ###

Always try and have 2k gold on next turn (including next turn income). This is the max you'll have to pay on an event. This way you can keep increasing authority and fealty.

Try not to spent prestiege when it would take you under 1k. Sometimes it's ok to go -1 fealty for 200 prestiege.

After you have a stockpile of these resources, always aim to first increase authority, and secondly fealty. Wait for events, reconquer lost cities, conquer unloyal humans (the one to the left with the special prot).

Never confederate when you have less than 3 authority. Because they re-offer in 20 turns, but if authority goes below 0 - then fealty can decrease and confederation might not be proposed again.

With this strat, I conquered Reikland, and the two south eastern forts. With one province and two forts, I didn't fight a single fight for 60 turns (except greenskins and beastmen), but instead I just built my capital and played the political game. Very fun IMHO.
Last edited by Gate Keeper; May 15, 2020 @ 12:06am
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Date Posted: May 14, 2020 @ 1:14pm
Posts: 9