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dont think empire gets any other DLCs.
Its a fun enough campaign tho, especially now htat empire has to deal with elector counts
Isnt that mainly because of the firing arc? Crossbow needs a flat trajectory while archers fire in arc.
Its much easier to utilize in different situations.
Crossbows don't quite need a flat trajectory, but I think it is flatter than archers. And that's got to be the reason, because crossbows have much greater range, slightly more ammo and more damage, especially against armor.
Archers are a trash unit that can make up numbers, they are worse than crossbowmen in every way except for a more flexible firing arc. These guys have pretty bad accuracy, so expect friendly fire. Useful for early second armies to support in attacks or draw out enemy attacks.
Huntsmen are better than crossbowmen in every way possible except for the AP damage output (which is a big deal). They have anti-large arrows, which makes them a solid choice vs cav or monsters. They have the best firing arc possible for archers (they can fire arrows like mortar teams, so they can hit while hiding directly behind your lines) and have great accuracy, so there wont be much if any friendly fire.
War wagons... sadly they are pretty much useless. Everything they (and the mortar version) do, another unit does better and normally at less cost.
Huntsmen Generals are the best thing the DLC brings to the table. These sniper bastards eat heroes and other lords alive from range, and get exclusive to them buffs for archers/huntsmen/spearmen/halberds/greatswords. The buffs make archers solid, make huntsmen outstrip crossbows by far (rifles are still the best if you can deal with firing lines :D), and make shield spearmen/halberds/GS far better than they should be.
Do they? I have played Dwarfs, Empire and Dark Elves many times and I thought Crossbows can somehow arc just like regular bows.
I had a lot of fun with The Beast side of the DLC when it comes to units, though. Nakai can be fun too.