Total War: WARHAMMER II

Total War: WARHAMMER II

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Legostyle03 Jul 19, 2020 @ 11:11am
Empire always conquered by vampires?
It seems impossible to actually use the empires mechanics, as mannfred and vlad always conquer the elector counts and take over the entire empire. Honestly if they aren't going to let us use the empire mechanis by having the elector counts auto surrender, why not just remove them?
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Showing 1-15 of 15 comments
RecalledDread Jul 19, 2020 @ 11:47am 
I've had a few Empire games (with and without mods) since the changes where Stirland just took over Sylvania. Never saw that before the update, as the Vampires always used to take over Stirland and Averland.
Last edited by RecalledDread; Jul 19, 2020 @ 11:48am
RCMidas (Banned) Jul 19, 2020 @ 11:54am 
Have you ever considered being a good leader and defending your subjects against the undead horrors attempting to exterminate them?
Legostyle03 Jul 19, 2020 @ 12:01pm 
Originally posted by RCMidas:
Have you ever considered being a good leader and defending your subjects against the undead horrors attempting to exterminate them?
Bro by the time ive taken out the seccesionists (Turn 6, could be a lil faster maybe but cmon), the vamps have taken like 3 settlements, making them infinitely more annoying to deal with since the elector counts never beat them.
davidsmithpsn Jul 19, 2020 @ 12:04pm 
It's good the vampires are taking stuff over. It means when you come over and retake the land you can offer it back to the elector and use more of the empires mechanics as that helps make them ally themselves to you and gives you more points towards stability so you can just confederate later. Right now I am doing an empire playthrough and the vampires have taken Averland and Stirland but I don't have the power to take out the vampires so I just jump region to region taking out vampire armies and regifting the lands back to their lords, it's gotten to the point where they are mostly stuck in Slavania but venture out to take minor settlements which I retake until I get wolfhart back to the empire who is currently sailing towards me (i always go save him with a hero)
RCMidas (Banned) Jul 19, 2020 @ 12:04pm 
three whole settlements my god how can you possibly beat that sigmar preserve me

You even get lovely boosts to their Fealty by returning those lost MINOR settlements to them. Shouldn't be an issue in the slightest seeing as how the only actually dangerous army is Mannfred's own.
Legostyle03 Jul 19, 2020 @ 12:41pm 
Originally posted by RCMidas:
three whole settlements my god how can you possibly beat that sigmar preserve me

You even get lovely boosts to their Fealty by returning those lost MINOR settlements to them. Shouldn't be an issue in the slightest seeing as how the only actually dangerous army is Mannfred's own.
Not sure if you play on easy or what but the vamps have 4 armies filled with graveguard, while ive got two with mostly basic units.
Last edited by Legostyle03; Jul 19, 2020 @ 12:41pm
Literally deaf Jul 19, 2020 @ 12:54pm 
Cleansing the Vampire Counts from the Empire is pretty much the entire campaign for Empire. It's the challenge you have to face, while juggling what remains of the elector counts to keep them from breaking up the Empire. If all you had to do was convince/conquer a few elector counts, there'd barely be a game.

If you're struggling with the challenge that is the entirety of the Empire game, maybe try a lower difficulty.

If you want some tips, get lightning strike and wipe out the VC armies one by one. And focus on getting the good state troops early, buy them every time you can (15 turns cooldown). Nuln has great bonus. VCs are also terrible at detecting ambush armies. Marienburg and the starting area are also like two of the three highest income zones in the game, make sure you focus on their development.
Nequis Jul 19, 2020 @ 12:58pm 
Yeah pretty much,also i have no idea what's the thought pattern of the guys going "just recreate the elector faction duh" after you have retaken the provinces,since they'll just hate on you for no reason and cause problems.
davidsmithpsn Jul 19, 2020 @ 1:21pm 
Originally posted by Nequis:
Yeah pretty much,also i have no idea what's the thought pattern of the guys going "just recreate the elector faction duh" after you have retaken the provinces,since they'll just hate on you for no reason and cause problems.

I don't know what happens to you but I find them pretty greatful to have their lands back, since I don't break treaties I finds it's very easy to get friendship with these lands after all they don't have an army and just a weak settlement. I personally haven't seen the empire inter fighting a lot, mostly due to the mechanic only. if you give all of Stirland back to the count he has a plus 3 loyalty to you because of it. Even on hard and Very hard. But again that is what I see.
Legostyle03 Jul 19, 2020 @ 1:53pm 
Originally posted by Questionable Intent:
Cleansing the Vampire Counts from the Empire is pretty much the entire campaign for Empire. It's the challenge you have to face, while juggling what remains of the elector counts to keep them from breaking up the Empire. If all you had to do was convince/conquer a few elector counts, there'd barely be a game.

If you're struggling with the challenge that is the entirety of the Empire game, maybe try a lower difficulty.

If you want some tips, get lightning strike and wipe out the VC armies one by one. And focus on getting the good state troops early, buy them every time you can (15 turns cooldown). Nuln has great bonus. VCs are also terrible at detecting ambush armies. Marienburg and the starting area are also like two of the three highest income zones in the game, make sure you focus on their development.
Noob reader, i'm not having trouble winning. I'm just asking CA to either remove the empire mechanics so we can just conquer the empire, or make the counts not free settlements for anyone that wants them.
RCMidas (Banned) Jul 19, 2020 @ 2:32pm 
Originally posted by Legostyle03:
Originally posted by RCMidas:
three whole settlements my god how can you possibly beat that sigmar preserve me

You even get lovely boosts to their Fealty by returning those lost MINOR settlements to them. Shouldn't be an issue in the slightest seeing as how the only actually dangerous army is Mannfred's own.
Not sure if you play on easy or what but the vamps have 4 armies filled with graveguard, while ive got two with mostly basic units.
Not without mods on turn 15-ish when you reach Sylvania they don't.

But of course, I just spotted who you are. Normally I ignore the names of posters, since it makes little difference to their questions...but you, Legostyle, have proven yourself exactly the sort of person so balls-to-the-wall ignorant and dismissive of reality that further discussion with you on any matter is pointless.
Last edited by RCMidas; Jul 19, 2020 @ 2:33pm
Legostyle03 Jul 19, 2020 @ 2:54pm 
Originally posted by RCMidas:
Originally posted by Legostyle03:
Not sure if you play on easy or what but the vamps have 4 armies filled with graveguard, while ive got two with mostly basic units.
Not without mods on turn 15-ish when you reach Sylvania they don't.

But of course, I just spotted who you are. Normally I ignore the names of posters, since it makes little difference to their questions...but you, Legostyle, have proven yourself exactly the sort of person so balls-to-the-wall ignorant and dismissive of reality that further discussion with you on any matter is pointless.
There goes the ad hominem. Looks like i win 😎 .
RecalledDread Jul 19, 2020 @ 3:03pm 
Originally posted by Nequis:
Yeah pretty much,also i have no idea what's the thought pattern of the guys going "just recreate the elector faction duh" after you have retaken the provinces,since they'll just hate on you for no reason and cause problems.

You gain Fealty with the Elector Count for returning the land. You also gain fealty with (I think all) Elector Counts for reviving them. So it can be useful for gaining Fealty with other ECs.
Ysthrall Jul 19, 2020 @ 3:07pm 
Nope. There have been years where the Vampire Counts were non-entities, crushed by Ostermark or Zhufbar or the like. Where the Reikland player got bored having confederated everything before Archeon showed up, winning by about turn 60....

And now it's the turn of the Vampires to be dominant power for a bit.

I can win the campaign as Beastmen, so I have little sympathy.

You'll work it out, or you can try something else.

But complaining that you aren't getting the use out of your (comparitively shiny and new) faction mechanics is laughable.
Legostyle03 Jul 19, 2020 @ 3:11pm 
Originally posted by Ysthrall:
Nope. There have been years where the Vampire Counts were non-entities, crushed by Ostermark or Zhufbar or the like. Where the Reikland player got bored having confederated everything before Archeon showed up, winning by about turn 60....

And now it's the turn of the Vampires to be dominant power for a bit.

I can win the campaign as Beastmen, so I have little sympathy.

You'll work it out, or you can try something else.

But complaining that you aren't getting the use out of your (comparitively shiny and new) faction mechanics is laughable.
Yeah, because that's good game design. Constantly make one side win more, never actually make them equal.
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Date Posted: Jul 19, 2020 @ 11:11am
Posts: 15