Total War: WARHAMMER II

Total War: WARHAMMER II

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SleevedSup Sep 13, 2020 @ 1:49am
How do you start a Ordertide
i always see other people have these massive ordertides as a any faction but when ever i play there is never a ordertide so it it a mechanic you have to do or is it a certain turn time cause i would really love to fight them and see them in my own campaigns. DO they also come in Co-Op campaigns?:steamfacepalm:
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Showing 1-15 of 17 comments
Wh♂♂par Sep 13, 2020 @ 1:56am 
They are entirely dependent on your game. It's very dynamic in this aspect. Wealen their enemies, strengthen their economy, etc.
Last edited by Wh♂♂par; Sep 13, 2020 @ 1:57am
Caramel_Clown Sep 13, 2020 @ 1:56am 
Won't see them much on lower difficulties. Starting at very hard or even hard it just naturally happens in like 50%+ games. It's not a special event. It just occurs because most "good" races kind of like each other more than the bad ones. So by about turn 70-100 you start seeing massive alliances and confederations forming. And eventually you can't declare war on anybody without dragging another 10 factions in.
reddevil Sep 13, 2020 @ 1:57am 
the odertide is what happens when all the major order factions unite it can happen if there is a massive threat like chaos burning down half of the empire its not a mechanic its just the ai being smart
A.Pot Sep 13, 2020 @ 1:57am 
Really depends on whether certain factions survive or not. I had an Eltharion campaign where Thorgrim was not doing well vs Grimgor and Karl Franz was stuck in never ending stalemate with the Vampire Counts. I helped Thorgrim who in turned eventually declared war on the Vampire Counts which eventually ended the Empire vs Vampire Count conflict and they went to war with Norsca later on.
ZZZZZ Sep 13, 2020 @ 2:01am 
chaos invasion, factions with the shield of civilization trait (you can see them on diplo screen) will get massive relation boost and then it will be 20+good vs 1evil+their allies, but evil factions get a massive relation boost with other evil factions for beeing at war with 20good factions and that can turn tide completely
SleevedSup Sep 13, 2020 @ 2:20am 
Ok thx guys so i should just play as Skaven, Greenskins and Beastem and just kill a major faction who is military alliance with eachother?
Wh♂♂par Sep 13, 2020 @ 2:21am 
You can play as anyone. If you're a good guy, you'd need to shake up your gameplan, though.
matlajs Sep 13, 2020 @ 2:24am 
ordertide. well just sit and click end turn. Bretonia, Empire, Dwarves( thought not granted these days), elves and very rarely lizards will arrange a rest.

Elves are fully confederated most of times by the time, when Naggarond still messing arround with Khatep, Skavens and usually also helebron.
Cult of pleassure is much stronger contender as a trouble maker for them than Malekith.

Bretonia AI have no reall competition whatsoever- Kemler, unlike his kin over mountains in Sylvania, is passive and do nothing even in those 5% when their dwarf neighbours get elimnated somehow. Red Duke is trying, but not hard enough. Norsca is pathetic, with 10% chance they confederate everyone else and do it into the late game, where they may be seen with few somewhat dangerous top tier stacks, but uncomparable with order faction numbers nor auto-resolve quality.

Dwarves and Empire- are discutable these days. And thats good finally. While Empire usually destroy vamps without outer help when they get their first rocket launchers, it is not guaranteed, that the Empire is already fractured in terms, that win a one battle simply isn't enough. But that is still rare occasion. Still Empire win most the times.

Dwarves thought, it is usually dependant on skaven interaction with green skins. If grimgor attack too many arround him too early, he is dead probably. If not, he obliterate every other AI he meets.
Last edited by matlajs; Sep 13, 2020 @ 2:37am
kilen Sep 13, 2020 @ 2:51am 
It happened to me in most of campaigns I played over turn 100.
It’s just order factions uniting and coop between themselves diplomatically,
or chaos/evil coalition (aka tide) doing as well on her side.
but concerning chaos its less obvious and do not necessarily involve every of evil factions in that alliance (or group of alliances fighting order factions on their part of the map).

The most common one is the order tide regrouping all factions having the trait « defender of civilisation » in the diplomacy menu.
These ones usually end allies, at one moment or an other (Reikland/Kislev/WE/HE/Bretonnia/Dwarfs) or accepting to join war against an evil faction if an other « defender of civilisation trait faction » ask for it, etc...
At the very least, they like each other’s, have NAPs, and trade together.
And usually these « Def of Civ » remain strong allies due to the script and the lore obviously.

Order tide or chaos can also form without being obviously all in the same alliance, and without fighting the same enemies together.
Sometimes, the order vs chaos global struggle happens without it to be expressively reflected in diplomatic relations...
Sometimes also, only one faction is truly allied with all others of the same tide, while others have no real agreements signed together or looking like really cooperating together officially.
Nevertheless, the tide still is acting bcoz, despite not being official partners of the same alliance, overall they do on their own their part of that big war between Evil/Chaos and Good/Order on their respective portions of the map, etc.

So being part of one of the 2 tides isn’t necessarily obvious at first look or officially shown in diplomatic relations.
But it’s when you analyse in detail « wich faction do what and where » ; and paint the overall consequences of that on the map, that you realise in practice both tides are practically formed and are actually fighting in practice.

Sometimes one of the chaos factions or the order factions isn’t involved in that big scheme (or even have good relations and trade with a faction of the opposite tide), but still the war between the 2 tides is happening nevertheless !

If we resume, It’s just roughly the struggle between good and evil for the final victory of Chaos or Order in the Warhammer world...
But it’s not a real/obvious game mechanic that you can try to trigger on, or try to be part of by a specific simple act.
It’s more generally the logical struggle between good and evil happening or not...

And if, as player, you remain very logical in your alliances, such as you don’t mess with your lore-friendly factions and fight the lore-enemy ones, there are fairly good chances the 2 tides start to form up step by step around mid/late game.
Not necessarily fully complete (100% of chaos factions vs 100% of order factions fighting together at the same time),
And not necessarily permanently in a big Great War giving you a clear winner at the end, but still, it’s the best way you can influence the events of your campaign for the 2 tides to clearly form and the big Great War to happen.
Not much more to do, it depends also on factors you can’t control, such as how AI factions will act, if big counter-natural treasons will appear or not, etc etc etc...

And also sometimes that big struggle between good and evil has couple chapters of different practical wars in each one of them, all regrouping different factions of the 2 tides, and with truces between each of them as well maybe... but without necessarily being all coordinated or part of the same diplomatic agreements in the same time, etc.
Nevertheless, there too, the big struggle between the 2 tides is happening overall on the long term and on the big scheme.

So, you must not focus on that too much, it depends of overall big events for the 2 tides to form or not...
But if you do logical stuffs diplomatically,
If you don’t try to pragmaticly ally with a faction from the opposite tide,
And if there is no big treason elsewhere between major actors of both tides, there are reasonable chances for the 2 tides to form up and for « the big great war » between good and evil to happen.

At least, in my XP’s, it nearly always happened !
But I care of diplomacy in my gameplay, and take count of what AI factions do as well...
If u play more like you don’t care of the lore and want to crush everything in your line of sight or profit of all opportunities, even if that means doing actions against your lore-friendly neighbours... then, yeah, probably it makes less chances for your tide or for the two tides to form up in a sens of great struggle between right and wrong...

And if you don’t care about that, if it’s only a matter of pragmatism for you, and you agree to crush or profit from any weaknesses of any factions you meet, then you shouldn’t really care about the 2 tides too much...
It’s absolutely NOT mandatory for that big great struggle to happen, even if it’s more likely to happen.
And if not, then it’s just geostrategy and geopolitical struggle for every factions involved, trying to get the best of everyone else, whoever they are, etc.

Up to you to see in each campaigns...
It can varies quite a lot from one an other, that’s certain... 🙂
Last edited by kilen; Sep 13, 2020 @ 6:02am
SleevedSup Sep 13, 2020 @ 4:05am 
Wow what great replies especially Kilen one so i just have to follow the lore ect to actually happen.

Thankyou all who had replied to my Question and it was nice how much you guys care about the community so if i ever have any question you guys are the go to people.

And again thankyou for all your help.

Sincearlly HuntTG:steamhappy:
kilen Sep 13, 2020 @ 6:01am 
Originally posted by HuntTG:
Wow what great replies especially Kilen one so i just have to follow the lore ect to actually happen.

Thankyou all who had replied to my Question and it was nice how much you guys care about the community so if i ever have any question you guys are the go to people.

And again thankyou for all your help.

Sincearlly HuntTG:steamhappy:

thx mate, glad it helped :)
Last edited by kilen; Sep 13, 2020 @ 6:09am
Sarcastro Sep 13, 2020 @ 9:05am 
Want Ordertide play a Chaos faction. Want Chaostide play an Order faction. It really is that easy. It is like the AI tries to make the game harder for the player or something. Ancient Chinese secret.
Snidy Sep 13, 2020 @ 10:58pm 
i downloaded unatural selection mod which applies buffs and debuffs to races. i buff malekith by +1 so he isn't likley to get rolled over by ulthuan and i give karak -1 because dwarves are always ridiculous even if the orcs do well in my experiences. Playing Kroc Gar campaign and had some epic battles against orcs who were doing better than the dwarves and naggarond killed all the high elves. so it's kind of an epic campaign.

Empire is still around but not going too ham
lochlanc Sep 13, 2020 @ 11:46pm 
Hi everyone, so I have a mod issue that I need help with. I have around 200 mods and one of them causes the Empire faction to gain followers and banners from all of the other factions when I play a campaign as an Empire faction. Does anyone know a mod that would cause Empire factions to gain followers and banners from other factions? I cannot figure it out to save my life. Can anyone help me please? Thanks so much - Jennie
Wh♂♂par Sep 14, 2020 @ 2:55am 
That should have been its own thread, instead of taking over this one. And no. Tedious solution: Deactivate the ones that seem most likely to you, then deactivate one at a time and test.
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Date Posted: Sep 13, 2020 @ 1:49am
Posts: 17