Total War: WARHAMMER II

Total War: WARHAMMER II

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Iolaus Sep 12, 2020 @ 3:02pm
Paladin traits?
I thought there should surely be a list of all hero traits somewhere by now, but I can't find it at all. Can anyone tell what starting traits do paladins have? Are there any that are worth "farming" (hire-disband to get a new trait), like it's worth for other types of heroes (knowledgeable, disciplined, infernal dominance, etc.)?
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Showing 1-8 of 8 comments
Wh♂♂par Sep 12, 2020 @ 3:33pm 
Those lists are basically non-existant, because most is covered by word of mouth, since plenty people won't look up those guides any way, so less people are inclined to do the work and just find out themself.

Towards Paladin traits: I'm sorry, I can't answer that.
nord2hammer Sep 12, 2020 @ 3:52pm 
welp...

This mod has all the vanilla traits a lord or hero can have:
https://steamcommunity.com/sharedfiles/filedetails/?id=1354363361&searchtext=lord+creation

And there a few mods that tweak bonus traits.
fmalfeas Sep 12, 2020 @ 4:13pm 
I'm a fan of 'The Ideal' for Paladin/Knight Lord traits. That +5 MA/MD is handy for them tying down whole units effectively or hunting characters/monsters.
Wendersnaven Sep 12, 2020 @ 6:13pm 
Originally posted by nord2hammer:
welp...

This mod has all the vanilla traits a lord or hero can have:
https://steamcommunity.com/sharedfiles/filedetails/?id=1354363361&searchtext=lord+creation

And there a few mods that tweak bonus traits.
Strongly encourage using this mod instead of farming. You can just pay for what you want instead of wasting turns and money. Hire a specialist, or create a monster. Up to the user and their economy.
RadCon One Sep 12, 2020 @ 7:57pm 
Originally posted by nord2hammer:
welp...

This mod has all the vanilla traits a lord or hero can have:
https://steamcommunity.com/sharedfiles/filedetails/?id=1354363361&searchtext=lord+creation

And there a few mods that tweak bonus traits.
I use this mod too. I don't care for the RNG based mini-game where I have to hire and disband heroes until I get the right one.
wrought82 Sep 13, 2020 @ 12:19am 
im giving it a 95% chance that the best traits are undercosted in that mod so ppl use the same traits just all the time...
Wendersnaven Sep 13, 2020 @ 12:48am 
Originally posted by wrought82:
im giving it a 95% chance that the best traits are undercosted in that mod so ppl use the same traits just all the time...
The mod is a bit more complex than that.

There is only enough room for six traits total and you are given a certain number of points. You get a basic two points and have to take negative traits in order to get more. The basic abilities you randomize through are all two point abilities. Many of those have four point versions which are more powerful. Likewise abilities such as 'unbreakable' or 'regeneration' also cost four points.

In order to min-max, you have to select the +7 and +5 negative traits, which will end up making your monster character cost at least at least 16,000g extra to recruit. Those take up two of your six slots, leaving you able to take a single two point trait, and three four point traits if you are creating a juggernaught or supermage.

For example, I was roleplaying a bit and "recruited" Haerrieth (Saphery) after defeating her. I wanted to make her the leader of the Sea Guard and say that after defeat she pledged loyalty and was given the Horn of Isha: https://steamcommunity.com/sharedfiles/filedetails/?id=2227137580

As you can see, she has Tactician (2) as a leader. Hawkeye (4) to help her snipe large targets or heroes as an archer/mage princess. As Captain of the Sea Guard, Ardent (4) and Efficient (4). The point cost is listed on the side. The thing that really costs are stats such as armor, speed, attack ect. If you fill those up, the character will cost around 50K. In this case she's worth every bit because the upkeep for my Sea Guard with shields, on very hard, with five armies increasing upkeep ... is 35g per unit.

You can just choose a single trait and portrait and pay the normal price. You can create absolute monsters. You can even create a character that costs a lot but has nothing but bad traits. So if you feel the price is under cost, you can tack on a negative effect to punish yourself, or make them more expensive -without- adding any more positive traits, or go play X-Com or Mordheim if you feel the need to punish yourself.
Last edited by Wendersnaven; Sep 13, 2020 @ 12:55am
Lenny Sep 13, 2020 @ 12:54am 
Originally posted by Iolaus:
I thought there should surely be a list of all hero traits somewhere by now, but I can't find it at all. Can anyone tell what starting traits do paladins have? Are there any that are worth "farming" (hire-disband to get a new trait), like it's worth for other types of heroes (knowledgeable, disciplined, infernal dominance, etc.)?

IMO; No, it's not worth farming. You can easily get +10 Leadership, +5 MD MA, 15% missile resistance, or 5% ward save, they're all pretty good and equally useful.

+10 Bonus vs Large is nice, but just a bit more situational. I recommend re-naming that guy so you can use his speciality.
Last edited by Lenny; Sep 13, 2020 @ 12:56am
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Date Posted: Sep 12, 2020 @ 3:02pm
Posts: 8