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Fordítási probléma jelentése
You also can get them quiet a few buffs from tech.
They can fight pretty much everything the ai throws at you, but are far from the mosz dangerous stack.
They are quiet durable and fairly quick, if you play as Ungrim, barly any inf can catch them.
https://www.youtube.com/watch?v=lSdI2RnuP7w&ab_channel=MercytheMad
this is a perfect example of why rangers still need a front line of other units. they preform decently when dealing ranged dmg but shatter in melee.
I settled on this army comp - 4 warriors, 9 rangers, 3 grudgetrowers. Rest are lord + ancestor heroes.
im a bit confused here, does this mean you have come around to my way of thinking? you are basically saying here that dwarf warriors would have done a better job.
edit: didnt see you edit your post, that looks like an army comp that at least can take some punishment to me :) it allows your ranged units to keep shooting to the max.
When i played as Gelt i tried get rid of goblins with magic and artillery. Shooting crossbows at them was lowest priority possible.
Also tech and other buffs are a question.
dark elves:
Dreadlord (sword and shield)
Master
dreadspears
darkshards (shields) (ai likes to spam these)
high elves:
Prince
silverin guards
lothern sea guard (shields)
(ai loves to spam both silverin and lothern with shields)
brettonia:
men at arms (shields)
spearman at arms (shields)
Tomb kings:
Tomb king
Tomb prince
skeleton warriors
skeleton spearman
Tomb guard (both normal + halberts)
Vampire counts:
wight king
grave guards
Warriors of chaos:
Chaos lord
sigvald
archeon
exalted hero
aspiring champions
chaos warriors
chosen
Wood elves:
eternal guard (shields)
Wild riders (shield)
granted not all of these will be spammed by the ai, but dark elves love spamming darkshards with shields, high elves love spamming silverin and lothern with shields, most tomb king infantry will have silver shields, and good luck against the chaos invasion.
and, as said before, this is not counting any high armor units which you might struggle against because of low armor piercing attacks.
even with all tech and lord buffs bugman rangers will only get :
6400 health
40 armor
48 melee def
29 melee attack
regeneration
it should be noted that this is only counting lord skills and tech, it does not count hero skills.
tech boosts their ranged attacks, it does not really boost their melee stats, they still need a front line of some sorts because they simply dont have the stats to survive hand to hand combat.
4.8k hp (large)
40 armor
24 MA
31WS
38MD
CDvL
Tech should push them by
+5MD Vanguard Profiancy
+5 Armor Interlocking shields
10% WS Master-Crafted Weapons
+5 Armor Master-Crafted Armor
Ranged buffs
Lords only add 15% missile resistance (besides ranged buffs), making them have almost silver shields.
Yes, bugmans can survive melee combat, not too long vs highest tier units, but most of them should be heavily damaged/dead before you engage in melee. Inf can't catch them besides skaven and some very few others unless supported by quicker units.
Ranged loses the combat in most cases, snipe makes them have quiet a range adventage.
In pvp, serval things could counter them, to bad the ai can't think of such tactics.
For holding, their low MA doesn't matter too much.
https://steamcommunity.com/sharedfiles/filedetails/?id=2841132311
Well, this army definatly works. Game gave me autoresolve pyrrhic victory here. Probably got carried hard by bugman beer barrel carriers (aoe healing, no limit) but i dont care - its me vs entire world full of greenskins. I feel like i would get a better result then pyrrhic victory even without them.