Total War: WARHAMMER II

Total War: WARHAMMER II

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eduardogr Apr 20, 2020 @ 5:23pm
dwarf army comp? what do you guys like to use early mid and late game
something
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Showing 1-15 of 72 comments
Michael Daemon Apr 20, 2020 @ 5:28pm 
Grudge throwers, can't ever go wrong with a couple grudge throwers.
Unreliable_Colon Apr 20, 2020 @ 5:33pm 
Originally posted by Michael Daemon:
Grudge throwers, can't ever go wrong with a couple grudge throwers.

you mean four grudge throwers, right?
Michael Daemon Apr 20, 2020 @ 5:43pm 
Originally posted by Unreliable_Babysitter:
Originally posted by Michael Daemon:
Grudge throwers, can't ever go wrong with a couple grudge throwers.

you mean four grudge throwers, right?

Im fairly certain a "couple" is five in the Dawi language. A couple beers is obviously five beers, a couple dead greenskins is obviously five corpses, a couple bullets is five bullets etc.
Spangar Apr 20, 2020 @ 5:54pm 
I'm doing my first TWW2 campaign right now as Dawi and have been using grudge throwers or cannons, with quarrals. Then longbeards upfront and miners to protect the flank and sweep around to the rear of the front lines and charge in from the back. It's worked great against the Greenskins cause dum orc charge
Unreliable_Colon Apr 20, 2020 @ 5:57pm 
Originally posted by Michael Daemon:
Originally posted by Unreliable_Babysitter:

you mean four grudge throwers, right?

Im fairly certain a "couple" is five in the Dawi language. A couple beers is obviously five beers, a couple dead greenskins is obviously five corpses, a couple bullets is five bullets etc.

Hrm I've been playing the game wrong then, I clearly need ten grudge throwers.
eduardogr Apr 20, 2020 @ 6:10pm 
what i usually field is

1 lord
1 runesmith
1 thane

5 dwarfs warriors as the main battleline (i change them for long beards and at the end for ironbreakers)
5 crossbows
1 giant slayers with 1 hammerer in each flank
2 grudge thrower
1 cannon

what do you guys think?
MeDaDaddy Apr 20, 2020 @ 6:11pm 
Depends who you're fighting, really (mid and late) but early you can't go wrong with 3-6 artillery, 4-6 to hold the line, a couple melee attackeriserers, 2 -4 rangers or quarrellers and Lord/heroes to make the full stack.

Clan Angrund has a great start with 4 ethereal heroes and access to cheap rangers early-game via lumber.

EDIT: Ninja'd by the OP :)
Also, a flyer and a flame guy are good.

EDIT2: As the White Dwarf faction start, you'll be fighting mainly Orcs initially, and may want to always hit their armies in the Underpass, which is where the artillery comes into its own since the battlefield is always narrow.
Last edited by MeDaDaddy; Apr 20, 2020 @ 6:17pm
eduardogr Apr 20, 2020 @ 6:13pm 
Originally posted by MeDaDaddy:
Depends who you're fighting, really (mid and late) but early you can't go wrong with 3-6 artillery, 4-6 to hold the line, a couple melee attackeriserers, 2 -4 rangers or quarrellers and Lord/heroes to make the full stack.

Clan Angrund has a great start with 4 ethereal heroes and access to cheap rangers early-game via lumber.

i use this for almost anything

1 lord
1 runesmith
1 thane

5 dwarfs warriors as the main battleline (i change them for long beards and at the end for ironbreakers)
5 crossbows
1 giant slayers with 1 hammerer in each flank
2 grudge thrower
1 cannon

what would you change?
MeDaDaddy Apr 20, 2020 @ 6:20pm 
Originally posted by eduardogr:
Originally posted by MeDaDaddy:
Depends who you're fighting, really (mid and late) but early you can't go wrong with 3-6 artillery, 4-6 to hold the line, a couple melee attackeriserers, 2 -4 rangers or quarrellers and Lord/heroes to make the full stack.

Clan Angrund has a great start with 4 ethereal heroes and access to cheap rangers early-game via lumber.

i use this for almost anything

1 lord
1 runesmith
1 thane

5 dwarfs warriors as the main battleline (i change them for long beards and at the end for ironbreakers)
5 crossbows
1 giant slayers with 1 hammerer in each flank
2 grudge thrower
1 cannon

what would you change?

How far into the campaign are you? (how many armies and cash etc, what turn, and how much land are you owning?)
eduardogr Apr 20, 2020 @ 6:25pm 
Originally posted by MeDaDaddy:
Originally posted by eduardogr:

i use this for almost anything

1 lord
1 runesmith
1 thane

5 dwarfs warriors as the main battleline (i change them for long beards and at the end for ironbreakers)
5 crossbows
1 giant slayers with 1 hammerer in each flank
2 grudge thrower
1 cannon

what would you change?

How far into the campaign are you? (how many armies and cash etc, what turn, and how much land are you owning?)

oh right now im not doing any campaing, im thinking of doing one and maybe trying new army comps.

thats the comp i use from beggining to end, the only parts i change depending of my money are the dwarf warriors and the flankers.

MeDaDaddy Apr 20, 2020 @ 6:35pm 
Originally posted by eduardogr:
Originally posted by MeDaDaddy:

How far into the campaign are you? (how many armies and cash etc, what turn, and how much land are you owning?)

oh right now im not doing any campaing, im thinking of doing one and maybe trying new army comps.

thats the comp i use from beggining to end, the only parts i change depending of my money are the dwarf warriors and the flankers.

Okies :)

As basic Dwarf, personally, I'd go 6-8 to hold the line (so warriors/longbeards/ironbreakers, Melee Heroes, Melee Lords), 4-6 artillery (depending on what the enemy has), the engineer or 2 to buff the arty, 2-4 ranged, a flyer and a flame guy, 2-4 stealth ranged.

The stealth guys are called in from hiding when the enemy front line is engaged (obviously, they aren't shooting at will initially).
"Normal" ranged aren't really necessary 'cos your arty has done its job already, and once the lines are closed they'll just be hitting your front line in the back.
The flame guys, just 'cos its pretty awful what destruction they can rain down once you can get them behind an enemy unit.
The flyer is to draw them into arty range.

EDIT: Addendum. I've mainly done Angrund as Dwarfs, since I found the White Dwarf start a bit dull. Angrund has 4 heroes at the start that do a LOT of legwork and have good damage resistance. But they pay more for their normal units which usually means you can only afford 1 army for ages.

EDIT 2: For me, the Slayers are too expensive for what they do for me considering I'm paying their upkeep whilst they're idle.
Last edited by MeDaDaddy; Apr 20, 2020 @ 6:44pm
eduardogr Apr 20, 2020 @ 7:01pm 
Originally posted by MeDaDaddy:
Originally posted by eduardogr:

oh right now im not doing any campaing, im thinking of doing one and maybe trying new army comps.

thats the comp i use from beggining to end, the only parts i change depending of my money are the dwarf warriors and the flankers.

Okies :)

As basic Dwarf, personally, I'd go 6-8 to hold the line (so warriors/longbeards/ironbreakers, Melee Heroes, Melee Lords), 4-6 artillery (depending on what the enemy has), the engineer or 2 to buff the arty, 2-4 ranged, a flyer and a flame guy, 2-4 stealth ranged.

The stealth guys are called in from hiding when the enemy front line is engaged (obviously, they aren't shooting at will initially).
"Normal" ranged aren't really necessary 'cos your arty has done its job already, and once the lines are closed they'll just be hitting your front line in the back.
The flame guys, just 'cos its pretty awful what destruction they can rain down once you can get them behind an enemy unit.
The flyer is to draw them into arty range.

EDIT: Addendum. I've mainly done Angrund as Dwarfs, since I found the White Dwarf start a bit dull. Angrund has 4 heroes at the start that do a LOT of legwork and have good damage resistance. But they pay more for their normal units which usually means you can only afford 1 army for ages.

EDIT 2: For me, the Slayers are too expensive for what they do for me considering I'm paying their upkeep whilst they're idle.
sounds nice and fun, flame irondrakes are always so good to watch.

have the gyros been buffed? besides silencing enemy arty i dont feel they are that useful
MeDaDaddy Apr 20, 2020 @ 7:07pm 
Originally posted by eduardogr:
...

have the gyros been buffed? besides silencing enemy arty i dont feel they are that useful

No you just have to take care of them.

But IIRC, you get one for free at start as most dawii

EDIT: Their use is drawing enemy units into your arty range?

EDIT2: ...and drawing enemy units away from your stealthy beer-guzzling rangers ;p

EDIT3: And chasing down routers.

EDIT4: I'm biased against Slayers (too expensive for me) though and prefer having a Flyer in the mix ....
Last edited by MeDaDaddy; Apr 20, 2020 @ 7:12pm
Big Moustache Apr 20, 2020 @ 7:11pm 
I always bring a couple flamethrowers to unleash on the blob.
Roflberries Apr 20, 2020 @ 7:15pm 
If you're going for pure efficiency 6 warriors (longbeards or ironbreakers depending on the point in campaign), 8 quarrelers (or thunderers), 4 grudge throwers (or cannons). Engineer is really the only worthwhile hero to use because it buffs your ranged units a lot.
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Date Posted: Apr 20, 2020 @ 5:23pm
Posts: 72