Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
you mean four grudge throwers, right?
Im fairly certain a "couple" is five in the Dawi language. A couple beers is obviously five beers, a couple dead greenskins is obviously five corpses, a couple bullets is five bullets etc.
Hrm I've been playing the game wrong then, I clearly need ten grudge throwers.
1 lord
1 runesmith
1 thane
5 dwarfs warriors as the main battleline (i change them for long beards and at the end for ironbreakers)
5 crossbows
1 giant slayers with 1 hammerer in each flank
2 grudge thrower
1 cannon
what do you guys think?
Clan Angrund has a great start with 4 ethereal heroes and access to cheap rangers early-game via lumber.
EDIT: Ninja'd by the OP :)
Also, a flyer and a flame guy are good.
EDIT2: As the White Dwarf faction start, you'll be fighting mainly Orcs initially, and may want to always hit their armies in the Underpass, which is where the artillery comes into its own since the battlefield is always narrow.
i use this for almost anything
1 lord
1 runesmith
1 thane
5 dwarfs warriors as the main battleline (i change them for long beards and at the end for ironbreakers)
5 crossbows
1 giant slayers with 1 hammerer in each flank
2 grudge thrower
1 cannon
what would you change?
How far into the campaign are you? (how many armies and cash etc, what turn, and how much land are you owning?)
oh right now im not doing any campaing, im thinking of doing one and maybe trying new army comps.
thats the comp i use from beggining to end, the only parts i change depending of my money are the dwarf warriors and the flankers.
Okies :)
As basic Dwarf, personally, I'd go 6-8 to hold the line (so warriors/longbeards/ironbreakers, Melee Heroes, Melee Lords), 4-6 artillery (depending on what the enemy has), the engineer or 2 to buff the arty, 2-4 ranged, a flyer and a flame guy, 2-4 stealth ranged.
The stealth guys are called in from hiding when the enemy front line is engaged (obviously, they aren't shooting at will initially).
"Normal" ranged aren't really necessary 'cos your arty has done its job already, and once the lines are closed they'll just be hitting your front line in the back.
The flame guys, just 'cos its pretty awful what destruction they can rain down once you can get them behind an enemy unit.
The flyer is to draw them into arty range.
EDIT: Addendum. I've mainly done Angrund as Dwarfs, since I found the White Dwarf start a bit dull. Angrund has 4 heroes at the start that do a LOT of legwork and have good damage resistance. But they pay more for their normal units which usually means you can only afford 1 army for ages.
EDIT 2: For me, the Slayers are too expensive for what they do for me considering I'm paying their upkeep whilst they're idle.
have the gyros been buffed? besides silencing enemy arty i dont feel they are that useful
No you just have to take care of them.
But IIRC, you get one for free at start as most dawii
EDIT: Their use is drawing enemy units into your arty range?
EDIT2: ...and drawing enemy units away from your stealthy beer-guzzling rangers ;p
EDIT3: And chasing down routers.
EDIT4: I'm biased against Slayers (too expensive for me) though and prefer having a Flyer in the mix ....