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And if the AI doesn't know where you are at all, it will send his troops to the place you can potentially hide, so hidding on the only place on the map where you can hide won't be very effective for example. In reverse properly hidding on a map with lots of forest will make the AI search you for a good while.
If you do have at least some visible units for them to target they should be forced to completely ignore your hidden units and head towards what they can actually see. Its also possible that something might have just gotten close enough to your swordsmen to reveal them to they or the AI just happened to send some units in their direction.
I know they don't work in the exact same way, but I often got moments in 3K when a minor slope in the terrain hid practically my whole army and the AI spent most of its advance clearly directing everything towards a small number of visible units on the my flank.
No it still doesn't. if the AI is the attacker then due to the timer it will send troops scouting around. Once one of your unit has been spotted every single of its units will converge.
If the AI is the defender and you hide all your troops, it will simply sit there waiting for you to come out. It usually reorganize completely its battleline when it spots your troops to react to what it's now seeing.
1) Hide all your units.
2) Run one unit into view and then back into hiding.
3) Just before the enemy army reaches that unit, pick another unit on the other side of the map and repeat 2.
4) Repeat 3 until the timer runs out for a draw.
If you have the patience to do this until an actual army of yours shows up to fight the besieging enemy, you've saved that city and occupied your enemy's time!
I've played enough Rictus to know the old hook, line and sinker trick. You bait enemies by showing them some (disposable) troops(can even be catapults) and then you close in from all sides, causing massive morale damage and potentially making an enemy surrender within like a minute. Meaning, they're aware only of that which they can actually see. Otherwise, this wouldn't really work, would it?
...gotta love Rictus!
I just don’t find it easily intuitive, it’s better to hide in woods with small units anyway, so cavalry and monsters take a hit on melee attack and speed debuffed 20%. But messing with hidden units tends to be excessively micro-managed, and tedious for timing.
I only hide a few of them, if I want to attract half of their army off that way, killing their artillery.
The biggest disadvantage the player has against AI with hiding, is the enemies flying units. I can ‘kind’ of judge the detection limit, but hiding from fliers... Almost impossible, unless units are extremely far, because they fly them kind of randomly.
What I mean by this is you should be sending at leas one unit towards the enemy, which distracts the AI from your hidden units. Usually a magic user.
If you do that then it doesn't matter anyway, as you lure their units towards you open units anywa.
My other units weren't hidden just those 3
Did you see if there was the eye icon on you swordsmen? Because that is when you know that they are actually hidden.