Total War: WARHAMMER II

Total War: WARHAMMER II

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Way Jul 25, 2020 @ 12:42pm
Methods of earning imperial authority
Turn 113 into an empire campaign. There just isn't enough to go around, I've already refused four confederations.

How do I get more? Uniting the provinces without going below 1 is such a slog.
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Showing 1-10 of 10 comments
davidsmithpsn Jul 25, 2020 @ 12:57pm 
Going out recapturing lost lands of the empire and reinstating elector counts does generate points rather than just taking the land for yourself. Always try to keep at least 1000 of whatever the point system is called so when the random event shows up to either take away authority or to grant you more authority you have the points to spend. Defend your friends to get to like you more and then refuse the confederation for some points that you can get them to join you later on. Also if it so happens that one of the electors decide to go rogue then just take care of them.

I have never really had an issue with it. Even if you do go under one bar just make sure it doesn't keep going down and take a confederation and work on getting back on everyone's good side. 100 turns is very quick to try and get the whole of the empire under your control. Just confederate those close to you and leave the others be for a while. I think I have had 3 confederations in my last VH VH game excluding wofhart because he doesn't follow this rule around this time, another provence I just took over because I was sick of Averland getting their asses kicked. Let the AI steward those lands for a little while while your dealing with vampires, taking out invaders and perhaps expanding into the mountains or southern realms.
Moobert Jul 25, 2020 @ 3:04pm 
I use this: https://steamcommunity.com/sharedfiles/filedetails/?id=1865791927

After I get ten, I disable the mod.
Way Jul 25, 2020 @ 4:01pm 
How can I tell if an Elector Count has gone rogue?
Dan Jul 25, 2020 @ 4:12pm 
They declare war in fealty gets low enough
abyssalfury Jul 25, 2020 @ 8:33pm 
I really like the idea of the Elector Counts mechanic, but yeah it's not balanced very well. In particular, if you're actually doing well it seems like the only way to get Authority is to refuse Confederation or random chance, and it just takes way too long.

Finished my first Empire campaign recently and I literally went to war and conquered the last faction because the alternative was waiting 20+ turns just to get the last point of Authority (actually, at that point I might have been able to go negative, but that's just as bad mechanically).
Way Jul 25, 2020 @ 11:01pm 
I ressurected Ostermark for +1 authority, knowing they had low fealty and would try to leave anyways. I got their succession from the empire dilemma and used that to declare war and wipe them out. The very next turn...

Originally posted by davidsmithpsn:
Also if it so happens that one of the electors decide to go rogue then just take care of them.

-2 Imperial authority, even though they left.
thiti150 Jul 26, 2020 @ 12:27am 
Two choices.

a good boy to Confederate everyone start with reject every confidence until you have enough to Confederate everyone. War with Sylvania and then Marienburg after that chaos tide. After you defeat chaos you should start Confederate left and right. 30 is all you need before start Confederate.

Or a bad boy just Confederate enough to gain momentum to win a war with all of them then take your empire back by force. I love outrider and the fable stream tank. Do anything to up their Fealty.

113 turn i think you big enough to take back your land.

Negative effect not that bad if you willing to go to war with every who haven't join your empire.

Stagnant 0: -5 Growth (all provinces)

Declining -2: Elector Count Fealty decrease chance 1% (each turn for each elector count), -5 Growth (all provinces), -5% Tax rate.

Fading -4: Elector Count Fealty decrease chance 2% (each turn for each elector count), -5 Growth (all provinces), -5% Tax rate, -2 Public Order (all provinces).

Crumbling -7: Elector Count Fealty decrease chance 5% (each turn for each elector count), -8 Growth (all provinces), -10% Tax rate, -4 Public Order (all provinces), -5 Leadership (all armies).

Calamitous -10: All Elector Counts declare war on you
JODEGAFUN Jul 26, 2020 @ 1:05am 
Originally posted by Way:
Turn 113 into an empire campaign. There just isn't enough to go around, I've already refused four confederations.

How do I get more? Uniting the provinces without going below 1 is such a slog.
The easiest way to swimm in autority? Let on VC life, let him take a small village from one Elector, take it back and give it back to the Elector = +1 autority. You can use Ambush stance nearby to make this quick. I useally take only the capitals (Averheim/Wurthbad) back if the VC take them, to get the special units. You can even resurrect dead Electors.
monkeyshine Jul 27, 2020 @ 11:19am 
there is a special event that pops up every 10 turns or so to send forces to help elector count. It costs 2k and gives one authority.

Go to the fight and immediately click concede defeat. If enemy is beastmen or norsca they will blow up the settlement. You can then either occupy the settlement and hand it back for 1 authority or wait for dilemma event which gives 1 authority.

Like others said, you can just keep handing settlements back to elector counts. A good one to do is the moot.

One special note: Wissenland makes a good first annexation target. They start with low fealty and try to make it drop more so they try to secede. Then you can declare war and conquer them. Still costs authority if you wipe them out but way cheaper and faster than trying to confederate them.
franz Jul 27, 2020 @ 12:29pm 
It is very easy , especially now that the vampires are aggresive , you just go ressurect . Yeah you cant confed on turn 5 but why would you ? your economy cant handle that.
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Date Posted: Jul 25, 2020 @ 12:42pm
Posts: 10