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I have never really had an issue with it. Even if you do go under one bar just make sure it doesn't keep going down and take a confederation and work on getting back on everyone's good side. 100 turns is very quick to try and get the whole of the empire under your control. Just confederate those close to you and leave the others be for a while. I think I have had 3 confederations in my last VH VH game excluding wofhart because he doesn't follow this rule around this time, another provence I just took over because I was sick of Averland getting their asses kicked. Let the AI steward those lands for a little while while your dealing with vampires, taking out invaders and perhaps expanding into the mountains or southern realms.
After I get ten, I disable the mod.
Finished my first Empire campaign recently and I literally went to war and conquered the last faction because the alternative was waiting 20+ turns just to get the last point of Authority (actually, at that point I might have been able to go negative, but that's just as bad mechanically).
-2 Imperial authority, even though they left.
a good boy to Confederate everyone start with reject every confidence until you have enough to Confederate everyone. War with Sylvania and then Marienburg after that chaos tide. After you defeat chaos you should start Confederate left and right. 30 is all you need before start Confederate.
Or a bad boy just Confederate enough to gain momentum to win a war with all of them then take your empire back by force. I love outrider and the fable stream tank. Do anything to up their Fealty.
113 turn i think you big enough to take back your land.
Negative effect not that bad if you willing to go to war with every who haven't join your empire.
Stagnant 0: -5 Growth (all provinces)
Declining -2: Elector Count Fealty decrease chance 1% (each turn for each elector count), -5 Growth (all provinces), -5% Tax rate.
Fading -4: Elector Count Fealty decrease chance 2% (each turn for each elector count), -5 Growth (all provinces), -5% Tax rate, -2 Public Order (all provinces).
Crumbling -7: Elector Count Fealty decrease chance 5% (each turn for each elector count), -8 Growth (all provinces), -10% Tax rate, -4 Public Order (all provinces), -5 Leadership (all armies).
Calamitous -10: All Elector Counts declare war on you
Go to the fight and immediately click concede defeat. If enemy is beastmen or norsca they will blow up the settlement. You can then either occupy the settlement and hand it back for 1 authority or wait for dilemma event which gives 1 authority.
Like others said, you can just keep handing settlements back to elector counts. A good one to do is the moot.
One special note: Wissenland makes a good first annexation target. They start with low fealty and try to make it drop more so they try to secede. Then you can declare war and conquer them. Still costs authority if you wipe them out but way cheaper and faster than trying to confederate them.