Total War: WARHAMMER II

Total War: WARHAMMER II

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saintz Jun 12, 2023 @ 8:31am
RPFM editing pack problem from workshop
I using the rpfm to open the pack from workshop and saved, and I reload the save it doesn't change anytihng.

Like the original value is 1000, I edited it to 100 and save success , but I open the game and the value doesn't change to 100 its still 1000, how to make it work?

Thanks a lot.
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Showing 1-3 of 3 comments
HazardHawk Jun 12, 2023 @ 9:22am 
Sigh... This is not going to be a popular topic and no one has really been discussing this beyond the Empire and Napoleon discussions various places online.

The new levels of security needed for Intel Gen 12+ and AMD socket AM5+ requires security headers which are updated and acceptable to be recognized. DRM no longer comes WITH a game as part of a game or program, but is now a direct part of Windows through Intel and AMD security requirements attached to the latest drivers.

All the old games you own which have been out of development the past years which suddenly over the past 18 months started getting tiny patches? Those are adding the security recognition key to the game exe files among a few other things.

NOW, go actually read the SEGA EULA concerning modding... We ALL agreed to only use CA/SEGA approved or developed and released modding tools.

If you will notice, pfm stopped even being update but rfpm did a last update playing games knowing anything made with either of those and not then opened and saved using assembly kit was no longer going to work.

PLAINLY SAID, mods not created with assembly kt or at least save in their final step by assembly kit are failing.
rschilla Jul 4, 2024 @ 11:24am 
And I suppose that a year later it remains pretty useless?
KG Jul 4, 2024 @ 11:55am 
Originally posted by rschilla:
And I suppose that a year later it remains pretty useless?
¯\_(ツ)_/¯ I sympathize with HazardHawk's general message but I think he is a bit reckless with the correlation and causation side of things.

I would copy the workshop mod data files from the TWW2 workshop folder in Steam\steamapps\workshop\content\594570 and drop them into Steam\steamapps\common\Total War WARHAMMER II\data at minimum so Steam and the mod maker can't just yoink them off your HDD. Better practice would be to keep the files you're in the process of editing separate from the ones you're actually using in-game of course.
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Date Posted: Jun 12, 2023 @ 8:31am
Posts: 3