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Lizardmen
Benefits:
A strong set of infantry units, monster units, shock units, and artillery. You can go cheap or expensive between Skinks and Saurus, depending on your style or lord choice.
Access to generally useful lores of magic. No garbage lores to accidentally waste time on.
Strong ambush chance boosts
Very strong hero units, all with powerful or useful mounts.
Straightforward campaign mechanics
Drawbacks
Their roster isn't as varied as High Elves or Dark Elves, particularly in strong basic archers and access to cavalry.
Armies tend to run pretty expensive, coupled with overall weaker economical growth than HE/DE
Overall harder starting positions than HE.
Geomantic Web isn't remotely as useful as HE influence or DE slave economy.
Weak troll. Skaven aren't beginner friendly and Tretch is a joke lord (for the most part)
I disagree. I think you have a lot more to juggle for the Empire without a lot of clear direction. Their main benefit to new players is the varied roster. And, as you say, the elector counts and imperial authority are pretty stupid.
I'm not saying the AI is amazing in this game... but the second part is pretty off-key. Factions definitely fight each other and don't just suicidally charge you.
Dwarves can be easy if you don't fall into the trap of playing too defensive on the campaign. The battles you totally want to turtle up, but the campaign you need to be aggressive. Grombrindal or Thorek make good beginner starts.
Wurzag is the easiest one to play as for the Greenskins. He buffs savage orcs to insane levels, is a great caster, and has a nice start position. This would be pretty good for a beginner.
I'd still say that Kroq Gar is easiest, he gets a corner on Mortal Empires too.
If you must play Empire then Gelt gets an easier start than Karl or Volkmar, but finds it harder to secure the empire and get enough authority because he's off in the corner.
If you want to play Skaven then they get a lot easier with the Prophet and Warlock DLC, which adds Ikit Claw as a lord, and a load of good units. Without those you'll struggle as a beginner.
By the way If I'm catching your drift you started out with the hunts marshal's expedition probably the second hardest in the game? No wonder you got slaughtered. You start out hard wired to kill lizards one of the toughest factions in the game and no natural allies any where.
Kroq gar and Gor Rok are pretty damn easy for the most part. Kroq has a very safe corner in vortex although his ME campaign is also in a safe corner (unless malus bum rushes you) it's fairly slow start due to how far apart cities are. Gorrok starts with the strongest hero in the game with lord kroak that demolishes infantry easily getting 500-1000 kills all game. But he also starts in the lustria bowl which can get very hectic if you don't know what to expect.
While chaos is considered the worst faction in the game for the most part. If you play on normal or lower you pretty much steamroll anything that comes close to you but it's still a pain in the ass and not a good way to learn the game.
Beastmen are pretty much THE easy mode now since their update and have a fun and unique play style.
other than that, just don't play higher difficulties yet and u can play any faction u like. focus on learning how things work in the game, like positioning of armies on the campaign map and scouting with heroes, that's half of the potentially hard factors yet.
(technically u can learn the game with any faction)
also, don#t be afraid of restarting cmapaigns. it becomes kinda regular habit on higher difficulties, at certain starts. (u can easily mess up hard starts, sometimes by RNG as the ai doesn't always have the very same actions)