Total War: WARHAMMER II

Total War: WARHAMMER II

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Aksolotli Feb 18, 2019 @ 4:07am
Dwarven units in the late game.
So which are good dwarven units in the late game? I noticed it takes a long time to build a army of Ironbreakers and Irondrakes only to see Longbeards with Bugmen are as good.

So do you want to got for Longbeards and Bugmen rather than Ironbreakers?

Also as overall Would Thunderers be good or Bugmen just better?
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Showing 1-15 of 16 comments
Gungnir Feb 18, 2019 @ 4:29am 
It really depends on who your fighting imo. Iron breakers are just so good there’s no reason to not get them unless you’re low on cash. But anyways, if you’re fighting factions like chaos, you’re gonna want lots of AP units and some anti large like troll hammer torps, gyrocopters with brimstone, great cannons etc.

If you’re just fighting Greenskins i like to have long beards or ironbreakers as my front line, and lots of quarellers or rangers and cannons or grudge throwers to kill off lots of gobbos before they hit my front line.

If it’s the tomb Kings you’re gonna need lots of anti large, and same for the VC, except throw some iron drakes and flame cannons in since they’re so weak to flames, plus all the dwarves flame units are so insanely powerfully there’s no good reason to not have them other than lack of cash.
Aksolotli Feb 18, 2019 @ 4:33am 
Originally posted by The Knights Templar:
It really depends on who your fighting imo. Iron breakers are just so good there’s no reason to not get them unless you’re low on cash. But anyways, if you’re fighting factions like chaos, you’re gonna want lots of AP units and some anti large like troll hammer torps, gyrocopters with brimstone, great cannons etc.

If you’re just fighting Greenskins i like to have long beards or ironbreakers as my front line, and lots of quarellers or rangers and cannons or grudge throwers to kill off lots of gobbos before they hit my front line.

If it’s the tomb Kings you’re gonna need lots of anti large, and same for the VC, except throw some iron drakes and flame cannons in since they’re so weak to flames, plus all the dwarves flame units are so insanely powerfully there’s no good reason to not have them other than lack of cash.
The Problem isn't money but time. I have like 7 armies and don't have time to build them.
Dominic Feb 18, 2019 @ 5:00am 
Dwarfs get a huge amount of "Global" recruitment quite easily, and a fair bit of local too, you should be knocking out a 20 stack in 3 or 4 turns, every three or four turns.
Build em before you need em.

That said, its tricky. Dwarfs dont really have any killer units and what they have doesnt scale.
The basic T1/2 army is warrior, crossbow, catapult.
Iron Breakers and Hammerers are great, but they arent the sort of step up above Warriors that Varghulfs are to Skeletons.
Once you start facing doom stacks, it becomes quite tricky.
Elfie Feb 18, 2019 @ 5:18am 
None. Dawi is the weakest faction in the game, sadly
Iriath Zhul Feb 18, 2019 @ 7:01am 
wtf is wrong with 10 ironbreakers
Sn3z Feb 18, 2019 @ 7:07am 
1 lord
1 agent
4 Ironbreakers (or 2 and 2 longbeards)
1 giant slayer
2 gyros
2 Irondrakes (flame and torpedo)
1 bugman
1 Thunderer
1 miner blasting charge
1 Flame cannon
1 cannon
4 Hammerers (or 2 and 2 longbeards)

You can use this versus anything
Dominic Feb 18, 2019 @ 7:43am 
Originally posted by Iriath Zhul:
wtf is wrong with 10 ironbreakers
Thy get stomped by 10 Varghulfs or Terrorgeists or Giant Spiders or DemiGyphs
Mactalon Feb 18, 2019 @ 8:47am 
Originally posted by Dominic:
Thy get stomped by 10 Varghulfs or Terrorgeists or Giant Spiders or DemiGyphs

How often do you see those sorts of armies in game?? The AI is still a little derp at times but they've long since stopped making armies like that anymore in my campaigns.

Also disputable. Ironbreakers are about the tankiest infantry unit in the game to begin with, but by late game you've got enough buffs, high powered runesmiths/lords and Forge gear in support to make them monstrously powerful.
At the very least those Varghulfs would disintegrate long before they manage to cut through the Ironbreakers, who almost never seem to flee despite not being unbreakable, again late-game buffs being quite powerful all stacked up.

Originally posted by CaptainTenno a.k.a RomanCatapult:
None. Dawi is the weakest faction in the game, sadly

:steamfacepalm:
AVGAMER Feb 18, 2019 @ 9:18am 
Not the weakest by any means just perhaps the most restricted
Wyvern Feb 18, 2019 @ 9:21am 
AI doesnt pull the shenanigans a human does, so monsters are not much of a threat, especially if you have weapons like thunderers or irondrakes.
Nyrx Feb 18, 2019 @ 10:12pm 
Try organgguns. They are beasts.

1 Lord
1 runeshmith
1 technician
3-4 organguns
~6 ironbrakers
2-3 thunderer
Something for your flanks, maybe hammerers
Dominic Feb 19, 2019 @ 1:35am 
Originally posted by Mactalon:
Originally posted by Dominic:
Thy get stomped by 10 Varghulfs or Terrorgeists or Giant Spiders or DemiGyphs

Also disputable. Ironbreakers are about the tankiest infantry unit in the game to begin with, but by late game you've got enough buffs, high powered runesmiths/lords and Forge gear in support to make them monstrously powerful.
At the very least those Varghulfs would disintegrate long before they manage to cut through the Ironbreakers, who almost never seem to flee despite not being unbreakable, again late-game buffs being quite powerful all stacked up.

:steamfacepalm:

Iron breakers are very tanky, but they dont inflict a lot of damage, and are not unbreakable. they are very vulnerable to being isolated and pulled apart.

Pick a flank, engage the three units central to it with chaff or something that can hold them.
Engage the flank unit on the front, side and rear with heavy hitters and roll up the line. By the time the Other flank has redeployed, you will have broken half the line, and rolled up the support troops behind.

I've both done it and had it done to me.

hammerinn Feb 19, 2019 @ 6:35pm 
Originally posted by Iriath Zhul:
wtf is wrong with 10 ironbreakers
Weak to ranged ap.
In the back of course.
Last edited by hammerinn; Feb 19, 2019 @ 6:36pm
madracc00n Mar 11, 2019 @ 1:15am 
Even thunderers can go up to 60 dmg from 19 and just demolish stuff like black orcs.So it depends on veterancy,but yeah u wanna get ironbreakers frontline with some hammerers support,artillery depending on who u fighting(organ guns for example are decent) and some helicopters if u need fast units.
Lucius Mar 11, 2019 @ 1:54am 
Originally posted by Dominic:
Originally posted by Iriath Zhul:
wtf is wrong with 10 ironbreakers
Thy get stomped by 10 Varghulfs or Terrorgeists or Giant Spiders or DemiGyphs
Elite line infantry loses when facing elite anti-inf? Who would have thought.
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Date Posted: Feb 18, 2019 @ 4:07am
Posts: 16