Total War: WARHAMMER II

Total War: WARHAMMER II

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Inardesco Apr 15, 2019 @ 10:39am
Lizardmen recruitment buildings
Do they need to be in the same province or can I have them in several provinces in order to recruit units like Kroxigors?
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Showing 1-12 of 12 comments
Red Dragon Apr 15, 2019 @ 10:42am 
has to be in the same province (not just with LM though, it works like that for all races)
Elitewrecker PT Apr 15, 2019 @ 10:43am 
If a unit requires two buildings they always have to be in the same "province". Same for every race.
Inardesco Apr 15, 2019 @ 1:02pm 
First race I play that has this
rlee87 Apr 15, 2019 @ 1:21pm 
not sure if i read that question right (its a little off). for every faction (except horde factions) you can have a recruitment building in a province but in order to recruit those units from that building you have to be in the same province. However, you do have access to global recruitment but that doubles the amount of turns it takes to recruit.
Last edited by rlee87; Apr 15, 2019 @ 1:26pm
Inardesco Apr 15, 2019 @ 2:10pm 
You haven't read that right. Some units for Lizardmen require 2 buildings to be constructed, my question was whether or not those 2 have to be in the same province.
WillieWonkaSauce Apr 15, 2019 @ 5:31pm 
They do. For example, Kroxigors need both the Weapon Crafters Commune and a level 3 Skink barracks in the same province to recruit them from that province.

It will also make them available in the global recruitment pool.
Wh♂♂par Apr 15, 2019 @ 5:42pm 
On the top of my head, I can only think of HE, that do not have multiple requirements. Did you really only play HE for now? That's dedication. Oh. Wait, Tomb Kings and VCoast, too, right? Not as much of an impressive dedication anymore. TSK.
Last edited by Wh♂♂par; Apr 15, 2019 @ 5:43pm
EternallyHers Apr 15, 2019 @ 5:56pm 
Originally posted by Wh♂♂par:
On the top of my head, I can only think of HE, that do not have multiple requirements. Did you really only play HE for now? That's dedication. Oh. Wait, Tomb Kings and VCoast, too, right?
I'm pretty sure that the Dark Elves also don't need multiple buildings for any of there units.
Chillum Apr 15, 2019 @ 5:59pm 
Has to be the same province but can be in different regions.
Inardesco Apr 16, 2019 @ 12:37am 
Originally posted by Wh♂♂par:
On the top of my head, I can only think of HE, that do not have multiple requirements. Did you really only play HE for now? That's dedication. Oh. Wait, Tomb Kings and VCoast, too, right? Not as much of an impressive dedication anymore. TSK.

I've played High Elves, Dark Elves and Tomb Kings and none of those require a secondary building to recruit a unit.

In the end it all boils down to the same, despite the difference in race.
Last edited by Inardesco; Apr 16, 2019 @ 12:38am
archmag Apr 16, 2019 @ 12:47am 
Originally posted by rlee87:
However, you do have access to global recruitment but that doubles the amount of turns it takes to recruit.
You can reduce that time by building more of them. Every 10 buildings that allow you to recruit some unit reduce global recruitment time by 1. So eventually if you are persistent and build them everywhere you can make it faster to recruit units from global queue than from local. Local for dinos will still be 3 turns, for example, but if you have 50+ buildings that allow you to recruit them in your empire, global will be only 1 turn.

Originally posted by Inardesco:
Do they need to be in the same province or can I have them in several provinces in order to recruit units like Kroxigors?
You can have one building in minor settlement, other one in major. But they need to be in the same province. After that you can hire this unit from any settlement in this province.

Just to clarify terms:
Region - minor or major settlement with surrounding area limited by borders.
Province - a set of regions (one with major setlement, 0 or more minor ones) after capturing all of which you gain access to province commandments.

All local recruitment is always based on all buildings that are available in the province while several Provinces don't interract with each other building wise (except geomantic web for lizardmen). So having same type of recruitment building in several regions in the same province is not recommended (unless you need this to reduce global recruitment times), units that require several buildings may have them in different regions in the same province.
Last edited by archmag; Apr 16, 2019 @ 12:56am
Originally posted by Inardesco:
Originally posted by Wh♂♂par:
On the top of my head, I can only think of HE, that do not have multiple requirements. Did you really only play HE for now? That's dedication. Oh. Wait, Tomb Kings and VCoast, too, right? Not as much of an impressive dedication anymore. TSK.

I've played High Elves, Dark Elves and Tomb Kings and none of those require a secondary building to recruit a unit.

I was sure the HE required some forge thingy to get Phoenix Guard and Swordmasters.... oh well. Or is that just me playing with SFO so much I've lost track of vanilla?

As others have said, you'll need them in the same province.
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Date Posted: Apr 15, 2019 @ 10:39am
Posts: 12