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So what you are saying is no, you can't give them specifics on what to do after hitting a settlement.. Roger that.. Any one have any idea on the dev's design reasoning behind this?
"The word "Waaagh!" is a guttural slang for the word "War!", a powerful word that always has the potential to unite the warring tribes of Greenskin into the destructive force it has been famously known for. In a much more logical sense, a Waaagh! is akin to a massive migratory invasion."
https://warhammerfantasy.fandom.com/wiki/Waaagh!
Guide
https://steamcommunity.com/sharedfiles/filedetails/?id=692334205
Also in Warhammer 40k, the Waaagh is even more Devastating and impossible to stop but the Imperium of Man won at the greatest loss that it doesn't seem like victory.
https://warhammer40k.fandom.com/wiki/WAAAGH!
The Biggest Waaagh!
https://warhammer40k.fandom.com/wiki/War_of_the_Beast
Ok thanks.. But I wasn't asking for how to play as the Greenskins, I'm doing just fine.. As stated in paragraph 2 of my post, I know how to use them now.. It was just a surprise, early in the game, that you were not given a choice as to what to do when hitting a settlement with the Waaagh! After quickly finding that out, no more then 10 turns, I just restarted and all is good.. All I want to know is why you are not given the normal settlement options if a Waaagh! hits and wins it on its own? Is it a balance thing for multiplay? Or is it just a handcuff to prevent steamrolling? I'm just curious as to why you are not given the choices..
Cheers and happy hunting...
Perfect answer.. That clears up everything.. Thank you for actually taking the time to read and understand the question.. Big thumbs up to you as this is a rare quality now..
Cheers and happy hunting..