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The outcome of the War of the Beard wasn't full closure.
Ulthuan has plenty of mountains too.
South you've got a lot of greenskins to deal with, so imho it's better to go after them before wurrzag and grimgor team up and start snowballing. Once I've pushed down towards araby and made contact with the tomb kings, then I'll send my army defending silver road up into peak pass while trying confederate with the surviving dwarfs there.
BTW, the Dwarves are boring.
As Dwarfs I rarely confederate so I can keep trade going really strong. So you want to get that quick. After every move, recruit as much as you can and keep moving. With those two provinces secured, you can push south or hold your own and build up.
Normally your topics are sheer clickbait but I'd tend to agree: the Dwarves don't have cool magic to use (the runes being click-and-forget), no fun monsters, their heroes and abilities are good but not interesting.
Battles consist of sitting there and shooting things and trying not to lose the melee grind.
I just find them uninteresting, which is a shame :/
I have much more fun in SFO: one unit of Dwarven Engineers will buff most of your units and is basically a short-range grenade thrower (great for winning that melee grind!), cannons can actually reliably kill large units before they start running among, and Gyrocopters are actually effective to micromanage: their bombs in particular acting like a WOM-independent Urannon's Thunderbolt.
However in my last game the northern dwarves came across and took the settlements themselves, creating a nice barrier that I safely ignored till the southern Orks had been wiped out entirely.
By then your empire will be huge so you'll have the Power is Everything diplomacy boost with the tomb kings which would let you safely pact up with them with very little chance of them attacking you, leaving you safe to wipe out the remaining orks and vampires then a nice roll on to archaon.