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I like Rindenberg's plan. I'd avoid Grimgor as much as possible. He'll probably be preoccupied with Imrik or the Dwarfs for quite a while anyway. The rough climate of the mountains should turn back to green when you get past clan Mors.
Regarding the quest battle I guess I'll wait until I get to tier IV. It seems like a huge power spike for the Lizards.
Once you've secured a good chunk of the south half of the map where all of your Green climate is, you can start focusing on the four long-term war-fronts: Taking the Dwarven/Greenskin owned mountains from the east, taking the Badlands and Empire down the middle, taking the donut from Eataine or pushing into the frozen wastes that Morathi usually owns from northern Lustria.
My other issue is money. I got basically none, although I only have one decent army and Krog'qar has the blue line done + 20% upkeep reduction for dinos. I still only got 4k floating income / turn. That's REALLY freaking tough after playing HE or DE who are filthy rich after turn 20ish.
Is there anyone I can trade with besides other Lizards? It's really tough being poor.
Kroq-Gar won't get many trading partners for a while. You just don't have any easy access to water and by the time you do, your great power penalty will be biting pretty hard. Bowmen of Oreon or Thorek Ironbrow (not both since they hate each other) will probably be your only trade partner while you're landlocked (you should cancel treaties with Teotiqua since they are a terrible ally and their regions are really nice). You'll need to bribe factions to set up trade agreements from my experience. Tilea, Border Princes, The Empire, Eataine, Avelorn, Yvresse and Brettonia are all pretty lucrative trading partners but they won't agree to anything without a bit of
Lizardmen just ain't rich, chief. If you're too used to High Elves and Dark Elves, welp, IDK what to tell you friend. You won't be getting massive income for about 50 turns until your provinces develop a little and your extra income bonuses start stacking. Even then it'll only be like 10k-40k income per turn depending on how many regions you own and how many armies you're fielding. There is a late-game technology at the end of your tech tree that increases income from Quarries by 200%, that'll balloon your late-game income by a good amount but it'll never compare to High Elven Entrepreneurs, the Dark Elven Slave mechanic, Yvresse's Subjugation abuse or Brettonia's everything. Lizardmen aren't broken-overpowered on the campaign map but I like it better that way.
I just finished a Lothern game with roughly 20 entrepreneurs and it was just hilariously easy. Lizards are definitely more difficult.
Are you using skinks? Because if you're looking for very strong low-tier ranged units, yes Lizardmen are bad at that.
Eventually the bret factions on the coast may be a trade option but I would personally prefer to take their territory as it can be a decent jumping off point to hook up with lustria.
Thanks for the tip regarding the trade partner, but Bretonnia is like 20 screens away from me.. this will take me like 50-100 turns to get there and Grimgor is in between.
if you want to conquer the world you have to run to the west after securing the dragon isles which is one of 2 chokes where a single army can hold that corner.
as for the campign is been a while.
also you have to have a line to their land to trade with them. ports connected to the ocean work as such a line which is why you can trade with some factions but not others aside from them liking you. its why imrik is such a pain on lego. one of the reasons anyways.
to be fair you can cheese it. no one has more cheese then the lizards. well we rats do but ya.
Ah I completely forgot about them. Thanks, that's a good idea!