Total War: WARHAMMER II

Total War: WARHAMMER II

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Twoja Mama Jul 28, 2022 @ 6:01am
Exiles of Nehek
How do You even deal with those dark elves and beastmen in early stages? And wherethe hell do You expand XD
Originally posted by grab these bandages:
Do you like cheesing the game? If yes corner camping + casket of souls.
At start you can hire 4 archers. Use Bleak holds city as sack city first 6 turns if Heralds didnt raze or capture this city. If you are unlucky just chill, hire spearmans and kick useless dead birds, they are trash. Destroy barracks when archers will be recruited to save some money.
Always check corruption on cities around you, This is a beastmans marker, default corruption value per one character is 4. Except taurox there is only one painful bm tribe to deal with, you started at war with them. Best way to kill this tribe is ambush to lure them on your unwalled tier 2 city.
Summary there should be 4 bm tribes - taurox, one enemy spawn at game start on top, one small neutral spawn on bottom and one neutral big spawn with cygors on turn 10-14 at your capital.
On turn 6 choose necrotec and embed into army.
You need 9k gold to summon casket and rite for instant t3 settlement. After that dont worry about second settlements, its useless until you can expand.
I can recommend don't expand and sack greenskins and DE cities until turn 30-40. Growth when you play TK are pain in ass, ai have a boost to growth, so, on turn 70-80 you can easy capture t4 settlement instead useless t3. Also 14 level of second army matter because of necrosphinx for lords and chariots for heroes.
Also dont spend gold on ushtabi ushebti eshtubi building, this unit completely useless. Build chariots instead, melee chariots better then any other low tier units, also there is good trait on tomb priences for them + lord + 2 techs + banner.
Knowledgable\treachorous(tomb scorpions are the best TK unit) lich priests or ambush boost, I didnt like wise and other, they all are useless crap. Ambush chance can be really helpful when Malekit declare war on you.
With cascet, chariots and lords on sphinxes you can not only autoresolve most battles, but play them manually with comfort.
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Showing 1-8 of 8 comments
Karina Jul 28, 2022 @ 6:14am 
It is possible to pack your bags and go back to your homeland. Once your starting province is stabilised a bit.
grognardgary Jul 28, 2022 @ 6:27am 
Originally posted by Twoja Mama:
How do You even deal with those dark elves and beastmen in early stages? And wherethe hell do You expand XD
If this is a rogue army they generally just roam about the map raiding until some one attacks but they are constantly on the move and should move on to some else's provences before too long. Rogue armies come in to varieties experience points and HOLY CRAP....
Invisible Jul 28, 2022 @ 11:58am 
Some general advices for Khatep:
- Faction has 10% casulty replenishment for all armies. Which is great.
- Liche priest are good in melee! Buff themselves with the spells like a elven loremaster.
- Your Hierotan is you biggest assest: siege attacker and a mighty giant.
- Ambushing is the game of Tombkings. Sandstorms and commandments give you bonuses.
- Don't waste turns raiding.

My Khatep strategy in Vortex (ME start is too messy). Turn 1
1. Kick out your starting liche priest.
2. Buy two new ones with level 4. Options:
a) give 1 point to reduce corruption
b) give both 3 point in jar hording
C) just go the spell line
3) Set Ketheps army in ambush stance directly before the island. DE Lord will stupidly run in your ambush and your Hiertan will kill them all.
Turn 2 and follwing;
4) Use local AND global recruitment in "entobed beneath the sands" stance
5) Wait for the arrival of the Stone Tribe Beastmen. and beat the ♥♥♥♥ out of them
6) If the hero event fires chose necrotect. Use him to increase movement and as anti-infantry melee
7) Get your selft a builder necrotect with the ritual. Send him to the razed city in the north.
8) take the southern city from DE.

After that there will some goblin rouge army annoy you.

After that you can go 3 routes:
1. North and search and settle ruins
2 South kill of DE and wait expand in the jungle.
3. Go diretcly to morathis HQ and get you first book and a great city.
Last edited by Invisible; Jul 28, 2022 @ 2:10pm
Twoja Mama Jul 30, 2022 @ 8:54am 
Originally posted by Esteban Failsmore:
It is possible to pack your bags and go back to your homeland. Once your starting province is stabilised a bit.
How?
Twoja Mama Jul 30, 2022 @ 8:54am 
Originally posted by Invisible:
Some general advices for Khatep:
- Faction has 10% casulty replenishment for all armies. Which is great.
- Liche priest are good in melee! Buff themselves with the spells like a elven loremaster.
- Your Hierotan is you biggest assest: siege attacker and a mighty giant.
- Ambushing is the game of Tombkings. Sandstorms and commandments give you bonuses.
- Don't waste turns raiding.

My Khatep strategy in Vortex (ME start is too messy). Turn 1
1. Kick out your starting liche priest.
2. Buy two new ones with level 4. Options:
a) give 1 point to reduce corruption
b) give both 3 point in jar hording
C) just go the spell line
3) Set Ketheps army in ambush stance directly before the island. DE Lord will stupidly run in your ambush and your Hiertan will kill them all.
Turn 2 and follwing;
4) Use local AND global recruitment in "entobed beneath the sands" stance
5) Wait for the arrival of the Stone Tribe Beastmen. and beat the ♥♥♥♥ out of them
6) If the hero event fires chose necrotect. Use him to increase movement and as anti-infantry melee
7) Get your selft a builder necrotect with the ritual. Send him to the razed city in the north.
8) take the southern city from DE.

After that there will some goblin rouge army annoy you.

After that you can go 3 routes:
1. North and search and settle ruins
2 South kill of DE and wait expand in the jungle.
3. Go diretcly to morathis HQ and get you first book and a great city.
I should be more precise, but I play ME in that case x.x
The author of this thread has indicated that this post answers the original topic.
Do you like cheesing the game? If yes corner camping + casket of souls.
At start you can hire 4 archers. Use Bleak holds city as sack city first 6 turns if Heralds didnt raze or capture this city. If you are unlucky just chill, hire spearmans and kick useless dead birds, they are trash. Destroy barracks when archers will be recruited to save some money.
Always check corruption on cities around you, This is a beastmans marker, default corruption value per one character is 4. Except taurox there is only one painful bm tribe to deal with, you started at war with them. Best way to kill this tribe is ambush to lure them on your unwalled tier 2 city.
Summary there should be 4 bm tribes - taurox, one enemy spawn at game start on top, one small neutral spawn on bottom and one neutral big spawn with cygors on turn 10-14 at your capital.
On turn 6 choose necrotec and embed into army.
You need 9k gold to summon casket and rite for instant t3 settlement. After that dont worry about second settlements, its useless until you can expand.
I can recommend don't expand and sack greenskins and DE cities until turn 30-40. Growth when you play TK are pain in ass, ai have a boost to growth, so, on turn 70-80 you can easy capture t4 settlement instead useless t3. Also 14 level of second army matter because of necrosphinx for lords and chariots for heroes.
Also dont spend gold on ushtabi ushebti eshtubi building, this unit completely useless. Build chariots instead, melee chariots better then any other low tier units, also there is good trait on tomb priences for them + lord + 2 techs + banner.
Knowledgable\treachorous(tomb scorpions are the best TK unit) lich priests or ambush boost, I didnt like wise and other, they all are useless crap. Ambush chance can be really helpful when Malekit declare war on you.
With cascet, chariots and lords on sphinxes you can not only autoresolve most battles, but play them manually with comfort.
Last edited by grab these bandages; Jul 30, 2022 @ 3:23pm
Mr Robert House Jul 30, 2022 @ 3:48pm 
Getting yourself some good heroes as TK is always super important, knowledgeable wizards, good unit cap boosts for necrotect and chariot master tomb princes
Twoja Mama Jul 31, 2022 @ 11:31am 
Originally posted by Esteban Failsmore:
It is possible to pack your bags and go back to your homeland. Once your starting province is stabilised a bit.
I managed to do it and arrived there at turn 80 - now it is very easy to play.
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Date Posted: Jul 28, 2022 @ 6:01am
Posts: 8