Total War: WARHAMMER II

Total War: WARHAMMER II

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Which spells should I pick for Necrarch lord?
Apparently he is a beast when it comes to winds of magic, but I don't really like his mixed spell book. Purple Sun instead of Wind of Death is a bit meh, and spells like raise the dead and invocation of Nehek are cheap anyways. How do you make this lord a destroyer of armies?
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Showing 1-10 of 10 comments
Mr Robert House Jul 27, 2022 @ 5:27am 
disband him, no wind of death is unacceptable
D-Black Catto Jul 27, 2022 @ 6:30am 
purple sun is good I dunno what you're on
Originally posted by D-Black Catto:
purple sun is good I dunno what you're on

It is. Racks a ton of kills in Sieges when the enemy blobs up. Specially good since you can just chuck your cheap skeletons at them. But wind of death is wind of death. Most high damage spells are very unpredictable. Wind of death is a perfectly controllable spell that wrecks everything.
Gresh Jul 27, 2022 @ 9:10am 
I don't think greater arcane conduit and purple sun are really a good trade-off for not having wind of death. Necrarchs get some pretty meh lore of beast spells too.

I'd rather have a generic vampire lord that's shielded, has full vampire magic lore, and isn't as weak in a scrap.
SpeaksTooFast Jul 27, 2022 @ 10:00am 
I like them if for no other reason that they have a slightly different play-style. If I remember their build is fairly obvious, nehek, raise dead, purple sun and all the winds of magic/miscast reduction stuff. Enough points for lightning strike and the rest is preference.
Mr Robert House Jul 27, 2022 @ 10:55am 
Originally posted by D-Black Catto:
purple sun is good I dunno what you're on
It is, but wind of death is better, and the lord is the only character who can get it and a flying mount.
yuzhonglu Jul 27, 2022 @ 12:08pm 
Use vamps to cast Pit of Shades.
Dalai Llama Jul 27, 2022 @ 12:20pm 
IDK what everyone is smoking, but just specialise him in invocation of nehek, since he can reduce the cost of it in either normal or overcast form (the either/or might be a design oversight). Add to that the fact he activates 3 passives when casting and your lord will put any life wizard to shame.

Just bring a necromancer with you to cast wind of death. They get corpse cart mounts, so they are worth it anyway.

I personally like discounting the normal nehek to... I believe 3 magic. With the low cooldown you can just keep spamming it, and everytime you do it heals the unit, heals everyone, and increases power recharge rate x2.

I will agree no wind of death is disappointing, but I guess it would make this lord a no-brainer.
Mr Robert House Jul 27, 2022 @ 3:44pm 
The problem with necromsncers casting wind of death is their insanely slow speed, maybe have 2 necromancers in the army, one on the cart to heal and one on a horse to cast wind of death, as a bonus that’s an extra arcane conduit
Dalai Llama Jul 27, 2022 @ 3:56pm 
Originally posted by Mr Robert House:
The problem with necromsncers casting wind of death is their insanely slow speed, maybe have 2 necromancers in the army, one on the cart to heal and one on a horse to cast wind of death, as a bonus that’s an extra arcane conduit

Danse macabre is incredibly cheap and triggers your passives. I know positioning can be tricky, but you can also summon cheap zombie units to control the engagement - if the enemy is waiting for you to come closer, you can absorb a lot of fire (and ammo) by throwing completely expendable zombie units at them while the necromancer is using the summoned meatshield to line up a wind of death.

But honestly I've considered 2 necromancers as well. It's just that to me, the corpse cart is incredibly valuable. Stacking unholy lodstone, master of dead and mortis engine regen ontop of each other is just such a huge amount of free AOE healing that it's hard to overstate its usefulness. So when I bring 2 necromancers, I usually just put both on corpse carts.
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Date Posted: Jul 27, 2022 @ 4:27am
Posts: 10