Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Second: The thing that black arks can attack enemy settlements is a new feature that was added in recent update. Maybe it will be improved further later.
If we really speak about zone of control and not reinforcements before recent change it made sense that coastal cities don't have naval zone of control because you couldn't attack them from the sea. You needed to land first. And in this case you wouldn't be able to land if they are positioned near the landing area because you can't pass through zone of control without attacking. Would you like to have to sail to another landing place to be able to attack the city instead?
If we speak about reinforcements from different type of terrain they most probably don't work because simply being in range is not enough to check if an army could reinforce. You also need to check if there is a landing place nearby otherwise you will have situations where land army and sea army are standing on two opposite sides of the cliff but somehow manage to reinforce each other. So it is not the same as in land-only battles or sea-only battles where if two armies are in reinforcement range this means that they have a clear way to each other.
It does not mean that it won't be improved further as we see that they keep improving the sea army mechanics - they added island battles, they allowed dark ark leaders to level up and gave them skill trees, they allowed dark arks to attack enemy settlements from the sea. It is quite possible that they will improve reinforcement posibility calculations in the future, but it is not as simple as activating some checkbox, they need to implement actual logic for that and try not to break anything else.
My post was addressing OP's initial question where he raises a point that coastal cities don't have zone of control and thus naval armies positioned nearby can't reinforce during the siege if it happens. Would have been easier if I quoted him instead of just replying, sorry for confusing you.
And the point about replenishment is actually an interesting one. When I played Count Noctilus campaign it was really annoying that you need settlements to be able to replenish in the sea. I still managed to win campaign with only single settlement and some coves without any allies but I had to stay near the graveyard most of the time. On land you can switch to some stance which allows you to replenish even in enemy territory, it is strange that the same does not work at sea.
I'm actually talking about both.
In rome 2 for example, if you wanted to attack a coastal city from the water you could do so. If you wanted to land first (so your army doesn't have to disembark on the battle map first, or you wanted your transport stack to be able to reinforced a land stack while you siege etc etc) you could blockade with 1 stack from the sea, nullifying the cities coastal ZoC, then land a 2nd stack because the ZoC wasnt stopping you from landing next to the city anymore
Agreed being able to reinforce a siege is dependent on the army not the city ZoC. So yes the embarked armies would also need a fix to make them able to reinforce a siege from the water. But both things IMO should happen. It would be a nice change
Maybe they will happen in the future. As I said things for sea armies mechanics keep improving.