Total War: WARHAMMER II

Total War: WARHAMMER II

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Clan Mors and Karak EightPeaks
I just started a Clan Mors campaign and feel rly underwhelmed by there unique karakeightpeaks mechanic. I mean + or - 2 po? Thats so minor. It would be rly cool if they would get something similar to Skarsnik and Belegar as a boost, but im not rly in the lore and still quite a newbie in the game so i dont rly know what would be appropiate. So im here to ask you guys what you would think would be a good Factionmecanic around Karakeightpeaks for clan mors?
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Showing 1-13 of 13 comments
:) Feb 15, 2020 @ 2:33am 
Clan Mors need buffs overall.
Chrysalis Feb 15, 2020 @ 4:14am 
The pitiful Kara Eight Peaks boost is the least problem of this particular Skaven Clan.

Clan Mors is in a really bad place at the moment and is in dire need of an overhaul or at least some buffs so that they can stay competitive with the other Skaven Clans and different Races.
Last edited by Chrysalis; Feb 15, 2020 @ 4:14am
Originally posted by Chrysalis:
The pitiful Kara Eight Peaks boost is the least problem of this particular Skaven Clan.

Clan Mors is in a really bad place at the moment and is in dire need of an overhaul or at least some buffs so that they can stay competitive with the other Skaven Clans and different Races.
Then tell me about what you would do in generall. I would be rly interested.
Chrysalis Feb 15, 2020 @ 5:35am 
Originally posted by Julian König der Kaffeebohnen:
Originally posted by Chrysalis:
The pitiful Kara Eight Peaks boost is the least problem of this particular Skaven Clan.

Clan Mors is in a really bad place at the moment and is in dire need of an overhaul or at least some buffs so that they can stay competitive with the other Skaven Clans and different Races.
Then tell me about what you would do in generall. I would be rly interested.

I think a unique mechanic like other Clans have would help to make them more viable and interesting.
I mean something like the laboratory for Skryre or the contracts of Clan Eshin.
I'm not that familiar with Clan Mors, so I can't say exactly what kind of unique mechanic would fit their lore and playstyle.

New unique units would also be a good addition to make them stand out more and strengthen their armies.

A no-brainer would be of course to increase the boost for conquering Karak Eight Peaks since it is quite an important location in their campaign.

All in all, I would say that they need more unique features.
Last edited by Chrysalis; Feb 15, 2020 @ 5:36am
Originally posted by P.M.A:
Clan Mors need buffs overall.
Would zero upkeep for clan rats be too OP.?
Originally posted by Bruce Magician:
I think both Mors, Rictus and Pestilens needs some updates to their campaign gimmick. I know Pestilens got a plague spread boost, but still, I think it would have been better if there gimmick was to create different plagues, that did different things and by adding in different ingredients, you can change what the plaghue does, or how fast it spreads.
It could require obtaining different trade resources to mix, or the capturing of certain settlements.
Thats a realy cool idear
Dezpo Feb 15, 2020 @ 6:33am 
But why skavens only would get some awsome mechanics to their campaign ?!
Originally posted by Dezpo:
But why skavens only would get some awsome mechanics to their campaign ?!
because thouse little bastards are the coolest little ♥♥♥♥♥ on the planet...and have lore to make cool stuff
Chrysalis Feb 15, 2020 @ 6:38am 
Originally posted by Dezpo:
But why skavens only would get some awsome mechanics to their campaign ?!

Factions of other races have unique campaign mechanics, too.

For example Bloodlines for VC and Elector Counts for Empire.
Tricks Feb 15, 2020 @ 7:47am 
To play the devil's advocate, Clan Mors doesn't have as bad of a penalty if they don't own Karak Eight Peaks, right? Skarsnik is a lot better off with Eight Peaks, and Belegar is downright unplayable without it. So it makes sense that they'd get better rewards from taking it.
:) Feb 15, 2020 @ 8:41am 
Originally posted by Lord Holland of Wessex:
Originally posted by P.M.A:
Clan Mors need buffs overall.
Would zero upkeep for clan rats be too OP.?
Well, this would make Clan Mors best skaven clan for speedruns. Warlord "Raveneous Expand" talent spam with 20 free clanrats.
Skaven ranged units/artillery too good. Stormvermins in other side is nothing special and expensive.
Last edited by :); Feb 15, 2020 @ 8:50am
Toby Larone Feb 15, 2020 @ 9:00am 
Originally posted by Chrysalis:
Originally posted by Dezpo:
But why skavens only would get some awsome mechanics to their campaign ?!

Factions of other races have unique campaign mechanics, too.

For example Bloodlines for VC and Elector Counts for Empire.

But not much in the way of the unique mechanics the skaven have gotten in recent updates.

Clan Mors and Rictus and Pestilance are average I would say mechanic wise.

Nothing like the uniqueness of clan skryer and eshin but not worse of the karak kadrin for example which has NO unique mechanic compared to Karaz-a-karak or the base empire (Reikland/Gelt) or Bretonnian (Couronne, Bordeleaux and Carcassonne).

All of these only offer the choice of different starting location and faction bonuses. No unique mechanics. So if you say you want Mors, Rictus and Pestilance to have unique mechanics that is alright. But do not deny that treatment to other factions in the same boat, which is I would say most of them.
Last edited by Toby Larone; Feb 15, 2020 @ 9:01am
Chrysalis Feb 15, 2020 @ 9:56am 
Originally posted by Toby Larone:
Originally posted by Chrysalis:

Factions of other races have unique campaign mechanics, too.

For example Bloodlines for VC and Elector Counts for Empire.

But not much in the way of the unique mechanics the skaven have gotten in recent updates.

Clan Mors and Rictus and Pestilance are average I would say mechanic wise.

Nothing like the uniqueness of clan skryer and eshin but not worse of the karak kadrin for example which has NO unique mechanic compared to Karaz-a-karak or the base empire (Reikland/Gelt) or Bretonnian (Couronne, Bordeleaux and Carcassonne).

All of these only offer the choice of different starting location and faction bonuses. No unique mechanics. So if you say you want Mors, Rictus and Pestilance to have unique mechanics that is alright. But do not deny that treatment to other factions in the same boat, which is I would say most of them.

I never denied that treatment to other factions.
I would love if all factions would get such unique mechanics like Skryre or Eshin.
I don't really care about Clan Mors at all, so saying that I "want" these unique mechanics is not completely true.
I just meant that it would be good to have them in general, that's all.
The purpose of my comment was just to say that there are unique mechanics for other factions, maybe not as expansive as for the Skaven, but they still do exist.

Last edited by Chrysalis; Feb 15, 2020 @ 10:00am
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Date Posted: Feb 15, 2020 @ 2:14am
Posts: 13