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Clan Mors is in a really bad place at the moment and is in dire need of an overhaul or at least some buffs so that they can stay competitive with the other Skaven Clans and different Races.
I think a unique mechanic like other Clans have would help to make them more viable and interesting.
I mean something like the laboratory for Skryre or the contracts of Clan Eshin.
I'm not that familiar with Clan Mors, so I can't say exactly what kind of unique mechanic would fit their lore and playstyle.
New unique units would also be a good addition to make them stand out more and strengthen their armies.
A no-brainer would be of course to increase the boost for conquering Karak Eight Peaks since it is quite an important location in their campaign.
All in all, I would say that they need more unique features.
Factions of other races have unique campaign mechanics, too.
For example Bloodlines for VC and Elector Counts for Empire.
Skaven ranged units/artillery too good. Stormvermins in other side is nothing special and expensive.
But not much in the way of the unique mechanics the skaven have gotten in recent updates.
Clan Mors and Rictus and Pestilance are average I would say mechanic wise.
Nothing like the uniqueness of clan skryer and eshin but not worse of the karak kadrin for example which has NO unique mechanic compared to Karaz-a-karak or the base empire (Reikland/Gelt) or Bretonnian (Couronne, Bordeleaux and Carcassonne).
All of these only offer the choice of different starting location and faction bonuses. No unique mechanics. So if you say you want Mors, Rictus and Pestilance to have unique mechanics that is alright. But do not deny that treatment to other factions in the same boat, which is I would say most of them.
I never denied that treatment to other factions.
I would love if all factions would get such unique mechanics like Skryre or Eshin.
I don't really care about Clan Mors at all, so saying that I "want" these unique mechanics is not completely true.
I just meant that it would be good to have them in general, that's all.
The purpose of my comment was just to say that there are unique mechanics for other factions, maybe not as expansive as for the Skaven, but they still do exist.