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But look into trying Krok'Gar/Last Defenders.
You're literally in a corner of the map. Your army is really cheap with super beefy units this early in the game. Most of the enemies you fight within the first 20 turns crumple when faced with a stack of Saurus charging them.
But hopefully someone can help you better and good luck!
1. Figure out who your natural allies are. Look at the diplomacy modifiers in the diplomacy screen to help you figure this out. Do not fight natural allies! Unless it's part of a well thought out plan, attacking potential friends exposed you to attack from others.
2. Figure out who your natural enemies are. Find who hates you or might want your land and consider going right for them.
3. Make money by raiding and sacking, use that money to build your 2nd army. If you build up a treasury, you can go into negative income and make money purely by military action.
Legendoftotalwar has some first 20 turns on legendary guides
The problem is that his rear was never threatened while he was forging ahead (bribing the beastmen for peace with a bit of gold did work which was quite helpful since that near full stack right next to the capital was stressful) and the natural ally to the south managed to hold on in his case (he gets wiped out by turn 15 in my games in normal and his enemies then come to flood my land from the south).
As a result, just after taking over the settlement that you absolutely have to take because of the ritual currency everything goes to hell completely unlike that guide.
I'll try krok'gar, even if it isn't exactly the king of faction I typically like to play to see if I can get a better start there at least.
You can change battle difficulty to easy to give you a little bonus in the fights then once your out of that early game stick it back up to normal.
It was in the first weeks after launch so maybe things changed a bit and I am just paying the fact that I mostly picked starting scenarios that are not "easy".
EDIT: It doesn't change the fact that most of it is my fault one way or another, I suck at these games even if I love how they play.
If you're playing on easy/normal having an extra general sitting in a town with 3-9 extra low tier troops + the garrison can often hold a front. While being relatively inexpensive to boot.
Theres also no harm in slowing expansion. Taking your full starting province and holding there while you consolidate the order + build economic buildings will help you take over you next province. Where you can take a few turns to build up again.
Also getting minor towns to level 3 and building the garrison building to get walls (and a decent garrison as well) helps cover fronts nicely!
What you call cheese im calling being effective on his behalf. Mostly. The AI will have more income and recruit faster and replenish faster. Units that dont perform have no place
And as far as Im concerned its the AIs choice to waste arrows on single entities
In higher difficulties you definitely need to use at least some cheese because the AIs cheat, a lot.
Thankfully in normal it's not that bad, the enemies don't get full stack armies out of nowhere right away so you don't have to cheese as much (and it matters less if you can't catch an army that is in marching stance for example).
That only happens in the first game except for Alith Anar's rite agent, and when he uses that it's 100%.