Total War: WARHAMMER II

Total War: WARHAMMER II

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crowe6891 Feb 14, 2020 @ 5:55am
Best Dark Elf Doom Stack
Anybody know what's the best one? Thanks in advance.
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Showing 1-13 of 13 comments
Hieronymous Feb 14, 2020 @ 12:22pm 
I believe there are many options. The have basically top tier everything except calvary right?

I like to use lots of shades, the halberd infantry plus executioners, and a dragon or hydra or two. Some folks would throw the sisters in there as well. And a mage.
Rack Feb 14, 2020 @ 12:54pm 
Just spam Shades, if you get Shadowdart trait for generic lord you have strongest archer in entire game.
Ashantai Feb 14, 2020 @ 6:12pm 
My current Hellebron campaign is a lawnmower of death.

Hellebon on Cauldron
Death Hag on Cauldron
Fire Sorceress
Master on Pegasus
2 x dragons
1 x Scourgerunner (ROR)
4 x Dark Shards (one is ROR)
2 x Shades (GS)
4 x Sisters of Slaughter
1 x Executioners (could be replaced with Sisters but they've been there since turn 1 so....)
1 x Bolt Thrower
1 x Bloodwrack Medusa (ROR)

It's a good balanced army which tears through the enemy like paper. Hellebron is pretty much unstoppable.
crowe6891 Feb 15, 2020 @ 5:35am 
Originally posted by Ashantai:
My current Hellebron campaign is a lawnmower of death.

Hellebon on Cauldron
Death Hag on Cauldron
Fire Sorceress
Master on Pegasus
2 x dragons
1 x Scourgerunner (ROR)
4 x Dark Shards (one is ROR)
2 x Shades (GS)
4 x Sisters of Slaughter
1 x Executioners (could be replaced with Sisters but they've been there since turn 1 so....)
1 x Bolt Thrower
1 x Bloodwrack Medusa (ROR)

It's a good balanced army which tears through the enemy like paper. Hellebron is pretty much unstoppable.
Very nice I'll try it. I wonder if a black dragon spam army with Malus would be good.
ale Feb 15, 2020 @ 5:52am 
The most effective I have is
Sword and shield lord, spiteful trait, Shadowdart name
Sorcerer, fire or shadow magic with discipline trait
Death hagh also discipline
Master only with spiteful
4 x Black guard
2 x bolt thrower
2 x Black dragons
Rest of shades

I didn't find anything that gave me a hard time with that convo
Dezpo Feb 15, 2020 @ 6:46am 
I mostly play dark elfs, I got 8 differents army and they all works without the need of spamming anything (except some army I build for ambush and got like 6 shades)

But why everybody take the shadowart traits ? that give +x range to shades instead of the one thats give them +30 armors and melee attacks ?

Here is my ambush army, with the traits that give shades +30 armors that make them tanky and with Morathi around who have a buff thats give them +10 melee defense and attack they become very tanky and not affraid from getting charged by cavalery :

https://steamcommunity.com/sharedfiles/filedetails/?id=1998206679

They got 86 armors (+6 from the traits after killing Gelt)
67 melee attacks and 59 melee defense

Got no problems for killing large units with a fire focus (with the new ROR Chariot that give -24 % speed and -24% resist archery)
and my sorceress got the weapons for root enemy units in an area


Otherwise Hellebron for exemple I play her a bit like VCount, full melee army since she got very good buffs for melee units
Last edited by Dezpo; Feb 15, 2020 @ 11:48am
fgalkin Feb 15, 2020 @ 10:54am 
Originally posted by Dezpo:
I mostly okay dark elfs, I got 8 differents army and they all works without the need of spamming anything (except some army I build for ambush and got like 6 shades)

But why everybody take the shadowart traits ? that give +x range to shades instead of the one thats give them +30 armors and melee attacks ?

Here is my ambush army, with the traits that give shades +30 armors that make them tanky and with Morathi around who have a buff thats give them +10 melee defense and attack they become very tanky and not affraid from getting charged by cavalery :

https://steamcommunity.com/sharedfiles/filedetails/?id=1998206679

They got 86 armors (+6 from the traits after killing Gelt)
67 melee attacks and 59 melee defense

Got no problems for killing large units with a fire focus (with the new ROR Chariot that give -24 % speed and -24% resist archery)
and my sorceress got the weapons for root enemy units in an area


Otherwise Hellebron for exemple I play her a bit like VCount, full melee army since she got very good buffs for melee units
Because shades are far more efficient ranged than melee, even with their upgrades. Their stats are not good enough that they won't take any casualties, and every shade that dies is a shade that could have been shooting that 50+ damage AP projectile in someone's unshielded back instead.
Dezpo Feb 15, 2020 @ 11:48am 
Yeah of course I don't play them as melee
But with this trait they are dangerous in range and can be a strong opponent in melee too
hellebron on a blood cauldron, 2 bloodwrack shrines, and 17 death hags on blood cauldrons
fgalkin Feb 15, 2020 @ 1:55pm 
Originally posted by Dezpo:
Yeah of course I don't play them as melee
But with this trait they are dangerous in range and can be a strong opponent in melee too
If you use them at range, then why buff something they won't be using rather than something they actually will be? With 215 range, Shades basically become Waywatchers who can also melee and who can kite and take apart even the strongest ranged units like Sisters of Averlorn.
Dezpo Feb 15, 2020 @ 2:02pm 
Originally posted by fgalkin:
Originally posted by Dezpo:
Yeah of course I don't play them as melee
But with this trait they are dangerous in range and can be a strong opponent in melee too
If you use them at range, then why buff something they won't be using rather than something they actually will be? With 215 range, Shades basically become Waywatchers who can also melee and who can kite and take apart even the strongest ranged units like Sisters of Averlorn.

For fun and change a bit the gameplay with my different lords
I can accept to take some charge from cav or other melee units that I wouldnt with normal shades

When attacking in siege I can also rush them wall then shoot the soldiers inside, and if some enmies decide to melee me on the walls I have no problems to deal with them
James Howlette Feb 17, 2020 @ 3:53pm 
Shades, Scourgerunners, Hydras, Sisters (for tanking / line holding), Bloodwrack Shrines, Dread Knights, and Malekith on his dragon or full possession Malus are all units worthy of a death stack.

Blackguard, witch elves, Kharybidis, executioners, and Lokhir on his dragon are quite good too, but I personally find I get much less mileage out of them.

And for early game: all of the darkshards... All of them.
Last edited by James Howlette; Feb 17, 2020 @ 3:54pm
franz Feb 17, 2020 @ 8:39pm 
18 black guards x 50 - 70 armies. beats anything and laughs at chaos. shades work too ofc.
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Date Posted: Feb 14, 2020 @ 5:55am
Posts: 13