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Hmmm... see the problem is that it's easier to get the AI to clump up it's regular units than it's single entities. I did get pretty good results with that lord with his lothern sea guard, but I don't have much confidence in being able to get a bunch of say... giants in range of a lord or hero.
Searing Doom should be what you use most of the time since Gelt gets it for like 1 wind cost per cast.
With regard to the best way to use the lore of metal: Gelt can make a few of his spells really cheap which means you can be really efficient if you don't mind the battle taking a while. You can also just fight the battle normally and use the spells for support as needed.
Searing Doom is good damage and efficient but the AI may try to dodge it if not engaged and free to mover around.
Golden Hounds is good against large groups of moving targets but watch for friendly fire.
Plague of Rust can be helpful to boost your front-line if they are fighting a lightly armored front-line. Something like swordsmen vs ork boys but often the damaging spells are more impactful.
Final transmutation is expensive but can put the hurt on some high value targets and single entities. I'd use it sparingly but if you have some good targets one of these can turn the tide.
I normally avoid glittering robe but if you have a melee fight against non-ap units it could be helpful.
I have played a lot of Empire & Gelt and tend to agree with most of this.
What i would add is that I’ve found almost no use for Final Transmutation. Its not worth its winds cost to me. In my recent empire playthroughs I didn’t even train it on him.
Same with Glittering Robes. I don’t waste points on it. I always put a life mage in his army and they get the same darned spell with a diff name.
Maybe it’s just me and how I play but I found that Plague of Rust also functions as a sort of “fear” spell that works on everything (including unbreakable). It seems like most of the time when I use it the unit just runs off. Very handy when my triple gold chevron Unit is getting wrecked down to a few men and may be otherwise lost.
But it's so cool! I guess I can just reroll heros a bunch of time to increase the reserves.
If I'm in a tough fight and am able to use my entire pool on searing doom that is absolutely more efficient. There are many fights where where WoM usage is either not that critical or it's impractical/impossible to spend 20 min casting one spell.
I have personally found final transmutation to be very effective if you can get a few of their high value units to bunch up and you don't need to worry about friendly fire.
This is also a bit dependent on the army you want to give gelt, if you just give him huntsmen and let him solo everything then yeah you probably have no need. I like to eventually give him my steam tank stack where Final Transmutation can be really useful if the enemy has some faster units like cav or monsters that get stuck on the tanks.
I guess I never thought to try that. I usually finish him off with a steam tank stack too, (with a pair of luminarks, the black lions and a life mage.) The only loss with this completed stack I ever had was vs two stacks of late game WOOD ELVES. Maybe Transmutation would have slowed down that horde of vegan super-hippies.