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Hellebron will have to work to get hers going, though.
The only thing I hate with Black Ark will be it's unique map.
Why the hell there is no arrow tower?? Black itself is somewhat an island fortress. Also attacking as a Black ark, DE deployment as an attack felt like DE attacking outside the Black Ark and opposing defender felt more defending the Black Ark itself in their deployment.
I never said they weren't good, just at higher difficulties because of the increased cost per lord, your Black Arks will usually still end up costing a decent amount of gold per turn even fully upgraded.
Some 3000 for a Black Ark with The "Lord", 1 Sorceress, 1 Khainite Assasin, 6x Shades (Greatswords), 2x Reaper Bolt Throwers, 2x Black Guard of Naggrond, 4x Har Ganeth Executioners, 2 Dragons and the Anti-Large Monster (I forget the name). Fully upgraded.
A non-Black Ark version of that army will cost you at the very least 6000. Going up 15% per army you have.
Now compared to normal Lord armies, Black Arks does not have increased upkeep reduction.
You can have 20 Black Arks and it would still be the same ol' 3000 per Black Ark.
They are, very, lucrative especially on higher difficulties. 2 of these beauties can take on 4 Chaos Armies and win the fight with minimal to no losses in Auto-resolve.
This let's you have protection from the sea whilst you can focus on land with less, but very expensive armies.
In my Lokhir Campaign my normal armies were costing me 12k gold.
It was much more efficient for me to just have Black Arks doing their thing at sea while I had 4 armies in land doing their thing and I had some 12 Black Arks roaming out at sea while still earning 20k per turn (thanks slave economy).
i think they are a meager compensation for global recruitment!
but that is maybe only one of all their aspects....
In many campaigns raising a single extra army without anything else in it can cost well over 10k upkeep per turn.
It's much better than global recruitment.