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Other than that, yes, you're quite right: vassals are useless.
We don't know when Empire are Greenskins are getting upgrades do we? I thought it was Bretonnia next from CA's hints?
Vassals can't declare wars and you can always choose to break a vassal treaty, just that the AI doesn't do it other than if a war is not what they desire and then they rebel against you - a reason for a rebellion.
I am hopeful, that the Empire gets the biggest changes along with Chaos and Greenskins on the campaign map, because the battles are simply fine with them. Nothing to go against. And if I hear one more WOOD ELVES NEED IT, I am going to combust. They need it the least.
But they were loyal. For the rest of the game.
When I ordered them to attack Kislev, they sent stack after stack to die for dozens of turns.
When I put the Empire to the club, the Red Eye tribe was there, happily claiming the inland cities I could not.
When I betrayed the Everchosen, the Red Eye stayed loyal, goblins and orcs dying by the thousands to blunt the chaos invasion long enough for me to ambush and kill Archaeon's death stack.
Just 2 days ago playing VC I had a vampire vassal, just one I made on that same turn with 200 relations, I attacked a skaven enemy to the north, didn't set "call allies" just to make sure ♥♥♥♥ didn't happen, they decided not to join anyway and broke vassalization, turning into war enemies on the spot, then later I vassalized count noctilus diplomatically, he liked me that much, 2 turns later the same thing happens, they break the treaty and turn into enemies, vassals are even worse than not ever having them, now I got 2 free enemies with near 300 relations.
Always on legendary of course, the issue is in the game design, such things shouldn't even be a possibility, no matter the odds, a vassal has no saying their suzerain's diplomatic affairs, they don't get to chose whether or not they want to "join" a war either, once war has been declared, they were already part of the empire, so they were already at war.
And it's also pretty silly to say they can't have a say. They say, they don't want to join, so they do. With the huge drawback of being at war with the superior force. And probably a dent in their reputation.
Edit: Vassals in 2, as much as I remember got patched to not declare war on one another anymore.
The real problem is just that the AI hardly faces any issues from other AIs just because they did something in diplomacy. They get worse relationships for A and with B, but that hardly ever matters, since most of the times they have their Nemesi and that's it. Fight until eternity, with a victor maybe coming out on top, and then to the next Nemesis. E.g. Lothern's Dark Elf crusades. And that never changes.
If there were some more dynamic repercussions for AI diplomacy, then this probably would all just go poof and away.
You broke a pact so soon? Lower trade income (no instant kill-off)/public order/maybe a random rebellion somewhere, depending on race. Let's say Vampires break a vassal treaty. But some humans still remained in their lands, that aren't simply slave labourers. Rebellion!
Vampires broke a Vampire treaty - Vampire "rebellions" in their lands, because of different houses.
Greenskins accept treaties only if paired with a "common enemy to beat up", ♥♥♥♥ like this.
That's what a vassalage agreement does, you trade away your freedom and sovereignty for military protection from a more powerful liege, this is why a vassal pays taxes to their suzerain just like a peasant pays taxes to their lord, they have freedom, mostly internal, but it's very restricted and, depending on the kingdom or empire in question, it can be completely restricted, in fact this is how kingdoms and empires expanded, without modern technology one king can't directly control all of their own land so they used vassals to manage their ever-expanding domain, that's the entire purpose of vassals.
Sure they can revolt for many reasons, but they don't get to say "nah" when war is declared just like that and even on the very odd ocasion in which a vassal really would do that, undermining their right to rule entirely which could be translated by -100 public order on every province they own until his death using ingame terms for breaking THE most important contract between nobles at the time, the odds of this happening should be lower than winning the lottery and/or it could only happen if your relation was severely damaged, -300 or below, never with vassals close to +300 relations.
https://en.wikipedia.org/wiki/Vassal
https://en.wikipedia.org/wiki/Fealty
https://en.wikipedia.org/wiki/Dominium_directum_et_utile
Edit: tl;dr vassals are part of your empire, if someone declares war or you declare war, they don't get a choice because war has been declared, they are already part of the war whether they like it or not, not to say betrayal couldn't happen after the fact, such as getting paid a very large sum to get a peace deal with the attacker and declaring war for independence on their liege instead, though it should come with severe penalties.
Also, the AI should use vassals more often as well, but that requires them working.
Mate.
Edit:
You'd also have to define, that vassalage could never be broken - by definition it might; reality is different. Any pact, treaty, promise can be broken. There's an uprising here, uprising there. People break treaties. Just that there are more severe drawbacks than in this game.
Even if you wanted to use the other examples (most of which aren't even vassals by the way) then they should be treated in different ways, for instance, if one nation subjugates another, forcing them to pay tribute for their freedom while not turning into a direct vassal, they should be treated as such, for instance, if you declare war, or if someone declare war on you, they don't get involved in the war period, exactly for the reason described above, in these specific cases they are not part of your empire, so you have the responsibility to protect them, not the other way around.
In either case they don't get a popup asking whether or not they want to join a war, if they are your vassal they are already in every war you declare or get declared upon, if they are not quite vassals they may call you, but you may not call them (unless you open the trade screen and try to make a deal for it, of course).
tl;dr having vassals in total war is not worth it because they don't work as vassals, it just adds one extra layer of dice-rolling whenever you declare a war, more often than not they just turn into additional enemies in your wars.