Total War: WARHAMMER II

Total War: WARHAMMER II

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Kaede Mar 13, 2019 @ 9:28pm
Vampire Faction Too Weak?
Anyone got any suggestions on how to play the vampire faction in this game? it seems they are waaaaaay too weak to the point where im losing a lot of battles when they should be easy. Seems like the units are super fragile. Any advice and suggestions?
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Showing 16-30 of 46 comments
AVGAMER Mar 14, 2019 @ 12:10pm 
Ghouls and great weapon graveguard can be a nice combo against dwarven and chaos frontlines.
Sir uP Mar 14, 2019 @ 12:15pm 
Originally posted by AVGAMER:
Ghouls and great weapon graveguard can be a nice combo against dwarven and chaos frontlines.
Do you mean horrors not ghouls? Ghouls are terrible vs armour and you mention the most heavily armoured factions in the game...
Harukage Mar 14, 2019 @ 12:53pm 
Ghouls are cheap poison unit. And poison can really weaken enemy troops lowering their overall perfomance. And yes, poisoned dwarfs will be an easy target for grave guard with great weapons.
Yung Cosmonaut Mar 14, 2019 @ 12:53pm 
Against the empire and other VC which is basically what you fight early game, the crypt ghouls chew through enemy infantry. I have been playing Arkhan recently and the ghouls are my main source of damage for about 40 turns. They are also fast for infantry able to run down the enemy at the end of a battle. They murder archers super quickly which is one of your biggest problems as VC.
Wyvern Mar 14, 2019 @ 1:04pm 
Originally posted by Spliffy B:
Against the empire and other VC which is basically what you fight early game, the crypt ghouls chew through enemy infantry. I have been playing Arkhan recently and the ghouls are my main source of damage for about 40 turns. They are also fast for infantry able to run down the enemy at the end of a battle. They murder archers super quickly which is one of your biggest problems as VC.
I see where you're coming from, but I think theres a huge gap between how the VC roster is set up vs how the TK one is set up.

Crypt Ghouls are actually solid in Arkhans roster because of how bad early game TK units are. TK's don't get vaguely decent quantities of tomb guard until relatively late in the game, and in comparison to skeletons or the one off nehekharan warriors, ghouls are really solid.

That's not even vaguely the case with vampire counts, who can get black knights stupidly easily at tier 2 and get access to mass grave guard shortly thereafter. If you're playing as the Carsteins, you can spam vargheists and heroes right off the bat, which are even better.
Last edited by Wyvern; Mar 14, 2019 @ 1:05pm
kekkuli Mar 14, 2019 @ 1:24pm 
Get magic, get flying units (vargheists), get better infantry. Don't make zombies. This is usually the order i've been doing it personally. You can get vargheists pretty early in the campaign, and they're very good against AI in all battles but invaluable in sieges.
JODEGAFUN Mar 14, 2019 @ 1:34pm 
Originally posted by kekkuli:
Get magic, get flying units (vargheists), get better infantry. Don't make zombies. This is usually the order i've been doing it personally. You can get vargheists pretty early in the campaign, and they're very good against AI in all battles but invaluable in sieges.
Get zombies if you going to siege a large walled city with a full garrison for producing and summon place for one turn. Need only get 5000 kills and you can summon your whishlist (it is possible get this before turn 20, oh year if your income allow it you can field 2-3 Bloodknights, and nothing will stop you)
Sir uP Mar 14, 2019 @ 2:54pm 
Zombies are what make VC my favourite faction. I have no attachment and they just swarm and overwhelm with numbers. Lose them all and its no big deal to replace. They are the ultimate tarpit, maybe not the best pin because of their loose formation, but very effective at controlling the battlefield so your heavy hitting units and magic can do their job.

Once Vlad is skilled up I give him something like 2 vargheists and 2 bloodknights and the rest zombies... if I get in a tough spot he recruits RoR and maybe some nearby heroes.

Otherwise a lean army with an expendable horde is a strength for what was an economically weak faction (can throw those GG and terrorgeists in a lords army who needs them). But now the bloodline lords are strong on their own it further buffs zombies. They are distractions and damage sinks buying you time to do what you need to do (snipe the high threat units).


Very surprising the amount of pro ghoul and anti-zombie players in this thread. I guess that's what makes the game fun is we can all play how we like...
JODEGAFUN Mar 14, 2019 @ 3:04pm 
Originally posted by Sir ♥♥♥♥♥foot:
Zombies are what make VC my favourite faction. I have no attachment and they just swarm and overwhelm with numbers. Lose them all and its no big deal to replace. They are the ultimate tarpit, maybe not the best pin because of their loose formation, but very effective at controlling the battlefield so your heavy hitting units and magic can do their job.

Once Vlad is skilled up I give him something like 2 vargheists and 2 bloodknights and the rest zombies... if I get in a tough spot he recruits RoR and maybe some nearby heroes.

Otherwise a lean army with an expendable horde is a strength for what was an economically weak faction (can throw those GG and terrorgeists in a lords army who needs them). But now the bloodline lords are strong on their own it further buffs zombies. They are distractions and damage sinks buying you time to do what you need to do (snipe the high threat units).


Very surprising the amount of pro ghoul and anti-zombie players in this thread. I guess that's what makes the game fun is we can all play how we like...
Your economie in late game is incredeble strong once you build vampire crypt and the other building everywhere and research the tech. And i prefer run 2 armies of crap together to pruduce summon place, one pyrhic victory is best, after that you have access to everything you want to have/could efford in early game. 2 Bloodknights in early game+ 2 zombihordes+ Vlad and Isabella, bb empire. And if zombies not enough, use skellies for more punch, with steal and research bonus sooner ore later both cost nothing. And i prefer summon to get the army i want, most time i build only rare recruiting buildings, better use this places for eco builds. Summon prepared in the right way is so powerfull op, but you need to plan ahead and build places to get it.

btw. fighting two larger battles in the same province and they count toghether if each battle is alone large enough to make an enhanced summon spot. That means you should always get a top spot this way.
Yung Cosmonaut Mar 14, 2019 @ 3:09pm 
I'm not anti zombie, I use them a lot but I kind of took that as a given. Like you should be using zombies because they are just super ♥♥♥♥♥♥♥♥ effective. Also for VC I usually play Heimrich Kemler who it feels kind of uses ghouls better than the others because he has even bigger issues with economy.
Sir uP Mar 14, 2019 @ 3:15pm 
I think the bloodlines patch has clearly buffed their economy. In the past I always found it hard to get my 4th army built up with VC (upkeep penalties vary depending on difficulty mind you).

Like most factions I dont build too many recruitment buildings unless there is some benefit and usually in places with synergy (Nuln gets blood knights, west sylvania gets bats, etc). It is nice to have the better units recruited through raise dead graveyards but barely necessary and havent ever had the need to intentionally create graveyards. You have vargeists recruitment from very early on and combined with zombies and skeles and your OP lord, VC is definatley not "too weak"
JODEGAFUN Mar 14, 2019 @ 4:14pm 
Originally posted by Sir ♥♥♥♥♥foot:
I think the bloodlines patch has clearly buffed their economy. In the past I always found it hard to get my 4th army built up with VC (upkeep penalties vary depending on difficulty mind you).

Like most factions I dont build too many recruitment buildings unless there is some benefit and usually in places with synergy (Nuln gets blood knights, west sylvania gets bats, etc). It is nice to have the better units recruited through raise dead graveyards but barely necessary and havent ever had the need to intentionally create graveyards. You have vargeists recruitment from very early on and combined with zombies and skeles and your OP lord, VC is definatley not "too weak"
As von Carstein you start with it, but more than 2 additional will ruin your early economie, not that is does matter as with starting Isabella + Vlad+ those additional 2 vargheist+ Isabellas vamps you still take Drakenhof if you add some fooder. Should be no more problem after you get access to the goldmine too have some more.
valky (Banned) Mar 14, 2019 @ 4:44pm 
@OP
I assume this ain't a troll-posting...

(ab-)use your Lord to the utter-most .. you are playing a mini-reg-tank! (carstein + blood lords).
Not quite sure, which of them has the highest reg and stuff...I personally prefer the Duke after I got the confederation.
That 'thing' is a machine..literally....
send him (lord of your choice...) in to draw attention...use your other 19 units to mob up the field

edit: works better if you add a death-vamp-lady, for massive lord-sniping..drop the AoE reduction for leadership...use the fear or terror spell.... click any spell of your vamp-lore; it's like a sure-win-button
Last edited by valky; Mar 14, 2019 @ 4:53pm
Sir uP Mar 14, 2019 @ 5:28pm 
Originally posted by JODEGAFUN:
Originally posted by Sir ♥♥♥♥♥foot:
I think the bloodlines patch has clearly buffed their economy. In the past I always found it hard to get my 4th army built up with VC (upkeep penalties vary depending on difficulty mind you).

Like most factions I dont build too many recruitment buildings unless there is some benefit and usually in places with synergy (Nuln gets blood knights, west sylvania gets bats, etc). It is nice to have the better units recruited through raise dead graveyards but barely necessary and havent ever had the need to intentionally create graveyards. You have vargeists recruitment from very early on and combined with zombies and skeles and your OP lord, VC is definatley not "too weak"
As von Carstein you start with it, but more than 2 additional will ruin your early economie, not that is does matter as with starting Isabella + Vlad+ those additional 2 vargheist+ Isabellas vamps you still take Drakenhof if you add some fooder. Should be no more problem after you get access to the goldmine too have some more.

Ya I dont spam them. As buddy above me and below your post says, all about your lord and magic doing the work. Everything else is just filler for very specific roles (GG on anti large, vargeists on archers and arty, blood knights on large or whatever you can flank, and zombies just wearing them down and soaking/tar pitting).

But if you are talking about breaking the economy recruiting high end units from graveyards still cost upkeep... hence why I dont really abuse it since I can get by with what is available without. But ofc defs use it situationally to pick up quick high end recruits. And playing as vlad they gain xp so don't feel jibbed by not having recruitment +rank bonus
kkc495 Mar 15, 2019 @ 9:21am 
Originally posted by Murasame:
Anyone got any suggestions on how to play the vampire faction in this game? it seems they are waaaaaay too weak to the point where im losing a lot of battles when they should be easy. Seems like the units are super fragile. Any advice and suggestions?

Vampire is anything be weak. You just cannot depend on skeleton. Vampire have one of the strongest monster in the game and best magic. Vampire lord can summon dead units on the battlefield and other faction cannot.
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Date Posted: Mar 13, 2019 @ 9:28pm
Posts: 46