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Crypt Ghouls are actually solid in Arkhans roster because of how bad early game TK units are. TK's don't get vaguely decent quantities of tomb guard until relatively late in the game, and in comparison to skeletons or the one off nehekharan warriors, ghouls are really solid.
That's not even vaguely the case with vampire counts, who can get black knights stupidly easily at tier 2 and get access to mass grave guard shortly thereafter. If you're playing as the Carsteins, you can spam vargheists and heroes right off the bat, which are even better.
Once Vlad is skilled up I give him something like 2 vargheists and 2 bloodknights and the rest zombies... if I get in a tough spot he recruits RoR and maybe some nearby heroes.
Otherwise a lean army with an expendable horde is a strength for what was an economically weak faction (can throw those GG and terrorgeists in a lords army who needs them). But now the bloodline lords are strong on their own it further buffs zombies. They are distractions and damage sinks buying you time to do what you need to do (snipe the high threat units).
Very surprising the amount of pro ghoul and anti-zombie players in this thread. I guess that's what makes the game fun is we can all play how we like...
btw. fighting two larger battles in the same province and they count toghether if each battle is alone large enough to make an enhanced summon spot. That means you should always get a top spot this way.
Like most factions I dont build too many recruitment buildings unless there is some benefit and usually in places with synergy (Nuln gets blood knights, west sylvania gets bats, etc). It is nice to have the better units recruited through raise dead graveyards but barely necessary and havent ever had the need to intentionally create graveyards. You have vargeists recruitment from very early on and combined with zombies and skeles and your OP lord, VC is definatley not "too weak"
I assume this ain't a troll-posting...
(ab-)use your Lord to the utter-most .. you are playing a mini-reg-tank! (carstein + blood lords).
Not quite sure, which of them has the highest reg and stuff...I personally prefer the Duke after I got the confederation.
That 'thing' is a machine..literally....
send him (lord of your choice...) in to draw attention...use your other 19 units to mob up the field
edit: works better if you add a death-vamp-lady, for massive lord-sniping..drop the AoE reduction for leadership...use the fear or terror spell.... click any spell of your vamp-lore; it's like a sure-win-button
Ya I dont spam them. As buddy above me and below your post says, all about your lord and magic doing the work. Everything else is just filler for very specific roles (GG on anti large, vargeists on archers and arty, blood knights on large or whatever you can flank, and zombies just wearing them down and soaking/tar pitting).
But if you are talking about breaking the economy recruiting high end units from graveyards still cost upkeep... hence why I dont really abuse it since I can get by with what is available without. But ofc defs use it situationally to pick up quick high end recruits. And playing as vlad they gain xp so don't feel jibbed by not having recruitment +rank bonus
Vampire is anything be weak. You just cannot depend on skeleton. Vampire have one of the strongest monster in the game and best magic. Vampire lord can summon dead units on the battlefield and other faction cannot.