Total War: WARHAMMER II

Total War: WARHAMMER II

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Lordawesome Nov 16, 2018 @ 10:01am
Why do we still not have a restart battle button?
Its really annoying and time wasting to wait to load out of battle to reload back to fight. It should be a feature in singleplayer campaign.
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Showing 1-15 of 22 comments
Elitewrecker PT Nov 16, 2018 @ 10:04am 
So only those who really commit to "save scumming" will do it? Short of a dumb auto resolve you shouldn't reroll a battle you didn't like the results of. What's the point in losing then.
Last edited by Elitewrecker PT; Nov 16, 2018 @ 10:04am
TVMAN Nov 16, 2018 @ 10:06am 
Originally posted by Elitewrecker PT:
So only those who really commit to "save scumming" will do it? Short of a dumb auto resolve you shouldn't reroll a battle you didn't like the results of. What's the point in losing then.

If save scumming wasn't an intended feature, what's the point of quicksaving before a battle? I mean, there's even a button on the UI to quicksave when you engage in a battle, so it's kinda odd how you can't quickload during a battle.
Last edited by TVMAN; Nov 16, 2018 @ 10:07am
Spidey19355 Nov 16, 2018 @ 10:10am 
Originally posted by TVMAN:
Originally posted by Elitewrecker PT:
So only those who really commit to "save scumming" will do it? Short of a dumb auto resolve you shouldn't reroll a battle you didn't like the results of. What's the point in losing then.

If save scumming wasn't an intended feature, what's the point of quicksaving before a battle? I mean, there's even a button on the UI to quicksave when you engage in a battle, so it's kinda odd how you can't quickload during a battle.
It’s to discourage save scumming (at least that’s my take on it), but the quick save is there if you really want to, it just takes longer. For me personally it feels scummy to restart every battle I lose, because then I’m technically invincible and can’t lose the game. To each their own though.
Last edited by Spidey19355; Nov 16, 2018 @ 10:12am
Elitewrecker PT Nov 16, 2018 @ 10:11am 
Well you do have a point there. But you can save manually as well, so the button being there doesn't make much of a difference. Maybe so you can save a really tough battle to actually replay in the future for a challenge?
Chillum Nov 16, 2018 @ 10:15am 
Personally I hate save-scumming. I tend to only do it if I extremely mess up a battle.

I.e I brought a couple of lvl 19 heroes and micro failed them and got them killed, in a battle that I shouldnt have lost anything. Or I make a collosal mistake and forget to take my zombie gunners off skirmish.....

Im perfectly fine with the increased time to save scum.
TVMAN Nov 16, 2018 @ 10:18am 
Originally posted by Spidey19355:
It’s to discourage save scumming (at least that’s my take on it), but the quick save is there if you really want to, it just takes longer.

My guess is that there's a technical reason why you can't load a save from the battle map, and it probably has to do with how the save point is created on the campaign map instead of the battle mode. It just might not be possible to load a campaign save from the battle map in the current game engine.

Originally posted by Elitewrecker PT:
Well you do have a point there. But you can save manually as well, so the button being there doesn't make much of a difference. Maybe so you can save a really tough battle to actually replay in the future for a challenge?

I was more pointing out the convenience of the button. Why would CA go through the trouble of adding a quicksave button to the battle UI if they didn't expect people to savescum? Most other games map quicksave features to hotkeys and leave it at that.

My take is that CA is okay with people retrying things as much as they want and they don't really have an issue with savescumming in the easier difficulties. They have the ability to prevent savescumming because Legendary does a pretty good job of it, but they chose not to do so on the easier difficulties intentionally.
Spidey19355 Nov 16, 2018 @ 10:22am 
Originally posted by TVMAN:
Originally posted by Spidey19355:
It’s to discourage save scumming (at least that’s my take on it), but the quick save is there if you really want to, it just takes longer.

My guess is that there's a technical reason why you can't load a save from the battle map, and it probably has to do with how the save point is created on the campaign map instead of the battle mode. It just might not be possible to load a campaign save from the battle map in the current game engine.

That’s probably it honestly.
victorlopezdelosmozogomez (Banned) Nov 16, 2018 @ 10:43am 
I think this is a great idea. Please CA add it
Raider Deci Nov 16, 2018 @ 11:29am 
I have always seen the quick-save button as a clumsy extension to just save the game whenever. Not really a big fan of it in the battle screen. I would not like a restart battle-option since I think it would defeat the purpose of battles in campaign overall.

Originally posted by Elitewrecker PT:
Maybe so you can save a really tough battle to actually replay in the future for a challenge?


That can be done through the usual replay-viewer. That also offers a rematch-option OP wants for campaign

Last edited by Raider Deci; Nov 16, 2018 @ 11:33am
Darth Wadewilson Nov 16, 2018 @ 11:37am 
Quick saves are not only for save scumming. There is a reason we need to make multiple saves. And its the only reason why I don't like legendary.

game breaking bugs!!!
Last edited by Darth Wadewilson; Nov 16, 2018 @ 11:39am
THEDOSSBOSS Nov 16, 2018 @ 11:50am 
There are quite a few reasons for a quicksave as heyns mentioned including crashes and if something happened in the battle that interrupted your ability to properly play it, or if deciding to fight a battle or run is a major deciding key in a campaign.

Being able to instantly restart a battle makes them lose any form of tension or meaning. I can just keep trying different situations until I win. CA intended for people to accept the results of the battles, but added quicksaves for those who may want to restart it for whatever reason. They do not want to start a game culture where replaying battles is encouraged though, so they don't add a restart button

I can imagine the quality of the game going down quite a bit if battles could so easily be restarted. Lose, try again, lose, try again. Battles hold no meaning or enjoyability and people just try to win them continually to gain an upper hand in the campaign. That is not how a total war game works, in fact the opposite. CA have said multiple times that the campaign compliments the battles, give meaning. You use it to prepare for the battles, but once the battle starts it holds more importance if it is not so easily restarted. You play the campaign well to gain the upper hand in battles, which in turn allows you to further improve the campaign. The campaign is the first step however, not the battles, so as such by the time you reach battle, you need to be prepared for the results.


Tl:dr version: battles are impprtant and will lose importance if they begin supporting save scumming with a restart button
Lordawesome Nov 16, 2018 @ 12:53pm 
People who are who who are against save loading have really thick skulls and probably buy loot boxes lol.

The main reason to have this feature ranges from failing to micro-manage right and wanting a chance to see if you could do better or if different strats would work. Or Something may of went wrong in game like a bloater suicider running away from the enemys because hes after a single mob far away from the group <- this made me so damn mad lol.

To the anti save scumming git gud crowd i have this 1 reason to slam you with tho.

We all get trial and error but in campaign how are you suppose to learn from a mistake if you will most likely never be in the same situation again? Campaign has alot variables every turn so can you really expect a player to adapt to a situation that will always change? [If your in a losing fight you will lose no matter what] but if theres a chance that maybe you could of won wouldnt want to try and see before accepting defeat?
Lordawesome Nov 16, 2018 @ 12:59pm 
Originally posted by THEDOSSBOSS:
There are quite a few reasons for a quicksave as heyns mentioned including crashes and if something happened in the battle that interrupted your ability to properly play it, or if deciding to fight a battle or run is a major deciding key in a campaign.

Being able to instantly restart a battle makes them lose any form of tension or meaning. I can just keep trying different situations until I win. CA intended for people to accept the results of the battles, but added quicksaves for those who may want to restart it for whatever reason. They do not want to start a game culture where replaying battles is encouraged though, so they don't add a restart button

I can imagine the quality of the game going down quite a bit if battles could so easily be restarted. Lose, try again, lose, try again. Battles hold no meaning or enjoyability and people just try to win them continually to gain an upper hand in the campaign. That is not how a total war game works, in fact the opposite. CA have said multiple times that the campaign compliments the battles, give meaning. You use it to prepare for the battles, but once the battle starts it holds more importance if it is not so easily restarted. You play the campaign well to gain the upper hand in battles, which in turn allows you to further improve the campaign. The campaign is the first step however, not the battles, so as such by the time you reach battle, you need to be prepared for the results.


Tl:dr version: battles are impprtant and will lose importance if they begin supporting save scumming with a restart button
because loading 15 minutes into a fight then another 15 to load back out to reload for another 15 minutes back into a fight is really adding to that "enjoyment" huh? No theres no excuse in single player in multiplayer campaign i would fully accept it but they rather drag out the time it takes to do anything. If i was vursing my friend there would be no reason anyone would be against a quick restart if we dont want to change anything and jus fight.
Last edited by Lordawesome; Nov 16, 2018 @ 1:00pm
RED /(Weber)\ Nov 16, 2018 @ 1:35pm 
Originally posted by Elitewrecker PT:
So only those who really commit to "save scumming" will do it? Short of a dumb auto resolve you shouldn't reroll a battle you didn't like the results of. What's the point in losing then.

Also why does anyone need a restart battle button when you can quicksave and do it over again?
TVMAN Nov 16, 2018 @ 1:51pm 
Originally posted by RED Floyd /(Weber)\:

Also why does anyone need a restart battle button when you can quicksave and do it over again?

Short answer? One loading screen vs. three. A reload battle button could just reload the battle map from the beginning, but right now the status quo is quit the battle and load back to campaign>load the quicksave>reload the battle.
Last edited by TVMAN; Nov 16, 2018 @ 1:52pm
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Date Posted: Nov 16, 2018 @ 10:01am
Posts: 22