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If save scumming wasn't an intended feature, what's the point of quicksaving before a battle? I mean, there's even a button on the UI to quicksave when you engage in a battle, so it's kinda odd how you can't quickload during a battle.
I.e I brought a couple of lvl 19 heroes and micro failed them and got them killed, in a battle that I shouldnt have lost anything. Or I make a collosal mistake and forget to take my zombie gunners off skirmish.....
Im perfectly fine with the increased time to save scum.
My guess is that there's a technical reason why you can't load a save from the battle map, and it probably has to do with how the save point is created on the campaign map instead of the battle mode. It just might not be possible to load a campaign save from the battle map in the current game engine.
I was more pointing out the convenience of the button. Why would CA go through the trouble of adding a quicksave button to the battle UI if they didn't expect people to savescum? Most other games map quicksave features to hotkeys and leave it at that.
My take is that CA is okay with people retrying things as much as they want and they don't really have an issue with savescumming in the easier difficulties. They have the ability to prevent savescumming because Legendary does a pretty good job of it, but they chose not to do so on the easier difficulties intentionally.
That’s probably it honestly.
That can be done through the usual replay-viewer. That also offers a rematch-option OP wants for campaign
game breaking bugs!!!
Being able to instantly restart a battle makes them lose any form of tension or meaning. I can just keep trying different situations until I win. CA intended for people to accept the results of the battles, but added quicksaves for those who may want to restart it for whatever reason. They do not want to start a game culture where replaying battles is encouraged though, so they don't add a restart button
I can imagine the quality of the game going down quite a bit if battles could so easily be restarted. Lose, try again, lose, try again. Battles hold no meaning or enjoyability and people just try to win them continually to gain an upper hand in the campaign. That is not how a total war game works, in fact the opposite. CA have said multiple times that the campaign compliments the battles, give meaning. You use it to prepare for the battles, but once the battle starts it holds more importance if it is not so easily restarted. You play the campaign well to gain the upper hand in battles, which in turn allows you to further improve the campaign. The campaign is the first step however, not the battles, so as such by the time you reach battle, you need to be prepared for the results.
Tl:dr version: battles are impprtant and will lose importance if they begin supporting save scumming with a restart button
The main reason to have this feature ranges from failing to micro-manage right and wanting a chance to see if you could do better or if different strats would work. Or Something may of went wrong in game like a bloater suicider running away from the enemys because hes after a single mob far away from the group <- this made me so damn mad lol.
To the anti save scumming git gud crowd i have this 1 reason to slam you with tho.
We all get trial and error but in campaign how are you suppose to learn from a mistake if you will most likely never be in the same situation again? Campaign has alot variables every turn so can you really expect a player to adapt to a situation that will always change? [If your in a losing fight you will lose no matter what] but if theres a chance that maybe you could of won wouldnt want to try and see before accepting defeat?
Also why does anyone need a restart battle button when you can quicksave and do it over again?
Short answer? One loading screen vs. three. A reload battle button could just reload the battle map from the beginning, but right now the status quo is quit the battle and load back to campaign>load the quicksave>reload the battle.