Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've had the chance to put a Pit of Shades right on top of multiple units clumped up. Skeletons, Chaos Warrios, Skinks - None of them cared one little bit. Same goes for Burning Head.
Not cost effective when they're typically some of the most expensive spells and end up doing less damage for more winds of magic.
As I see, Vortex spells are meant purposefully to be used to exploit the AI.
Send 1 tanker foward, make a big blob, enjoy. Nedless to say, I hate this tactic.
....This works extremely well as Lizardmen with Heavens caster + Stegadon spam :D
500 kills with Skullstorm?? How'd you manage that?? :O
What difficulty were you on?
Odd. As I said, I tried the Pit on all kinds of armor and weight classes and it did basically nothing.
Fighting other Tomb Kings, they had some densely packed chaff units right behind the gates (full stack of dudes+garrison) and have a tendency to want to hold you at the gate no matter what, so silly blobbing AI + weakness of the TK unlimited number skellies is just about the perfect storm ;) for Skullstorm.
It was not 500 per Skuillstorm, tho.
i just got over 1000 kills with mannferd von carstein. Over half of that is from vortex