Total War: WARHAMMER II

Total War: WARHAMMER II

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Eldrin Nov 15, 2018 @ 10:47am
Why do people think vortex spells suck?
A well placed vortex has the potential to cause so much devastation sure it can just blow off the wrong way instantly but it still will half way or fully demolish atleast 1 unit before it goes away. Nothing deals as much damage as a vortex does. My casters come out of fights with like 300-400+ kills. It has the potential to hit allies but 9 out of 10 times if you place it well, it wont harm you.

I dunno about multiplayer but in campaigns vortex spells are amazing.
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Showing 1-15 of 22 comments
Wyvern Nov 15, 2018 @ 10:53am 
because most of the balance/power complaints you will see come from MP, where the RNG heavy nature of vortexes makes them god awful investments of WoM. In SP theyre probably some of the most powerful spells though, because AI is really fond of clumping, especially on chokepoint maps.
Ben Argo Nov 15, 2018 @ 10:56am 
Certain AoE buffs/de buffs will turn the tide as much as or more so than most vortex spells, without the massive cost.
Solvem Probler Nov 15, 2018 @ 10:59am 
Originally posted by Wyvern:
because most of the balance/power complaints you will see come from MP, where the RNG heavy nature of vortexes makes them god awful investments of WoM. In SP theyre probably some of the most powerful spells though, because AI is really fond of clumping, especially on chokepoint maps.

I've had the chance to put a Pit of Shades right on top of multiple units clumped up. Skeletons, Chaos Warrios, Skinks - None of them cared one little bit. Same goes for Burning Head.
Last edited by Solvem Probler; Nov 15, 2018 @ 10:59am
Iriath Zhul Nov 15, 2018 @ 11:01am 
Originally posted by NihilVerum:
Originally posted by Wyvern:
because most of the balance/power complaints you will see come from MP, where the RNG heavy nature of vortexes makes them god awful investments of WoM. In SP theyre probably some of the most powerful spells though, because AI is really fond of clumping, especially on chokepoint maps.

I've had the chance to put a Pit of Shades right on top of multiple units clumped up. Skeletons, Chaos Warrios, Skinks - None of them cared one little bit. Same goes for Burning Head.
Burning Head is so ridiculously good. My fire sorcerer was in a Legolas/Gimli race with Kholek to rack up the most kills last time I played Chaos.
Smash Nov 15, 2018 @ 11:04am 
In MP it's typical to have units at their maximum width, making them as thin as possible, and fairly spread out. This means that unless you get real lucky with the random direction it travels, you'll likely only hit a handful of guys.

Not cost effective when they're typically some of the most expensive spells and end up doing less damage for more winds of magic.
Foolswalkin Nov 15, 2018 @ 11:12am 
Yes to single player. I’ve gotten more than 500 kills with Settra off a couple of overcast Skullstorms into a clump of defenders behind the gates. My assumption is that if I were playing a human opponent they wouldn’t simply stand in the AoE for a half-minute at a go.
Last edited by Foolswalkin; Nov 15, 2018 @ 11:12am
DecayWolf Nov 15, 2018 @ 11:23am 
When I spent WoM, have my Vortex spell come directly into my army, kill more of my units than my enemy, cause mass route, from an otherwise sure victory with less casualities, turning it into a defeat... Makes me wonder.

As I see, Vortex spells are meant purposefully to be used to exploit the AI.
Send 1 tanker foward, make a big blob, enjoy. Nedless to say, I hate this tactic.
Last edited by DecayWolf; Nov 15, 2018 @ 11:24am
My pet use for vortices is to blob the AI around large monsters and vortex that blob, keeping the vortex faaar away from the infantry line...

....This works extremely well as Lizardmen with Heavens caster + Stegadon spam :D

Originally posted by Foolswalkin:
Yes to single player. I’ve gotten more than 500 kills with Settra off a couple of overcast Skullstorms into a clump of defenders behind the gates
500 kills with Skullstorm?? How'd you manage that?? :O
Solvem Probler Nov 15, 2018 @ 1:04pm 
Originally posted by Iriath Zhul:
Originally posted by NihilVerum:

I've had the chance to put a Pit of Shades right on top of multiple units clumped up. Skeletons, Chaos Warrios, Skinks - None of them cared one little bit. Same goes for Burning Head.
Burning Head is so ridiculously good. My fire sorcerer was in a Legolas/Gimli race with Kholek to rack up the most kills last time I played Chaos.

What difficulty were you on?
Iriath Zhul Nov 15, 2018 @ 1:08pm 
Originally posted by NihilVerum:
Originally posted by Iriath Zhul:
Burning Head is so ridiculously good. My fire sorcerer was in a Legolas/Gimli race with Kholek to rack up the most kills last time I played Chaos.

What difficulty were you on?
Hard. Just targeting High Elves (I wanted the Sword) since they have tight formations and low armor. I can't speak to its usefulness against races with higher armor,.
Solvem Probler Nov 15, 2018 @ 1:09pm 
Originally posted by Iriath Zhul:
Originally posted by NihilVerum:

What difficulty were you on?
Hard. Just targeting High Elves (I wanted the Sword) since they have tight formations and low armor. I can't speak to its usefulness against races with higher armor,.

Odd. As I said, I tried the Pit on all kinds of armor and weight classes and it did basically nothing.
Iriath Zhul Nov 15, 2018 @ 1:14pm 
Originally posted by NihilVerum:
Originally posted by Iriath Zhul:
Hard. Just targeting High Elves (I wanted the Sword) since they have tight formations and low armor. I can't speak to its usefulness against races with higher armor,.

Odd. As I said, I tried the Pit on all kinds of armor and weight classes and it did basically nothing.
Pit of Shades doesn't do that much damage but it's stationary so it's very reliable and safe, and the damage is mostly armor-piercing, so you'll get more mileage using it against heavily armored infantry. Also, you can *cast it on walls*.
Last edited by Iriath Zhul; Nov 15, 2018 @ 1:15pm
Wh♂♂par Nov 15, 2018 @ 1:15pm 
Originally posted by NihilVerum:
Originally posted by Iriath Zhul:
Hard. Just targeting High Elves (I wanted the Sword) since they have tight formations and low armor. I can't speak to its usefulness against races with higher armor,.

Odd. As I said, I tried the Pit on all kinds of armor and weight classes and it did basically nothing.
Pit of Shades is more of a small HP drainer but mainly for making it a no-go area and splitting formations.
Foolswalkin Nov 15, 2018 @ 1:24pm 
Originally posted by aidenpons:
My pet use for vortices is to blob the AI around large monsters and vortex that blob, keeping the vortex faaar away from the infantry line...

....This works extremely well as Lizardmen with Heavens caster + Stegadon spam :D

Originally posted by Foolswalkin:
Yes to single player. I’ve gotten more than 500 kills with Settra off a couple of overcast Skullstorms into a clump of defenders behind the gates
500 kills with Skullstorm?? How'd you manage that?? :O

Fighting other Tomb Kings, they had some densely packed chaff units right behind the gates (full stack of dudes+garrison) and have a tendency to want to hold you at the gate no matter what, so silly blobbing AI + weakness of the TK unlimited number skellies is just about the perfect storm ;) for Skullstorm.

It was not 500 per Skuillstorm, tho.
Eldrin Nov 16, 2018 @ 3:19am 
Originally posted by aidenpons:
My pet use for vortices is to blob the AI around large monsters and vortex that blob, keeping the vortex faaar away from the infantry line...

....This works extremely well as Lizardmen with Heavens caster + Stegadon spam :D

Originally posted by Foolswalkin:
Yes to single player. I’ve gotten more than 500 kills with Settra off a couple of overcast Skullstorms into a clump of defenders behind the gates
500 kills with Skullstorm?? How'd you manage that?? :O

i just got over 1000 kills with mannferd von carstein. Over half of that is from vortex
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Date Posted: Nov 15, 2018 @ 10:47am
Posts: 22