Total War: WARHAMMER II

Total War: WARHAMMER II

Statistiche:
Khemric Titan for the Tomb Kings
So the inclusion of the Dread Saurian in the Hunter and the Beast DLC has made me a spoiled boy. The mega beasts (constructs) of warhammer lore is no longer a far flung idea!

From what we can see in artwork they seem to be in the same size category as the Dread Saurian and from what Ive read are designed to be fearsome in battle.

So compared to the Dread Saurian it has no mega poison blowpipe howdah, but would most likely have some sort of bound spell or ability, what, how and when these will trigger and do I dont know. Though this would fit the Tomb Guard flavor quite well with how Hierotitans has bound spells.

From the top of my head I cant remember any other mega beasts that could have bound spells/abilities like what the titan has described, which would make it a unqiue addition. Comparable in power to the Dread Saurians howdah or the merwyrms regeneration, but different enough to fill its own niche.

What do you guys think?
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I know it's not this.. but your post made me imagine a hierotitan with a khmerian warsphinx mount.. I can't unsee it now..
I would definitely download a Monstrous Arcanum unit pack dlc
Messaggio originale di Darth Reyns:
I know it's not this.. but your post made me imagine a hierotitan with a khmerian warsphinx mount.. I can't unsee it now..
and then you share it with the world? None of us cant unsee it now

Messaggio originale di al_potenciano:
I would definitely download a Monstrous Arcanum unit pack dlc


Messaggio originale di Hieronymous:
I'd buy it.
is CA still on the standing by the "no dlc for dlcs" thing?
Messaggio originale di Λ ғ ғ є ҡ s:
Messaggio originale di Darth Reyns:
I know it's not this.. but your post made me imagine a hierotitan with a khmerian warsphinx mount.. I can't unsee it now..
and then you share it with the world? None of us cant unsee it now

Messaggio originale di al_potenciano:
I would definitely download a Monstrous Arcanum unit pack dlc


Messaggio originale di Hieronymous:
I'd buy it.
is CA still on the standing by the "no dlc for dlcs" thing?
https://us.v-cdn.net/5022456/uploads/editor/br/g4duhxlovl05.png
So, basically I would not expect DLC for DLC during the remaining game#2 time. Which might open up the gates for game#3 then.

But in case for TK, they do not really miss that much.
https://forums.totalwar.com/discussion/254487/missing-units-and-other-possible-stuff/p1
Which means even for a small rival DLC with a new LL, it might get a bit more complicated to add something meaningful alongside the Khemric Titan.
If they be adding Nagash in game 3, that'll be the dlc for TK
Messaggio originale di Inardesco:
If they be adding Nagash in game 3, that'll be the dlc for TK
Nagash and Tomb Kings go along the same way as Archaon and The Empire.
That doesn't matter. Nagash is a Tomb King just as much as Vlad von Carstein, Khalida and Settra.

It's just that Vlad has his own little setup as a Vampire Count in Sylvania.
Bretonia was a dlc for W1 but it got reworked and got Repance dlc in W2. so id say everything is possible
Bretonnia is free though.
Messaggio originale di Inardesco:
That doesn't matter. Nagash is a Tomb King just as much as Vlad von Carstein, Khalida and Settra.
And Archaon is a human, just like MOST Warriors of Chaos are human. And Archaon was a priest of Sigmar in his past. Nagash as TK Lord still equals Archaon as Empire Lord.

Either it works for both in your mind, or for none of them.
Archeon rejected his Empire roots. Nagash didnt.
Messaggio originale di Inardesco:
Archeon rejected his Empire roots. Nagash didnt.

Tomb kings are humans from a past civilization that Nagash cursed. They are undeads with free will and before the End Times and all the "I became a god" thing, Nagash had no way to control them just like he couldn't force vampires to obey him.

As such the only undead serving Nahash are mostly puppets with no will just like the VC. That's why TK have bowmen and not VC. A zombie can't be taught how to master and maintain a bow. Nehekarians while dead still recalls stuff of their past lives and still have some basic intelligence.

About vampire coast, in TT they had abysmal accuracy and would hurt themselves as much as the enemy with their guns. Because zombies aren't great for this. In TWW2 they are overpowered because they lack the missfire thing. A line of 160 guns at point blank range will hit a lot due to TWW engine mecanics. In TT, only 1/6 shots would hit, and 1/6 would kill the gunner.

This was a funny gimmic army but nothing too strong.
Messaggio originale di Veniczar B. Fontana:
they lack the missfire thing.

This would be more a thing with the Skaven than Vcoast though. Considering Skaven technology, while miles ahead of the rest due to the warpstone, is also inherently unstable, due to the warpstone.

Nagash' Great Ritual was prevented by the spells and incantations of the Mortuary Cult on the tombs of the kings, princes and nobles of Nehekhara. If it wasn't for those spells and incantations the undead raised by Nagash in Nehekhara would've been under his spell aswell.
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Data di pubblicazione: 18 gen 2020, ore 17:41
Messaggi: 28