Total War: WARHAMMER II

Total War: WARHAMMER II

Statistiche:
wood elves campaign ruined my enjoyment of mortal empires
I made a post a while ago when I first bought the wood elves DLC asking the community why it garnered such hate.

After playing through the entire campaign I can clearly see why it is, without a doubt, the worst faction to play in the game. Please note their issues reside almost exclusively in their campaign mechanics, they are fun to play in battle.

It's actually so bad that after I played the wood elves I haven't been back to this game in many months because it just left an overall sour taste in my mouth.


It's not that it's hard, their campaign is actually very easy (just sit around and wait for a faction to get huge and then ally with them through any number of your diplomacy techs, get powerful enough to give you your campaign winning amber).

The fun to be had doing it is very limited though. The fact that outposts can barely be defended yet give you an extremely important resource is not fun.

Again, it's not *hard* to run back and forth taking back outposts that were taken it just isn't exactly a fun experience.

Also because you are protecting a single settlement that doesn't have walls it is imperative for you to camp close to it so you can defend it from spawning beastmen/skaver/ other unsavories.



So basically the entire campaign boils down to take a couple outposts, camp near your tree until the end.


You can't expand too far until since you need to protect your tree and it's relatively pointless to do so anyways.

Your outposts are so easily taken trying to expand far/wide as wood elves is just an excercise in frusteration. It is much easier/more logical to just sit in your woods until someone gets powerful enough to give you the win via allying with them.







This is such an unfun campaign it's totally ruined my appetite for the game.


I desperately hope there is something coming for the wood elves, otherwise I can't see myself returning any time soon.
Ultima modifica da Night; 17 dic 2019, ore 13:14
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WE campaign = Total Diplomacy.
We now have three forests in seperate parts of the world with Laurelorn, Oreon's Camp, and Athel Loren. I'd like to see a WoodElf update that removes the "Underway"-like stance from the woodelves, and instead makes it so the Worldroots can transport you between these three locations. You should have to grow Athel Loren while using the other forests as forward camps to gather resources and whatnot.

It would make their boring campaign a little more frantic as you move your forces between these three locations.
Ultima modifica da Axle; 17 dic 2019, ore 15:31
Messaggio originale di Night:
Sure I could ignore them, but I paid for them. It feels cheap and it sours my overall experience of the game.

Which is why it's ironic that the worst factions in the game are DLC factions people paid extra for. WEs, Chaos, Beastmen, etc. All some of the most tedious campaigns in the game. Yet apparently paying extra for a faction means CA should put less work into making them enjoyable. People be yelling "no DLC for DLC!"

Huzzah for backwards logic! Surely leaving paid DLC factions to rot will encourage people to buy more faction DLCs in the future!

Messaggio originale di Nano:
Sure the wood elves suck, but nearly any other faction is better.

I'd argue that Chaos and Beastmen are worse simply because it's obvious that no effort was put into designing them whatsoever.
Ultima modifica da Tricks; 17 dic 2019, ore 15:44
Messaggio originale di Tricks:
Messaggio originale di Night:
Sure I could ignore them, but I paid for them. It feels cheap and it sours my overall experience of the game.

Which is why it's ironic that the worst factions in the game are DLC factions people paid extra for. WEs, Chaos, Beastmen, etc. All some of the most tedious campaigns in the game. Yet apparently paying extra for a faction means CA should put less work into making them enjoyable. People be yelling "no DLC for DLC!"

Huzzah for backwards logic! Surely leaving paid DLC factions to rot will encourage people to buy more faction DLCs in the future!

Messaggio originale di Nano:
Sure the wood elves suck, but nearly any other faction is better.




I'd argue that Chaos and Beastmen are worse simply because it's obvious that no effort was put into designing them whatsoever.



I had LOADS more fun playing both chaos and beastmen. Are their campaign mechanics simple? Yes. Are they more fun to play than the wood elves who do nothing and win for 80 turns? 100%.




Messaggio originale di Nano:
Messaggio originale di Night:


I understand a lot of people can look past it but please try to understand I paid almost 30 bucks for this, well, I think it was 20.

To be excited over one of my favorite lore factions then to just see them butchered and a slog to play is is disheartening.

Are there other factions to play? Certainly, but for me the value of playing something I feel is actually well thought out and complete (three kingdoms) is greater than the value of me playing something I feel just has half-baked crammed in factions that aren't fun to play.
It can be fixed though, that's what mods are for. It takes less than five minutes to download fixes to campaign issues. You paid for them, that means by extension you paid for the potential to use mods to enhance the faction.


I do understand that there is a wood elf mod out there. IDK maybe I'll check it out.

I almost never resort to mods to fix game problems because modders typically make *fan* mods, so they are not as balanced/coherent with the rest of the game.

I can count the number of mods on one finger that actually felt so polished and good that they belong in the game.

Once you settle somewhere you should gain the amber for it indefinitely. So if something comes to raze it you just miss out on a unit card's upkeep. Shouldn't have to go back and settle again to get amber. It is indeed a shame considering their roster and legendary lords are some of my favs. I like how you can actually have battles in terrain other than open fields. Also another hotfix should be to make a timer like Walfurt has in the empire beast and hunter dlc. So you could know when the beastheards are going to come and come back in time to defend. Also for the love of god someone tell them their research tree doesn't exist and lasts about 50 turns before you're done researching. When i first opened wood elf research i almost refunded lmfao

And someone give the damn lords upkeep reduction for armies. Literally can't have more than 1 stack for such a long time its hideous.
Ultima modifica da Velkhana's Summer; 17 dic 2019, ore 15:52
I've thought abut the WE campaign a bit. I like them but it needs a lot of work. Some of my ideas so far:

- Seeding spreads magical forest (longer you have it, the denser the forest and higher level buildings allowed). Optional: Change WE suitable terrain type to magical forest only.

- Restore world roots mechanic. Owning provinces along the path restores the roots (over time) and allows for quicker movement along them plus perhaps other bonuses (recruitment, etc).

- Large outposts - 2/3 building slots. (These would perhaps be important nodes along the world roots).
Gonna be rather blunt, if you think that the way to play wood elves is to sit in the woods camping until you get alliances, then complain it isnt fun, the problem is exclusively your playstyle. Wood Elves are a broke OP horde with basically none of the downsides of being a horde. You can make 10's of thousands per settlement you take, and easily have multiple stacks just rampaging everywhere. Unless you decide to war literally everybody, holding this vast swathe of territory isn't even hard. The actual garrisons in Athel Loren are broke OP, and your armies are too. Who cares if you lose an outpost or two, you can always pick it up later.
With all due respect Orcs are the worst faction in the game.
You are correct. I really like Elves and all that overpowered noob archer stuff. When playing High Elf you get a great spot, strong eco, cool siege battles at the gate provinces and mighty arrows!

As Wood Elf you get 100 dangly looking mofos who look like they'd lose a fight to a zombie and some nerds cosplaying as the Russel Crow version of Robin Hood. Sadly they shoot their arrows with the same accuracy and pin-point precision that Russel Crow himself displayed when singing in Les Miserables, which coindicentally is what you call Wood Elf players.
Its pretty clear amber was a gigantic mistake when designing wood elf campaign. One I am sure will be changed significantly eventually... I hope.

Messaggio originale di Locklave:
With all due respect Orcs are the worst faction in the game.


eh certainly the most outdated and its hard to play them now knowing just how outdated they are. If the next DLC really is greenskins with a greenskin faction update I am diving headfirst into a WAAAAAGH.
Ultima modifica da Jagore; 17 dic 2019, ore 18:04
Eltharion and grom are the dream atm
HA!!! on turn 300 of my last beastmen campaign i found out i couldnt even win because the empire always took back the cities within ten turns. At least WE campaign is BEATABLE.

XD nah but don't worry. I'm sure theyll fix WE, BM, WoC, and GS soon : )
Honestly the 2 factions perhaps neglected most are the Beastmen and Wood Elves.The Beastmen have hope in game 3 since there will be more Beastmen in the Darklands however the Wood Elves are in a bad boat and likely will not get additional lords or updates.
they are in dire need of some love i find them weak too.
There's no problem with WE, just you.
WE have no expansionist ambitions, hermit treeman hates everyone at this point, including OP.
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Data di pubblicazione: 17 dic 2019, ore 13:13
Messaggi: 38