Total War: WARHAMMER II

Total War: WARHAMMER II

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Ashley Dec 12, 2019 @ 12:45pm
Bloodwrack Medusa are absolutely awful?
Anyone else notice that pretty much no matter where you put them it says view obstructed? The only way to get them to fight, which ends up really weak for a "top tier" unit, is to put them right in the front line. Then the moment they get into any form of combat, lock up, refuse to move out and die rapidly.
Last edited by Ashley; Dec 12, 2019 @ 12:45pm
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Showing 1-15 of 17 comments
Deep echo sound Dec 12, 2019 @ 12:51pm 
They need real buff for damage and range. +Knockdown immunity and 15% missile resistance.
And price increase to 1500.
Mounted version to 2000.
Tricks Dec 12, 2019 @ 1:07pm 
If this is true I really hope they release a patch to adjust their stats / fix the LoS issues. Bloodwrack Medusa is the only reason I bought this DLC. :\
Last edited by Tricks; Dec 12, 2019 @ 1:08pm
Kaaz Dec 12, 2019 @ 1:20pm 
not played them yet but a friend said they were absolutely wrecking face
robert.s_a Dec 12, 2019 @ 1:33pm 
Weird. I've looked them up in early review content and they appeared to be quite good, especially compared to the disappointments that were Malus and the Chariot.

Ive only played a few games with them, and apart from being nice to throw into a enemy's flank now and again, their ranged attack doesn't seem to do a great deal.
RED /(Weber)\ Dec 12, 2019 @ 1:43pm 
Absolutely not. Really good unit.
Ashley Dec 12, 2019 @ 1:50pm 
Originally posted by robert.s_a:
Weird. I've looked them up in early review content and they appeared to be quite good, especially compared to the disappointments that were Malus and the Chariot.

Ive only played a few games with them, and apart from being nice to throw into a enemy's flank now and again, their ranged attack doesn't seem to do a great deal.
Definitely agree with the chariot being kinda not good. Not sure about the medusa. Using Malus's though it's kinda a bit iffy. Have to flank to get results. And god forbid if someone attacks a medusa they just completely derp out.
Tricks Dec 12, 2019 @ 3:33pm 
Originally posted by Haggord:
Originally posted by robert.s_a:
Weird. I've looked them up in early review content and they appeared to be quite good, especially compared to the disappointments that were Malus and the Chariot.

Ive only played a few games with them, and apart from being nice to throw into a enemy's flank now and again, their ranged attack doesn't seem to do a great deal.
Definitely agree with the chariot being kinda not good. Not sure about the medusa. Using Malus's though it's kinda a bit iffy. Have to flank to get results. And god forbid if someone attacks a medusa they just completely derp out.

All I have to say is please, no more chariots, CA. It was disappointing to say the least to see that one of the new DE units was a chariot. I realize they have their place if you want to micro their cycle charging, but I'd sooner just use cavalry. Not only are chariots boring, I just find it difficult to justify keeping them in an army over more efficient units.
Mack Yuu Dec 12, 2019 @ 3:49pm 
The new chariot and medusa compliment each other. The chariot's ranged attacks are AP, and really good at taking out cav models from range; micro'd at all, they'll match the Ellyrian Reaver Archers you face from Tor Elasor in Vortex and come out on top. Keep them focused on large targets and they'll generate value.

The medusa's ranged attack is AoE, and while it can be used against cav, she doesn't have enough ammo to get value out of that. Target infantry, ideally ones with close formation, on the approach. With 55 speed, I like to put her out in front of the army, get off one or two shots when it's just her out in the open, then pull her back on a J-path to send her onto the flank and keep shooting that way. Don't treat her like an archer; she does suffer from obstructed view, but unlike archers, she can reposition quickly, and has the range to do so safely. She is a glass cannon, though, and you should not send her into melee unsupported.
Andrewbh2003 Dec 12, 2019 @ 4:24pm 
in every manual battle i have fought in my malus campaign so far the medusa he starts with has gotten at least 150 kills no exception

used properly it DESTROYS infantry
Ashley Dec 12, 2019 @ 5:59pm 
Strange, i just can't get her to shoot most of the time. If anything goes near her it says obstructed, even at like a 90 degree angle of her view. Even if its just ONE soldier. Then if anything touches her she just totally locks up in melee combat and won't move away when told to.
Ashley Dec 12, 2019 @ 6:01pm 
Originally posted by ♥Ashley♥:
Strange, i just can't get her to shoot most of the time. If anything goes near her it says obstructed, even at like a 90 degree angle of her view. Even if its just ONE soldier. Then if anything touches her she just totally locks up in melee combat and won't move away when told to.
She locks up for me. But she does alright in combat.
robert.s_a Dec 12, 2019 @ 6:36pm 
Originally posted by ♥Ashley♥:
Strange, i just can't get her to shoot most of the time. If anything goes near her it says obstructed, even at like a 90 degree angle of her view. Even if its just ONE soldier. Then if anything touches her she just totally locks up in melee combat and won't move away when told to.

Evidently Bloodwrack Medusas learned their marksmanship and close quarter skills from Markus Wulfhart.
Last edited by robert.s_a; Dec 12, 2019 @ 6:36pm
Draescan Dec 12, 2019 @ 8:10pm 
Something must have changed since the press release version with them, MonstersAbound has been singing their praise the entire time. Seem to work out fairly well, not so much in practice from what I've seen though.
lPaladinl Dec 12, 2019 @ 8:31pm 
Originally posted by robert.s_a:
Originally posted by ♥Ashley♥:
Strange, i just can't get her to shoot most of the time. If anything goes near her it says obstructed, even at like a 90 degree angle of her view. Even if its just ONE soldier. Then if anything touches her she just totally locks up in melee combat and won't move away when told to.

Evidently Bloodwrack Medusas learned their marksmanship and close quarter skills from Markus Wulfhart.

Who I guess learned his skills from Orion.

Ranged Lords and Heroes often suck and are a pain to use. They're so picky about attack angles compared to any ranged infantry. Coupled with their naturally slow fire rate, it's hard to know when it's finally corrected.

Of course when they work, they do pretty good damage. Wulfhart especially does his job as an anti-titan/anti-lord/anti-hero archer. If he can see his target.
RhyoliTe Dec 12, 2019 @ 9:50pm 
In what way are you using them? I think they're absolutely great for busting down infantry formations. Be it blobs of low armor, high armor or just anti large units my cavalry doesn't wanna charge in to. Alternatively when they run out of ammo they are decent for helping a unit win in combat or helping a character take out another character, although I haven't let them solo a lord/hero yet though so idk about that but I have noticed that their ranged attack knocks characters down which can be useful if you want to pepper an enemy character with ranged fire for longer by repeatedly knocking them down as they try to charge at you.

Never had I had a problem with obstructed view, you gotta use them like free company militia where you flank around the main engagement and shoot in to the side/back of units. I'll easily rack up 100+ kills each battle. If you keep them behind your main units next to your darkshards then yeah of course they're not gonna do well.
Last edited by RhyoliTe; Dec 12, 2019 @ 9:52pm
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Date Posted: Dec 12, 2019 @ 12:45pm
Posts: 17