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additionally, if ya find it too good to use then ether refrain from using Snikch's "oh ♥♥♥♥" button
I mean, did literally anyone even as much as mention corner camping here? I for one would like it gone, along with any other substantially cheesy tactics. Being able to waste AI´s ammo super easily and reliably in particular.
Said it before and will say it again; a game should not be making the player restrain their gameplay to what they personally believe to be fair and not OP, especially against AI, that should be done for them in a balanced and sensible manner by the developers to provide a good, fun challenge. If someone wants to, they can always think up their own extra challenges, like This is total war! in this game, and adhere to them, but by default, players should not be given OP ♥♥♥♥♥♥♥♥. It is kind of a sandbox, but still a campaign in a strategy game that is supposed to be more or less balanced.
Don't you guys know what a "subjective perception" is??
or, in other words;
opinions
Funny thing about subjectivity and objectivity is, they can be fairly objective and subjective, respecivelly. Just like some people will enjoy having their genitals mutilated, the absolute vast majority of people will agree that it is not a good time, making it both very subjective, and somewhat an objective statement, as it is the general consensus.
Likewise, in gaming, the general consensus on what a good, fun challenge (or in this case, game mechanic) is, would be something along the lines of "IT DOES NOT ALLOW YOU TO WIPE YOUR GREATEST OBSTACLE BY PRESSING ONE BUTTON AT ANY POINT IN TIME WITHOUT ANY CHALLENGE TO IT AT ALL".
And just because a lot of people are saying they do not want it nerfed does not mean those players would also not enjoy the campaign more if they did not have it (or rather, had it modified as I have described). People tend not to want to give up anything they have been given or have access to, regardless if having it is causing them pleasure or misery. Humans are largely irrational and subconsciousness-driven beings. A German psychologist and philosopher, Erich Fromm, once upon a time published a book called The Fear of Freedom, where he describes among other things how humanity has become far more neurotic, depressed, and generally mentally troubled when so many new freedoms, along with too many new responsibilities were given to it all within a short period of time. For example, since it was a given and you had no choice, you would have been happy to be a baker, your family trade, all your life and not strive for more. But now because you are surrounded with examples of such, and also the hypothetical freedom and chance to do so, you are constantly pressuring yourself to be as socially respected, rich, powerful, influential etc. etc. as you can be, to experience all you possibly can, to enjoy yourself as much as possible and so on. Which ironically makes people oftentimes vastly unhappy.
Anyway, I digress. The point of this is that in games, which, by their own definition, are based on challenging the player, restricting what players can do is absolutely necessary for the player to actually feel the game has meaning and to enjoy it. And I personally feel like this ability tears a hole in that restriction.
Let CA be creative stop cramping their ideas with your gaming police attitude, it’s a game.
Don’t use it if you don’t like it.
If other people enjoy the mechanic, why try to take it away from them?
it's not that simple.
and your wall of text is still just your take on those things, but please, let us stay in this loop for a while
It is a lot more than my take on those things, but please, just remove any objectivity or reasonability from my argument by labelling it as my subjective opinion.
The ability does make it a tad to easy (Just preparing your forces and then removing the biggest threat near you kinda makes you a power house in a few turns on any difficulty), i would not want the ability removed but i would recommend that more restrictions are added to the ability or give the other faction a way to counter it (other then killing Snikch).
That said, since its a thing that won't effect 99,99% of all games (and you don't have to use it) i wouldn't mind that much if it weren't changed.
I can litterally dictate the flow of battles before they even start. That is clearly OP and should be nerfed. /s
Yeah, no, not really. As high elves, you have to dedicate a lot of influence to make a significant difference, like make two allies break their alliance etc. And it usually doesn´t even end up working, because, just like with giving out gifts for relations, the buff dissipates quickly and stacking more and more gifts/manipulations has very diminishing returns. Not even remotely the same thing.
No need to apologize for that, but I do take issue with writing an elaborate paragraph where I explain my stance on a topic, only for someone to basically say "that doesn´t count as an argument, it is just your opinion".