Total War: WARHAMMER II

Total War: WARHAMMER II

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Gresh Aug 24, 2022 @ 5:53pm
Warhammer 1/Warhammer 2 Must-Have and Skippable DLC
What are your must-have DLC additions to the games, and what would you skip?

I have all the DLC, but it would be interesting and potentially helpful to new players during the current sale to get opinions on what's necessary and what's not.
Last edited by Gresh; Aug 24, 2022 @ 5:54pm
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Showing 1-15 of 18 comments
Saint Corn Aug 24, 2022 @ 6:41pm 
Must Have DLC for me would be:
The Prophet and the Warlock (Makes Skaven Fun)
Twisted and the Twilight (Second Place for Skaven Fun combined with the most fun Wood Elf Campaign that acts as a taste test for the Wood Elves)
The Silence and The Fury (Oxyotl is fun, and Taurox acts as a taste test for other beastmen)
The Warden and The Paunch (Best DLC for High Elves with one of their best characters with Grom the Paunch)
Tomb Kings/Vampire Coast are both solid DLCs. I would recommend one or the other depending on whether you like your undead Pirate themed or Ancient Egyptian themed.

Warhammer 1 as it's basically the best DLC for Warhammer 2 since Mortal Empires.
And both Warhammer 2 and Warhammer 1 are the best DLCs for Warhammer 3 since Immortal Empires.
Sifer2 Aug 24, 2022 @ 10:39pm 
Well because of the idiotic way they set it up right now where you need to own each game to get access to the real grand campaign that people actually want to play I can't recommend WH3 to newbies until it comes down in price, and is added to the bundle. Otherwise it would be the way to go. Instead newbie are probably best off buying the WH1+2 bundle. That way you at least get access to Mortal Empires, and quite a few of the races. After that I would say buy whatever DLC interests you the most. Or if you have a favorite race maybe get their lord packs so you can use the additional units they add.
Gresh Aug 25, 2022 @ 12:18am 
Originally posted by Saint Corn:
Must Have DLC for me would be:
The Prophet and the Warlock (Makes Skaven Fun)
Twisted and the Twilight (Second Place for Skaven Fun combined with the most fun Wood Elf Campaign that acts as a taste test for the Wood Elves)
The Silence and The Fury (Oxyotl is fun, and Taurox acts as a taste test for other beastmen)
The Warden and The Paunch (Best DLC for High Elves with one of their best characters with Grom the Paunch)
Tomb Kings/Vampire Coast are both solid DLCs. I would recommend one or the other depending on whether you like your undead Pirate themed or Ancient Egyptian themed.

Pretty much the same for me with:

Call of the Beastmen- Great lords with the Warhammer 2 updates.

Realm of the Wood Elves: Mostly worth it if you like Wood Elves and gives access to Drycha in ME, who is fun.

King and the Warlord: Belegar is the best dwarf lord other than Grombrindal. Skarsnik is a cool character for a challenging campaign. Plus Gobbla. Also adds some fun units.

Skippable:

Queen and the Crone- Hellebron is probably the worst Dark Elf lord, and Alarielle is probably the worst High Elf lord. Sisters of Avelorn are great though

Hunter and the Beast- Nakai and Markus are great lords with bad faction mechanics. The only good added unit is… Huntsmen?

Shadow and the Blade- Snikch's faction is the main draw, but Eshin units are iffy at best. Malus is gimmicky and the only good addition for DE units is the Master.

Grim and the Grave- Helman Ghorst is entirely unnecessary. Volkmar is a better Reikland starting lord, but the DLC doesn't add much else of value other than Mortis Engines.

Norsca- Just bad unless you have Warhammer 3

Blood pack- Never bought it, should be in the base game, don’t miss it.

Maybes:

Vampire Coast- Fun faction, but not for everyone. Definitely do not spend $20 on it

Tomb Kings- Fun faction, but not for everyone. Definitely do not spend $20 on it

Chaos Warriors- Fun faction, but fully realized in Warhammer 3. On sale for $4 is great.
Last edited by Gresh; Aug 25, 2022 @ 12:19am
Sifer2 Aug 25, 2022 @ 2:34am 
I disagree on skipping Hunter and the Beast. Markus campaign was one of the funnest I have played. People complain about his mechanic where you anger the natives. But forget you also get free reinforcements from the Empire that can be recruited instantly. That makes it fun to me being able to recruit on the move, and use the wider Empire roster before you have several provinces at which point you usually won anyway. Have not tried Nakai but you at least get the giant T-Rex unit.
Saint Corn Aug 25, 2022 @ 4:03am 
Originally posted by Sifer2:
I disagree on skipping Hunter and the Beast. Markus campaign was one of the funnest I have played. People complain about his mechanic where you anger the natives. But forget you also get free reinforcements from the Empire that can be recruited instantly. That makes it fun to me being able to recruit on the move, and use the wider Empire roster before you have several provinces at which point you usually won anyway. Have not tried Nakai but you at least get the giant T-Rex unit.

I skipped over the Hunter and The Beast because with Warhammer 1 and Warhammer 2, you already get the Empire. The units in the pack aren't necessary for either race, and they don't shake them up enough. Plus, as you mentioned, some people don't have fun with Wulfhart's mechanic and Nakai is genuinely significantly less fun. That's why I think it's skippable.
Defiant Dan Aug 25, 2022 @ 5:59am 
Originally posted by Dulce:
What are your must-have DLC additions to the games, and what would you skip?

I have all the DLC, but it would be interesting and potentially helpful to new players during the current sale to get opinions on what's necessary and what's not.

Well , i would skip on Tomb Kings...
Warden and Paunch is good, Beast and Hunter is also intresting, and i would get Pirate Cost
too.
Gresh Aug 25, 2022 @ 10:13am 
Originally posted by Sifer2:
I disagree on skipping Hunter and the Beast. Markus campaign was one of the funnest I have played. People complain about his mechanic where you anger the natives. But forget you also get free reinforcements from the Empire that can be recruited instantly. That makes it fun to me being able to recruit on the move, and use the wider Empire roster before you have several provinces at which point you usually won anyway. Have not tried Nakai but you at least get the giant T-Rex unit.

The lack of higher tier natural recruitment for Markus is a pain too. Nakai's vassal system is pretty poorly implemented as well- Your lizardmen allies will declare on your passive vassal, forcing you to break treaties. The campaigns can be a good time, but they're definitely not a priority for DLC purchases, at least to me.


Originally posted by Defiant Dan:
Well , i would skip on Tomb Kings...
Warden and Paunch is good, Beast and Hunter is also intresting, and i would get Pirate Cost
too.

Yeah it would be nice if Tomb Kings had a demo version before you buy it. They just play so differently to a lot of factions.
veracsthane Aug 25, 2022 @ 10:51am 
Originally posted by Saint Corn:
Must Have DLC for me would be:
The Prophet and the Warlock (Makes Skaven Fun)
Twisted and the Twilight (Second Place for Skaven Fun combined with the most fun Wood Elf Campaign that acts as a taste test for the Wood Elves)
The Silence and The Fury (Oxyotl is fun, and Taurox acts as a taste test for other beastmen)
The Warden and The Paunch (Best DLC for High Elves with one of their best characters with Grom the Paunch)
Tomb Kings/Vampire Coast are both solid DLCs. I would recommend one or the other depending on whether you like your undead Pirate themed or Ancient Egyptian themed.

Warhammer 1 as it's basically the best DLC for Warhammer 2 since Mortal Empires.
And both Warhammer 2 and Warhammer 1 are the best DLCs for Warhammer 3 since Immortal Empires.


this is the best answer btw.

i have one "correction" id like to make. the taurox dlc makes a huge diffrence in beast men mid game where you might want some monster units that arent cygor spam. some of the beastmen are locked up in a bad way the same way lizards and rats have dlc needs for tech and units.
veracsthane Aug 25, 2022 @ 11:11am 
Originally posted by Defiant Dan:
Originally posted by Dulce:
What are your must-have DLC additions to the games, and what would you skip?

I have all the DLC, but it would be interesting and potentially helpful to new players during the current sale to get opinions on what's necessary and what's not.

Well , i would skip on Tomb Kings...
Warden and Paunch is good, Beast and Hunter is also intresting, and i would get Pirate Cost
too.


tomb kings is actually fun when you get used to it.
intenselygoodtime Aug 25, 2022 @ 11:28am 
Originally posted by veracsthane:
tomb kings is actually fun when you get used to it.
I can't wait to play it! I scooped up all DLC during the June Skulls sale, and I'm heading straight for the Tomb Kings after I finish my current TWWH1 DLC campaigns.
- Love Egypt
- Love oddball mechanics
- Difficulty/learning = fun IMO
- Undead are generally cool
Raider Deci Aug 25, 2022 @ 11:43am 
Originally posted by Sifer2:
I disagree on skipping Hunter and the Beast. Markus campaign was one of the funnest I have played. People complain about his mechanic where you anger the natives. But forget you also get free reinforcements from the Empire that can be recruited instantly. That makes it fun to me being able to recruit on the move, and use the wider Empire roster before you have several provinces at which point you usually won anyway. Have not tried Nakai but you at least get the giant T-Rex unit.

Works decent in vortex and early mortal empires. The problem is when you head out of lustria and still getting angry natives. And killing non-lizard rebels (like skaven & VC) also gets the natives angry.
D-Black Catto Aug 25, 2022 @ 11:44am 
must have are of course my favorite lords and factions, duuh

but I'd never know which are my favorites if I didn't buy and try them out
rwlyraa Aug 26, 2022 @ 6:22am 
Since the DLCs don't add features, only new units/lords/campaigns it's rather easy, just skip flavor packs for races you don't like :P
I ended up with all DLC for WH1 and 2 except Vampire Coast but I didn't buy all at once.

Starting with base WH1+WH2 is fine IMO, new players can pick up Prophet & Warlock and some other DLC afterwards and wait with other DLC till next sale if they enjoy it :)
Last edited by rwlyraa; Aug 26, 2022 @ 6:23am
ressenmacher Aug 26, 2022 @ 6:35am 
Originally posted by Sifer2:
I disagree on skipping Hunter and the Beast. Markus campaign was one of the funnest I have played. People complain about his mechanic where you anger the natives. But forget you also get free reinforcements from the Empire that can be recruited instantly. That makes it fun to me being able to recruit on the move, and use the wider Empire roster before you have several provinces at which point you usually won anyway. Have not tried Nakai but you at least get the giant T-Rex unit.

The issue to me is more that it doesn't really add anything truly new to either race.

Boxigors and Dread Saurians both fill the same role that an ancient steg already does (and don't come with the huge benefit of an EotG), and between the explosion for infantry and the BVL for monsters Razordons struggle to outperform salamanders by a meaningful margin even in their favored matchups, while getting absolutely blown out of the water in the reverse scenario.

On the Empire's side, War Wagons are overwhelmingly weak or are a mobile mortar...when the benefit to a mortar is that it doesn't need LOS or good positioning to be effective in the first place. Huntsman are...why? Crossbowmen and Handgunners are already excelent against large targets.

You're more or less just getting the campaigns and some superficial army variety, which is still good, just not, y'know, unmissable. It's not like with, say, Ikit and Throt, where your faction is literally missing half their roster roles without those DLC.
Gresh Aug 26, 2022 @ 7:11am 
Hunstmen are pretty good. No LOS issues like handgunners, and stalk with anti-large makes them very nice as cavalry and monster killers. They're probably the best unit of the DLC.

I think the theme of Wulfhart's units was meant to be alternatives to the Empire's main ranged and artillery. He's supposed to have limited supplies in a hostile region.

So there's archers to replace crossbowmen, huntsmen instead of handgunners, war wagons instead of other artillery. They fit the theme of the campaign, but they aren't that useful in the big picture for Empire players.

Also, dread saurians are a straight up bad unit. It's a shame, because they're pretty cool.
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Date Posted: Aug 24, 2022 @ 5:53pm
Posts: 18