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I'm not sure if Metal Gear Solid V has denuvo now, but it would never prevent me from playing the game while offline back when it still had denuvo. I would always play MGSV when I was away on vacations where we had no internet. On two or three vacations, Total War: Warhammer refused to launch without internet access.
It's a shame that CA refuses to lift the internet connection requirements now that both games have been cracked. I understand wanting to protect a game from piracy, but DRM software only becomes a hinderance after a game has been cracked. I would imagine that some publisher / dev collabs simply don't want to pay someone to remove the protection even after their game has been cracked.
Unfortunately, there's nothing you can do about it. We just have to wait and see if CA decides to remove denuvo from Total War: Warhammer I and II. However, I doubt this will ever happen, because money > gaming convenience.
Not in the case of Denuvo at least and not if the game still gets updates/DLC.
This isnt the type of game that people care too much about online play because of how long each game is. The only thing they are missing is mods; but I dont really use any as it is except camera mods and vassal all factions with better allied AI that keeps them from declaring war on each other.
Plus Mods is HUGE for many players.
Also the current release is missing the reinforcement beta so this will also not be fixed till the next crack.
Which will take a while. It was, as of today, cracked exactly twice.
After release and just few weeks ago.
Pirates had to use an outdated and lackluster copy for a pretty big amount of time, and while the current crack includes more content they will still miss out on everything thereafter.
Even even the copy protection is breached, it still serves it's purpose since you have to recrack Denuvo with every single game update.
Which is not happening cause the scene usually doesn't care about that and they also don't care what pirates want.
It's not about them not being able to.
They are Crackers. They don't care for pirates, just for the props and lulz.
They could crack it anytime, never said sth contradicting.
What I said is, they won't. As simple as that.
And unlike previous DRM's the pirate crowd can't use cracks after patches again and also there aren't that many groups that do Denuvo which all boils down to what I said: games will only get very few updates cracked, leaving the pirates with outdated copies pretty fast.
Nothing else I wanted to point out.
A lot of bugs that get fixed in patches for example, never effected me in the first place so things like that are irelevant.
I could just rely on cracks for example, but I end up buying a game because I like it and want to support it and get updates as soon as they arrive, but if they are patient and rather just use illegal copies, they are not really that bad off.
Like I said, I wouldn't even of bought the game if it wasnt for cracked copies, and It also helped me by avoiding games that seem good at first but end up sucking and Id hate to spend money on something just to see its name on my steam list.
The creators of the Witcher series and Cyberpunk 2077 actually back up that mentality; that DRM is useless and actually think it makes more people want to buy the game if they dont try to stop it; they release games that is so amazing, people will buy it just to be apart of the the crowd, and to hype over knowing what is coming next.
Or quote:
The team makes the players their priority; according to Iwiński, support from players "drives" the company[57] (which considers themselves "rebels").[58] The team focuses on creative strategy over business strategy. CD Projekt Red opposes the inclusion of digital-rights-management technology in video games and software. The company believes that DRM is ineffective in halting software piracy, based on data from sales of The Witcher 2: Assassins of Kings. CD Projekt Red found that their initial release (which included DRM technology) was pirated over 4.5 million times; their DRM-free re-release was pirated far less,[59] and The Witcher 3: Wild Hunt was released without DRM technology.[60] The team, believing that free downloadable content should be an industry standard, published 15 free DLC releases for Wild Hunt as an example to others in the industry.
Afterall; its become normal for companies to make their games look better than they really are; then you got people that preorder and pay for said game just to be disappointed, now they stuck with it and cant get a refund; thats how cracked copies help.