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Well I definately like your input, the scythian influence both culturally and artistically I dont think can be denied. I almost want to say its a best of both worlds with regards to organic symmetry, and of course, as one person pointed out, they are based off of angels in theory, from the tolkien literature.
I was never quite sure what to make of the pantheon, as it has a sort of structure from say greek myth, but more like an early monotheistic aim and aspect like in zoroastrianism with a pantheon.
For the clothing and architecture, Their is a definative persian style to it that was style that influenced medieval and renaissance europe, and this is more notable in the areas from around the sarmations and scythians as you pointed out too. While the game does a more europeanized variant, the base influence is very persian in the era's I described from the safavid and onware, its very clear in the architecture too. This is all not to obvious at first given the different color scheme, but if you look purely as the symmetry for clothing and architechure, then it becomes more obivous, especially the heavily angular fractal designs.
Really good point, especially in regards to the buildings, didn't notice it at first but the more i look at them the more i see it: its a blend of 19c European romantic and Safavid architecture.
Though i would say that, to me, most of the fractal(ish) designs are curvy rather than angular, which would place their influence in the earlier period Druids, who were themselves inspired by the Pythagoreans. Its essentially the same concept as in the later Islamic tradition, that of sacred geometry and the notion that the world is full of patterns that form a sort of language to describe the ineffable divine (which fits perfectly with how the Asur are presented in the setting, having 'secret/sacred knowledge of the world), but given the Druidic emphasis on natural cycles, most of the patterns are circular, which is closer to what we see with on the clothes and buildings of the warhammer high elves. Also fits with citadel of dusk/dawn maybe? I know druid stuff is more wood elves, but i still think theres something of that in there.
As an aside, not sure where the association with dragons fits into all this; i can't think of any real world myths relating to ancient civilizations working in concert with another non-human ancient race (its invariably in conflict with), other than Greek heroes like Bellerophon and Perseus flying the Pegasus. I guess also the dragons represent a mixture of the visual European variant but with the more positive role/personalty of the eastern.
The dragons largely come from the scythians and surrounding groups such as the sarmations as well, complete with pointed headdress. Looking at their culture, art and government shows it with titles in government such as the "dragon king", etc.
The origins of the druids are something of a mystery, though interestingly, they can be traced back to magi groups given the heavy similiarities.
I think you got it on architecture, though with a more gothic touch is what I see, which doesnt have much of the greek influence that romantic architecture has.
The safavid emphasisies more blues, while the european gothic and romanitc is more about the whites, and combined you get a sort of high elven look. And lets not forget the magi/sufi order groups of the east.
Yeah well duh, whenever you're creating the thematic and visual character of a setting there's plenty of stuff you are going to put in which are original or help to convey the idea of the setting: in the case of fantasy, exaggerating stuff like the big shoulder pads and ornate armour is an important part of the immersion so that the audience/player/reader feels rooted in something pointedly NOT of our world.
But alongside that is a whole wealth of attributes which are from our world, so that we can pool from our own background cultural and historical knowledge to infer 'these guys are sophisticated' or 'these guys are primitive'; you need BOTH in order for a fictional setting to feel interesting and alive.
The question of 'what is original?' and 'what is historically influenced?' - and in regards to the latter, 'how is this appropriated?', ‘what is the same?’, 'what is different, and why?' is an interesting topic because it really allows you to get inside the heads of the people who made it, and to see interesting connections and reasons why something was done in a certain way or with a certain emphasis that you couldn’t see before.