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Generally speaking, keeping high mobility units in reserve to respond to threats is a good idea.
Ranged cav can be ok against small flyers, but anti-large and maybe AP melee cav is usually the better choice against bigger flyers.
Also do what I do when fighting Skaven or enemies with flyers, put a halberd unit ontop of the artillery. Ranged units should concentrate on routing flying units one by one. Yeah higher tier flyers won't take too much damage from crossbows but that's why you have hand gunners!
Steel. Faith. Gunpowder! Haha
The issue I am having is with mainly flying monstrous infantry and flying monsters; and they are not really bothered by small arms fire though. So I am going to load up on Demigryphs and see.
This was another approach I thought of. I think I am going to try both heavy cavalry approach and moar ranged approach and see which is better. I did see that AI WE did a number on my flyers, but then as Empire I don't have the missile troops that WE do.
Totally agree on the need for the 1 artillery so I can play defensive and micro-less.
I never recruit halberds because of the lack of shield, but I may try that, too.
As Kara Kadrin, I just stacked my line directly ontop of thunderers. when the flying units would land in combat, just pulled my thunderers back(or side) into position.
Heroes and wizards casting spells to slow or damage them as well, and throwing out buffs for the troops fighting with them.
You just have to make it your #1 focus and deal with them, and hopefully you get them all done before the enemy army crashes in, but sometime you don't and that's ok, you can re-group some once the flyers are all killed.
It isn't going to be clean, and you will suffer some losses, but that's war. You just have to keep it from becoming a back breaker for you.
The worst is when you have a weak wizard on a flying mount and the enemy flyers won't land until they kill him. That will throw everything off, and you will lose the wizard as well.
I like when they go for my arty and usually cheat some anti large over that direction before they arrive.
You then focus fire on those flying monsters early on, with anti large artillery, anti large lords or just lots of archers/gunners. Big flying units, along with fast high mass units are the first things to remove from the battle.
The problem is pistoliers don't really have a transition outriders can't shoot 360 and are slower. So for Terrorgheist your just going to have to net it and shoot it down.
And the free ranged units can support eachother, while the attacked unit pulls back.