Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In MP the eagle gets denied pretty easily though. If you order a guncrew to hold and keep firing, they can be getting horribly slaughtered by enemy melee and not demount the gun(same with normal shooting units). While I do understand the value of cycle charging, the eagle just doesnt do enough damage to units with a good amount of models. charge bonus or not it just makes no difference if you cant hit more than 1 model.
For high elves I get 6 phoenix guard because they are far better than any other infantry the elves can field due to their physical resistance and overall stats, 6 elite archer units, 1 mage, 4 dragon prince cavalry, 1 artillery (although it is bellow average imo) and 1 dragon. But I believe I can replace the artillery and a couple phoenix guards with phoenixes and dragons, must be more effective.
The thing about micro-managing will depend on your army composition. But usually you will have to attend to more pressing matters. So adding an eagle that needs baby sitting is not great.
I would also add that those eagle tend to get slaughtered through auto battles. Which can be a pain.
Pro's
Very Fast and Flying
Does a lot of Damage
Causes Fear
Has a lot of health
Good Charge Value
Decent Armor Value
Really Cheap cost for what it is,
Amazing Flanker Unit
Can chase off and kill a lot of archer type units
Perfect for destroying Artillery
Great for destroying Routed Units (see fear and charge value)
Allows Instant Siege if even just one is in the Army
Can be Globally Recruited in 1 turn
Can tie up other Flyers and Large units (doesnt matter if it cant kill it, thats an actual useful tactic)
Cons,
Just slightly better MA and MD as standard infantry units (most Large Creatures dont have great MA/MD values)
Vulnerable to Anti Large stat/perk
Can be easily shot down by archer heavy armies
Is replaced in the Mid Game by better flyers and Noble Hero on Eagle.
Now eagles are really useful in the early game when you dont want to have to sit around build a siege tower that you will never really use as the High Elves cause shooting up the walls is just easier.
In any Race Unit Rooster that has very fast moving units its actually a seriously good idea to have at least 2 on hand for the whole purpose of killing off Routing units and thats just where the benefits begin.
Importantly as the High Elves you really dont have a lot of Air Power options until later in the game, but the Great Eagle is super easy to get into your early game army withen the first 20 or so turns.
The only other option to get Air Power is to wait till you have a Lord or Noble at level 15...By that time your entering your Mid Game and now you might have access to the Phoenix.
The Noble Hero is wasted on Great Eagle duty during the early to mid game anyway, as its more important to use him to secure influence points on the regular so that you can hire better Lords/Heros and also super important effect Alliances of the other High Elves and Races. Which leads to you being able to just confederate, and aquire other High Elves armies, heros, and lands.
I personally prefer in mp light cavalry for artillery over Eagle. Much cheaper. Does the job and usually will do more damage over the battle than the Eagle will.
I just cant imagine how hard it must be for some people to just assign a number key to a Great Eagle. Might I suggest a better keyboard like the Mercenary Steel Series, it has all the number keys grouped up under your hand as well as all the other good shortcut keys.
You are missing the point.
Avoid sarcasm in forums please. We have enough trolls around here.
My standard late-game HE army is 6 Star Dragons, 12 LSG with shields, a hero with health regain skills, Lord with anything to reduce LSG mainteinance and/or improve their stats.
But I'm not a typical player, I avoid cavalry and anything that requires too much micromanaging in battles. This seemed to me a good "almost unbeatable from AI" but not excessively expensive build.
I run three eagles in my army(I don't see any reason to run more than that) they deal with weak missle infantry units very well(they can also get the better of quarellerers even at stock level but its close on higher difficulties). For numbers my eagles come out of each battle at their strongest with between 50-60 kills they do vet fast aswell so you need to look after them, they shutdown range to allow frontline units like lions to close in, they take pressure off your own missile units and means you don't need to absolutely flank to kill off missile units either. Flame phoenix is a transition from eagle but in campaign you can skip it for a sun dragon.