Total War: WARHAMMER II

Total War: WARHAMMER II

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Shadow walkers vs sisters of Avelorn? If you could pick only one then who will you pick?
Its pretty evident that under alith Anar and alarielle respectively, these units shred enemies to the Oblivion.

But outside them say for Tyrion or teclis or regular elf armies, which one will you pick??
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Showing 1-8 of 8 comments
Gamefever Jun 17, 2018 @ 12:59am 
Well you have to play Anar as your primary to get access to Walkers.
Walkers are well better, IMO
Darth Wadewilson Jun 17, 2018 @ 1:05am 
I am currently playing as Alith Anar. But I faced this question when building other armies.
Wyvern Jun 17, 2018 @ 1:10am 
HE dont really synergize all that well with mass kite builds, and if youre going to play in a more conventional manner, might as well bring the unit thats going to do more ranged damage, aka, sisters of averlorn. Honestly, for the performance you get out of shadow walkers vs AI, you might as well just bring normal HE archers and be really cheap. Vs a lot of lategame armies youre going to need a decent AP front-line to hold/deal with enemy armor anyway.
Nieno Jun 17, 2018 @ 1:52am 
Endgame and still playing with seaguards... and still bashing all besides the sneaky lizards... they are monsters...
Pheen Jun 17, 2018 @ 2:33am 
sisters honestly, I've tried the whole kiting and vanguard deployement as the HE's but it just doesnt work for me personally.

Im just better off having 1 arti and letting the ai walk into my wall of 10 lsg and 8 sisters and a caster with a net.
eldiabs Jun 17, 2018 @ 5:19am 
Sisters. Best unit in the game so far. They melt everything from a distance before engagement even occurs, and can hold their own in melee as well.

Shadow warriors are fun though. If used properly they can cause all sorts of havoc via ambush tactics. But a lot of micro is required.
Last edited by eldiabs; Jun 17, 2018 @ 5:19am
Darkalloy Jun 17, 2018 @ 7:04am 
Shadows make up half of my seige army. Hide 'em off to the side wall/walls and use a distraction force at the main gate. Once the 'battle' has started I get them on the wall/walls and have them melt everything.
Gwan Solo Jun 17, 2018 @ 7:12am 
Maybe Shadow Walkers if i can only choose 1. The poison attacks, speed, ability to fire from all directions whilst moving or stationary are very usefull. They are competent in melee because of poison and ability to flank. And they have a loose formation and long range making them good against enemy archers.

SoA are great and very strong but (for me at least) poison is more useful than fire and magic overall. And HE have more than enough AP infantry to take advantage of poisoned enemies.
In a real campaign though, just bring both.
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Date Posted: Jun 17, 2018 @ 12:55am
Posts: 8