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Reason is simply because CA made most of those effects with the addition of _unseen, which as the name suggests prevents them from being visible in that UI.
They "should" be visible on the unit cards, though.
Why CA decided to do this is beyond me but I assume with a lot of those effects the status screen could look overburden. Dunno
And I have seen the heavy iron effect listed down their when I got it.
Did you actually read what I wrote?
It's the same effect implementation in the dB, UI and text tables for those as for all other showing effects.
The only, the one and only addition is _unseen to the effect scope.
And this can be safely removed and they show up.
What you talk is complete and utter BS cause you dislike CA.
Stop spreading BS, especially when you know nothing about what you're talking about.
I know how the mechanics work.
Also, I know your stance on CA.
Tbh I was a bit harsh but pulling off critique at CA there was just sooo.... Ridiculous that I was full of it.
It was going from an arguably bad design decision to "they are too lazy to implement 50 more UI textlines/db entries in a game of tens of thousands text lines and dB entries....
As for what I said, I didn't call them lazy, I called them incompetent, at least the people that are currently working on warhammer 2. They also fcked up the monster unit that was supposed to come out with the latest lord pack DLC so they play us for fοοls by setting us on a "crusade" to play the dark elves and "fill the chalice". I can't imagine that's not due to incompetence, if not then they need to fire the person responsible for their marketing.
I heavily mod my own games and, among others, changed the LL faction/lord trait effects.
Virtually all of them have the _unseen parameter, removing them in the subsequently two db's makes them visible.
I will not argue about their competency or not. I speculated why they decided to do that (which results the the lord effect UI only shows the effects the actual lord imbues right now, not the factionwide stuff).
Also now that I think of it, it's the same with technologies. They also do not show up in that UI and also have the _unseen tag.
Also seriously, that they are missing is not how that works. Virtually all effects are used more than once, some with or without _unseen.
It's just a design decision. Not one I might have made but that's sth you can argue about.
jk Of course, I don't care that much but still, apparently they need someone to let them know how to design their game better.