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And this does not excite me in lategame, because then I'd have to be playing city mayor over dozens of settlements. it will only add to the boredom for myself. I'm not seeing to influence the world map. I'm seeking foes to crush, different foes. With different army compositions.
By endgame I get bored, because it's me vs 1 or 2 AI's that are big and they field the same armies over and over against me. A city simulator will not stop this tedium, it adds to it.
Again, it's fine for a mini campaign. But not in the main game. It will be asked to be modded out REAL soon by most people.
Edit: if I want to build a strong city state, there's games out there that do it so much better.
Total War and Warhammer specifically are all about the battles.
TBH the screenshot seems like a game designer nightmare, all that stuff can't be possibly balanced / fun / whatever.
Total War is literally about building and economics, and in different parts this aspect is developed in its own way. Except Warhammer, which provides the most opportunities for this, unlike other Total War games.
Because it's warhammer. The lore and fantasy of warhammer isn't about building. it's armies clashing with other armies for supremacy, glory, survival. Not a city building simulator.
I'm glad you're making a different kind of topic. Honestly, this discussion is refreshing and I like seeing your take on it. I just disagree that this addition works in Warhammer.
This is directly related to faction mechanics, there are Hordes, there are Orcs with a poor building system, there are High Elves with huge cities, there is an Empire with engineering innovations, there are Dwarfs with resource development. But none of this is fully developed. We have exactly the same templates, including in terms of design and aesthetics. Even in Rome 1 there were different types of roads and your empire changed its appearance. Troy made different types of resources to build armies etc. This potential is much more for development and it absolutely does not interfere with the combat part of the game. This expands its overall potential.
Again, not in Warhammer. This might be important and good gameplay in historical titles. it has no place in Warhammer, where the lore is about monsters, heroes, gods, fight for survival, glory, supremacy.
That's what Warhammer is about. Battles. It's a a real time variant of the table top, the battles you play there. Re-enacting legendary battles.
Building simulator just does not fit in Warhammer.
No, it isn't a must. And, I understand what the modification does, but it will still dumb down the strategy involved.
Ofc the battles have always been the main event and the big draw of the series but I’ve always fantasized about a game that combines the epic battles of TW with the depth of grand/4x strategy games like the Civ series and Paradox games.
On top of possibly stressing out hardware, making unique buildings for each race's building chains be available in each map is a lot of extra money to make that would honestly be better elsewhere.
More in-depth campaigns is definitely a goal, but all the suggestions here seem either not feasible currently or just not worth the expense.