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So you want them to add... 31 new heroes to the high elves? Yeah that seems like a great idea. Full steam ahead I say.
I'm glad that most fans are aware of the need for good content, I'll have to add another list of Legendary Heroes.
They get paladins aka worse lords, and casters aka worse lords
but that’s bretonia, the high elves should get better heroes than everyone else.
Didn't I call it Brownacs?
Not counting legendary heroes.
Lizardmen:. 4 Hero unit's in total. 5 if you count beast/heavens as seperate hero types.
Skaven: 6 hero unit's.
Dark Elves: 4 hero unit's. 8 if you count the different lores.
High Elves: 4 hero unit's. 12 if you count all lores they get access to.
Hmm. Seems Helves got a similiar amount as other base TWW2 races.
Lets see all races shall we?
Dwarves: 3
Lizardmen: 4
Skaven: 6
Beastmen: 3
Helves: 4
Welves: 4
Delves: 4
Bretonnia: 2
Vampire counts: 4
Tomb Kings: 3
Norsca: 3
Vampire coast: 3
Greenskins: 5
Empire: 4
Chaos warriors: 2
Dang Veresh. Look at how much the Helves get treated unfairly! There's 2 races that have more hero options! (lets ignore the 6 armies that have less hero types)
If we actually count all the lore variants, Helves have the most hero choice of all races. But they're clearly unfairly treated.
Cortana, play Unravel.
For the sake of completion. Let's look at generic lord types mkay?
Dwarves: 2
Lizardmen: 4
Skaven: 4
Beastmen: 3
Helves: 3
Welves: 2
Delves: 4
Bretonnia: 2
Vampire counts: 3, with bloodlines 7.
Tombkings: 1
Norsca: 1
Vampire cost: 2
Greenskins: 3
Empire: 3
Warriors of chaos: 2
If counted all types of lore of magic, which we should because this means flexibility in army comp, Helves come in with 11 different choices. Runner up would be Delves with 8, shared with Lizardmen.
Oh noes, oh wow. Helves get drawn the short end of the stick again.
Like the last time you dredged up this subject a year ago. No Veresh. First we get more stuff for the races that are lacking, THEN we can add to the already bloated Helf faction.
How about Empire, Captains are just a worse Empire General, atleast Paladins get their vows, a anti large bonus and Guardian aura, for the exact same price.
Buff Empire Captains! make them do .. something! Seriously out of all Sword and board heroes Captains do nothing special.
Well. Yes?
4 generic heroes vs 4 generic heroes. That's balance Veresh.
Sure Skaven and Greenskins have 6 and 5, but Skaven have 3 different types of caster, so they don't really actually have 6, just 3 flavors of lore of magic. Helves would have 9 flavors.
Greenskins have 3 casters, the Orc and Nightgoblin shaman are basicly just 2 different lores. The hag actually does function outside of being a mage, so she does count as a seperate hero type.
That Lizardmen have less hero options in tabletop actually means Lizardmen are the ones in need of more on the tabletop.
Edit: Again, not everything that is in lore needs to be in game. There is such a thing as bloat. You need to be able to distinguish on the fly on the battle field, it is a RTS. There's a reason certain lords / heroes cannot equip different weapons even though they should, it's so when you see a noble on foot, you know what he does in combat.
This is called balance.
Balance is the restriction of elite units and their compliance with buildings and improving the behavior of AI. Balance is when you can hire 2 dragons/hydras for a t5 building. Also, it's not my fault that GW couldn't expand the content for the Frogs, etc. This does not mean that fans should not get in the game the content that they should have in the lore.
.......
Let alone just because Empire and High Elves got more things in the table top than most other races doesn't mean the 4X should be that tilted as well. So far this game series has done a decent job of avoiding the GW trap of favoring 1-2 races so much it hurts the rest and then wondering why when they finally give stuff to other races it doesn't sell.