Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's actually worse if you use cannons or arty that fires in a straight tragectory. If you are up on a hill and the enemy gets close then they can't depress guns enough to fire at them.
I havent gotten the chance to use artillery yet but still very helpful.
Even then they still hit your own guys enough to make it a bad idea, it's usually better to take the time to flank around and hit the enemy in the back or even the side. You might still use some of your own but you will wreck the enemy unit fast.
In Attila a slight hill was a big deal.
Additionally, as some alluded to, you need to take arc into account. Arc is actually really intuitive, just think about how a weapon would logically fire in real life. Or watch it in game as it fires. Arrows and catapaults have a high arc, so they can shoot over infantry lines and hills. Guns and ballistae have a low/nonexistent arc, so they have to have a clear line of fire but generally do more damage or do armor piercing damage. Cannons and certain other artillery have a medium arc, which is obviously between the two.
On this topic, high arc weapons are typically less accurate or easier to dodge so they are better against clustered infantry. For example, a catapault will have a very hard time hitting a single target like a lord and is much better suited to aiming in the general area of massed infantry. Low arc weapons are extremely accurate, particularly because they almost always have a higher missile speed, and are therefore good at taking out single hard targets like monsters, lords, and chariots.
As a general rule of thumb, almost all ranged units benefit from being on a hill because of the increase fire range and easier line of sight. The exception to this is low arc artillery with forward splash damage, which is generally better on a flat surface. This makes sense when you think about it, a cannonball will roll forward with it's splash so you want it to land almost parallel to the ground so it can chew through more targets. You can test this really well with doom diver catapaults (if you manually fire them you can fly the goblins like a little plane). If you dive straight at the ground you will kill only a couple dudes in an infantry mass, but if you swoop in low then pull up so you're parallel to the ground you can kill a hilarious amount of troops.
Medium and high arc weapons are really good on hills, low arc weapons are sometimes good on hills.
High arc splash damage weapons are best for massed infantry, NOT FOR LORD SNIPING.
Low arc, high speed projectiles are best for single hard targets like lords, NOT FOR KILLING INFANTRY. Although they're ok at killing dudes they're more efficient at killing lords and monsters.
^ This is what I've have noticed so far and I am more of a casual player. The Arty seems more accurate and the Range kills more/faster to put all this in simple terms. LOL
But as Deovontary put it in more detail- Yes it does.
Your ranged units on the other hand profit nicely from it.